In this update I’ve worked on several things at the same time:
I’ve added rudimentary AI. An enemy airplane will now follow you and try to catch you during flight in the test flight level. You will notice that you can always see the enemy airplane. It is tagged with a target Icon which is always visible. These are the first steps at enemy AI and as mentioned before I will focus on:
- Enemy and player shooting capabilities
- Multiple enemies
- More animations for enemy airplanes, flaps etc do not move right now but the prop does rotate.
Weapon skins seemed a bit bland to me so I’ve improved them. Metal parts are way more reflective, you will notice that they reflect other lights better. Wood also looks more realistic. Grab a gun and have a look up close.
You can now choose if you want to continuously hold the grab button or use a toggle for the offhand when holding larger guns with both hands. Default is toggle. This feature was much requested. The menu has an option to change to grab if you prefer the old method.
In flightmode you are now able to release the flightstick. It will remain in the last set position.
Because I added menu options the menu will reset. If you have preferences that you’ve set before you might have to set them again in order for them to be resaved.