1.72 Balance Changes (10/12/2019)
Just a few more changes that I would like to make:
Capsule Rush - Made easier. Starting Lives increased from 85 to 100.
Castle Constructor - Start Money increased from 1750 to 3500. Starting Lives increased from 40 to 75. Money multiplier now increased from 1.1x Endless Mode to 1.3x. Need 10 Contributions to finish now (from 15)
Late Game - Starting Money increased from 30000 to 75000. Start Lives increased from 55 to 70.
Lightning Warfare - Starting Money increased from 14000 to 20000.
Hardcore Survival - Fixed rounds; reverted to Hard Mode rounds. Money multiplier increased from 1x to 2x.
Christmas Chaos - Money earned increased by a big amount. Lives increased to 100. Start money increased to $7500.
Red Capsule - Health decreased from 440 to 400
Pink Capsule - Health decreased from 700 to 650
Super Armored Capsule - Health decreased from 110000 to 100000
Dark Green Enemy - Health decreased from 7500 to 5000.
Orange Enemy - Health increased from 400000 to 500000.
Green Enemy - Health decreased from 355 to 350.
Green Capsules - Health decreased from 5600 to 4000
Pink Capsule - Health increased from 5000 to 6000.
Dark red - Speed increased from 5 to 8. Health decreased from 300000 to 150000
Hotkeys fixed again... made it so you can't press both hotkeys on the same frame.
Endless Defence 2 Team