We've just released the 1.0.6.1 version to the public branch, so everyone can now use our new Tech Tree and improved Creative mode.
Here is recap of all changes:
1.0.6.0:
- New features - Blocks
- added new blocks - armor and glass pieces
- rearranged all blocks into more cateogories, according to their intended usage (bases, vehicles, cargo,...)
- added a Tech Tree view (switch button in top right corner in the Block Catalog) - displays all in-game blocks, even locked ones with the lock reason (ie. by quest etc.)
- added new blocks - armor and glass pieces
- New features - Creative
- added welding & cutting of blocks into the Creative Mode - with Multitool you can create "unfinished" states of blocks, with a block equipped, you delete blocks by one click (as you are used to)
- possible to use other tools - Block Mover, Weapon, Scanner - you need to set them to some key in keybinding in options, as there are no inventory in Creative
- added welding & cutting of blocks into the Creative Mode - with Multitool you can create "unfinished" states of blocks, with a block equipped, you delete blocks by one click (as you are used to)
- New features - Building
- added keyboard modifier for building "in the air" - it's now possible to build ungrounded blocks
- faster block coloring (mainly in Creative)
- added keyboard modifier for building "in the air" - it's now possible to build ungrounded blocks
- Bugfixes
- temporary switch from 1st person to 3rd person close-up if camera is behind the wall - to prevent looking "through the wall"
- fixed colliders on Hinge joints - reduced unnecessary vibrations in extreme positions
- fixed graphical glitch with weather - roofing does not influence fog appearance anymore
- fixed some overflows in HDR post-processing - hopefully eliminated the "black ink smearing" bug
- fixed blocked Quests functionality (in case player exited the Drop Pod too early)
- tutorial: removed direct block equip of a block without using Hotbar (a little advanced feature for newcomers, could lead to deadlock in tutorial)
- tutorial: removed altimeter from cockpit UI
- temporary switch from 1st person to 3rd person close-up if camera is behind the wall - to prevent looking "through the wall"
1.0.6.1
- added colorization masks to small glass blocks and top parts of cockpits
- fixed saving of block weld state in creative
- Tutorial: lowered distance limit for dynamic light shadows (performance fix)
- Tutorial: fixed bug with crouch (tutorial was impossible to finish sometimes)
- Block Catalog: changed default filter to "ALL" and added scrolling up on open
- Tools/Weapon: fixed switching to wrong tool by mapped keys
- Block Mover: fixed graphic glitch (mainly after starting/loading the game)
- Thermoregulator: fixed non-working state if loaded game in cockpit
- Bug Reporter: fixed not sending logfiles (changed paths for new Unity log file locations), also added sending of previous log file
- Options: added setting to disable the "teporary 3rd person"
Changed files in this update