The day has finally come and we officially release our "Exploration Update", the first big update with a ton of improvements for Stranded Sails! Once again, we can’t thank you all enough for all the feedback that you send our way and the bugs that we were able to squash because you’ve found them.
Exploration Update - Highlights
We’ve made a lot of changes to the game and you can read up the juicy details in the patch notes but we want to highlight some changes here:Fast travel via portal stones

While exploring the Cursed Islands you will now encounter ancient portal stones. Find and activate them to be able to use key shards and crafted portal keys to travel between all of the ones you have discovered!
Adjusted walking and rowing energy cost!

The most important feedback we got from you was that moving around the islands always costing energy made exploration feel tedious and unfun. To address this, we changed walking and rowing to no longer cost energy when moving slowly. Sprinting and your new ability to row faster will still cost energy, giving you the option to invest some of your provisions to get around quicker!
Improved rowing gameplay

While on the high seas you will now encounter seagulls chasing flotsam. Use your new ability to row faster to race them and reach the floating treasure first to collect various items!
Craft and cook multiple items at once

To save time, you can now craft and cook multiples of the same item. Increase the amount of resulting items while a blueprint or recipe is selected and create them all at once!
Improved precision of interaction while using mouse & keyboard

This change should be especially noticeable while farming.
Improved intro & tutorial quest line
The quest line up until you get your rowboat has been streamlined to not only give you more explorative freedom early on, but also allow you to explore the Cursed Island more quickly after setting sail!Other Changes
- Adjusted various energy costs
- Walking and rowing are now free, sprinting and rowing faster costs energy.
- Adjusted energy costs of tool usage to compensate for the now free movement.
- Rebalanced fishing energy costs for fish within each tier to be more similar in overall energy required to catch it.
- Walking and rowing are now free, sprinting and rowing faster costs energy.
- Improved ingame explanation and communication for the recipe discovery system.
- Items dropped are now picked up more reliably and from further away, resulting in you not having to walk over each dropped item to collect it.
- Selecting your map via its shortcut will now instantly open the map UI instead of equipping it.
- Potatoes, onions and carrots will now be dug out automatically after harvesting them.
- Added day, daytime, buff duration and description display. Open your tool selection to view these details.
- You can now hold down the interact button to cut down trees and bushes.
- You are now able to skip the stew for the crew UI animation after starting one.
- Changed most containers in the world to be opened with a specific tool, adjusted their visuals, contents, spawn and drop rates.
- Seeds are now gathered a lot less frequently while farming, and can instead be found more frequently while exploring.
- Added thorn bushes to various locations in the world, requiring you to cut them down with your axe to progress.
- Adjusted optional camp structure costs.
- Changed the interaction priority of equipped food, making it less likely to accidentally eat it while trying to interact with something else.
- Stew rewards can now be acquired more reliably from quest relevant NPCs.
- Reduced time it takes for fish to bite and increased amount of fish that can be caught in each fishing spot.
- Added a more informative interaction indicator. It now displays an icon corresponding to the tool(s) you need to equip to interact with certain objects.
- Adjusted the way the camera follows the player character, fixing an issue that could cause “jittery” camera movement.
- Increased all dialogue text scroll speeds and added an “instant” option.
- Improved formatting of russian localization and fixed various typos in german translation.
Bugfixes
The complete list with all bugfixes can be found in our last announcement.Developer Notes:
We made all these changes and improvements in response to and based on the feedback you provided us. This update is only one of the first steps we are taking on the way of making Stranded Sails a better game. Thank you so much for playing and providing us with feedback, and please continue to do so and help us make the game even better going forward!
Question: Do I have to start a new game or can I play the new update with an old savegame?
Answer: You can play your with your old savegame. But we recommend to start a new game as the new update focuses a lot on changes of the first couple of hours of the game. So you should start a new game if you want to experience all the changes we made with the new update!
Question: I want to help! Where do I send my feedback and bug reports about the new update?
Answer: Please send your feedback and bug report to our feedback form here: Feedback and Bugtracking Form
We put a lot of effort into the new update and we did our best to improve the gameplay experience of Stranded Sails. So we hope you enjoy the new exploration update! We’re looking forward to your feedback.
If you like this big update, please leave us a review. This allows us to improve the game even more according to your wishes and gives other players a better insight into the game. Thank you very much! Your team from rokaplay and Lemonbomb Entertainment

You are also invited to discuss the update in our Discord channel: discord.gg/rokaplay
Follow us on Twitter: @rokaplayHQ
Changed files in this update