Good afternoon,
This week’s update has a few graphical and balance updates. We’ve tried to make the game more colour-blind friendly in battles and also made the Honing camp activity a core camping feature.
As always, please let us know what you think on our Discord channel!
Big Changes
- Updated combat visuals to be a bit more colour-blind friendly.
- Hero token and card colours come from a more distinguishable palette.
- Added player portraits next to each Hero’s hand of cards.
- Please let us know on Discord server if you have any comments or feedback – particularly if you are still having problems.
- Hero token and card colours come from a more distinguishable palette.
- Honing for all.
- Honing is now always available as a camping activity but will cost you valuable crafting resources.
- The Apprentice follower now removes the material cost of Honing.
- Honing is now always available as a camping activity but will cost you valuable crafting resources.
- Acid changes.
- Acid now only does 1 damage per stack of Acid.
- Acid dealing cards have been tweaked a bit to compensate.
- Acid now only does 1 damage per stack of Acid.
Card Changes
- ‘Acid Flask’ – Reduced cost to 1 (from 2).
- ‘Acidic Coating’ – This Power no longer consumes Resilience when used.
- ‘Acid Fog’ (Alchemist) – Reduced cost to 1 (from 2).
- ‘Drink Up’ (Alchemist) – Updated effect to ‘1 random friendly character receives a choice of 2 random Powers.’
- ‘Distract’ (Alchemist) – Increased Defence given to 3 (from 2).
- ‘Draw on Anger’ (Witch) – Increased damage to 4 (from 3).
Changed files in this update