I'll get right to it. The original price of Root Beer On Tap was high when compared to the amount of content present in the game. Therefore, the game's price has been permanently reduced by 50 percent, making it just $5.99 USD! I believe this new price more accurately reflects the scope and content of the game, throughout both Early Access and full release.
IMPORTANT - To those who bought the game at a higher price. First off, thank you so much for picking up the game and trying it out. I sincerely appreciate your support, and really can't thank you enough. As a token of my gratitude to you supporters of the game, I'd like to make you a promise. You will receive every future game developed by Hypernoodle Games for free, via a key sent to you via email. All I need from you who already purchased the game is two things. First, I need you to send me an email at firstname.lastname@example.org. I will keep your email address on record for the sole purpose of sending you keys to games in the future. Your email address will never be used for any other purpose.
Second, I need you to prove your purchase of the game prior to Dec. 16th, 2019. The best way to do this is to open Steam, go to Steam Support under the Help menu in the top bar, find Root Beer On Tap, and take a screenshot of the purchase date. Please include this screenshot in your email. You can crop it as is shown below. Mine says "Added to your Steam Library", but yours will list a purchase date.
Thank you for understanding, and thank you so much for picking up the game in it's early days of Early Access.
Alright, in addition to that announcement, Root Beer On Tap has been updated with the following changes:
- Created new input binding files for any controller that has a thumbstick. this increases the deadzone for teleporting and should make it easier to crawl-teleport forward into a level without accidentally popping left or right instead.
- Fixed crawl teleport placing the player in a possibly incorrect position after recentering or when using the "grow" mode.
- Pressing the "grow" button now requires holding the button for a third of a second. This will hopefully prevent the button accidentally being pressed while the main menu loads. The button has also been changed to a physical one like the rest of the arcade cabinet, instead of a faked-physics button like the pause menu.
- A prompt to always use wrist straps has been added to the first screens of the game. Safety first!
That's all for now. As always keep the feedback coming, it is always appreciated!