New features:
- Added "TouchableEvents" node which allows getting raw touch/hover events in LogiX (based on feedback by @Coffee)-- Needs to be used with TouchEventRelay under Transform/Interaction)
-- This gives you hover and touch events, touched point, touch type (physical/remote) and touching source (you can get the hand/user from this)
- Added "Online Users" statistic to the dash (suggested by @H3BO3)
- Added cloud server status to the dash in Neos and #active-sessions (suggested by @ohzee)
- Added "DebugHandOffsetCompensation" under Debug to allow for adjusting the hand offset for controllers without skeletal model (for @Shifty)
- Added "IsHovering" and hover/press vibration settings to the Physical Button (requested by @sirkitree and @Turk)
Tweaks:
- Recompiled all shaders with Unity 2019.3 (previously compiled with 2019.2)- Disabled LibVLC error logging to prevent it from spamming the log files and degrading performance
- Session joiner will now prioritize showing worlds with more active users over less (or headless) (based on feedback by @Turk , @H3BO3 and others)
- Session joinder will now show your own sessions as well (based on feedback by @Nexulan and others)
- Temporary avatar objects will now spawn under special "__TEMP" object to avoid cluttering up the root (based on feedback by @Groxxy)
- Some small optimizations in running touchable events
Bugfixes:
- Added a cleanup for avatar hand objects if the user leaves before they're fully assigned (based on report by @Groxxy and @Turk)Couldn't replicate:
- Teleporting when using the hand gripping (reported by Rukio and Shifty), I'll need more information on how to replicate this- Headless worlds don't always show in the friends list if using an account. I cannot replicate this. Could it be specific to running headless on Linux?



Changed files in this update