Hey everyone! I got another good chunk of stuff here for this week!! My wife decided to boot up a new save file and she helped me catch some sneaky bugs. I revisited old systems and cleaned up a lot of things here and there. Please check it out!
+Added Short Ancient Pillar (Zana Gift #1)
+Added Weed Collector (Zana Gift #2)
+Added Tall Ancient Pillar (Zana Gift #3)
+Added Giant Rock (Ash Gift #1)
+Added Cobblestone Path (Ash Gift #2)
+Added Ore Converter (Ash Gift #3)
+Added Monster Trees in the Endless Forest. Watch out for their root attack!
+Town Wishes change on Wednesday and Saturday
+Empty Museum stands now tell you a hint on where to find the item
+Deluca's casino exterior looks fancier and now has a light during nighttime.
+Lowered upgrade costs by a small amount
+Cavern/Forest chests give 30-100 Dewdrops now
+Lowered spawn rate of chests in forest/caverns
+Fixed null reference error when sleeping in your bed
+Fixed town lights being on during the day
+Fixed Pet Shop not refreshing on Mondays
+Meteorites have a 1/10 chance to be Sky Rocks when landing in your town.
+Golden Gloves spawn in the well after you max out one townsfolk's requests
+Fixed lighting being weird when returning to home from museum
+Fixed card tutorial showing wrong tutorial
+Fixed cavern chests always spawning
+Increased max crops to 36 (purchase Town Wishes in your office)
+Increased max fruit trees to 36 (purchase Town Wishes in your office)
+Fixed Iris's journal sprite
+Farm Animals have twice the chance now to request food and level up
+Farm Animals evolve at levels 10 and 30
+Golden barrels have a description
+crates and barrels in deluca have a description
+Added whirlybug sounds
+Added whirlybug ZzzZzzZzs when they don't wanna whirl no more
+Added RARE items to the deluca casino's spin machine & slot machine TRY IT OUT!
+Deluca's casino machines refresh every saturday AND sunday
+Mouse now gets hidden after 3 seconds of no input!!!!!!!!!!!!
+Fixed townsfolk house door being a null reference
+Fixed indoor white arrows bug
+When purchasing something, the menu will show your currency amount
+Added Museum's winter sprite
+Added night light for Museum exterior
+Fixed overlapping fish and trees in the endless forest
+Fixed hang out partner spawning outside of wall in forest/cavern
+Fixed night transitions in areas outside of town
+Fixed master forge wall wrong Z value
+Unlock menu now specifies Indoor Furniture / Outdoor Town Decor
Whew! Thank you for your continued support and encouragement. Please let me know if you run into more bugs, and I always enjoy your suggestions! Next week I'll be tackling more of the Grand Library and maybe a new townsfolk will be revealed :)