BUG FIXES
- fixed a possible server hang when loading a system with an (already spawned) entity that had rifted in from another system
- fixed a server crash involving bridge holo tables
- fixed a server crash involving refineries
- Fixed a client crash involving the ACTR UI
- Handle a system save failure due to high memory usage in a better way
- Better handling of failing save requests due to high memory usage
- Unload more system related data when we're unloading systems because of high memory usage
- fixed a server crash that could happen when rifting
NOTES
- servers only need to be updated if they want to take advantage of the rifting fixes
- please report failed rifts or duplicated ships on our Discord or on the bug reporting subforum, and include at least the following details:
- what server you were on
- the name of your ship
- the system you were rifting from
- the system you were rifting to
- what server you were on
Changed files in this update