Update 0.8.2 Patch Notes
[OPTIMIZATION]
- Asynchronous loading of replicated objects is now working properly (stuttering from loading other players should be reduced),
[BUGFIXES]
- Fix for disappearing packs, and potentially for a lot of other replication issues,
- Fixed HUDs changing during Kill Screen,
- Fixed camera cliping while leaning against corner,
- Partially fixed auto exposure in thermal scopes,
- Fixed punishing after suicide,
- Possible bugfix for invisble players,
- Fixed laser not turning off properly,
- Fixed pausing Reliable methods when replication is paused,
- Disabled the ability to fire when interacting with objects using [Default: F],
- Breakthrough: Fixed a bug with not ending retreat when retreat time ends,
- Breakthrough: Fixed C2 spawn trap on Smolensk,
- Fixed detonation timer sometimes not showing up properly on Breakthrough,
- Fixed the map showing up on top of settings,
- Fixed wrong vehicle spawned on Warsaw Warzone,
[IMPROVEMENTS]
- Small improvements in the team manager code,
- Breakthrough game code and replication improvements,
- Clamped sharpen to 0-1 range instead of 0-3,
- Added bCanAttachSemtexAndClaymore flag to mark vehicles to which semtex and claymore should not attach,
- Reduced explosion camera shake for tank shells,
- Breakthrough: Match timer will now pause during retreat,
- Fixed other player stutters when coming into player view,
- Gepard radars are no longer destructible,
- Gepard Shells + spread improvement,
- Improved vehicle LMG tracer visuals,
- Fixed major D3D12 issues (DX12 is still not supported fully and will degrade performance, but some of you insist on running WW3 in DX12 and crashing).
- WORLD WAR 3 TEAM
Changed files in this update