Important Note: Some of you guys might crash when you launch POSTAL 4 after this update. In order to fix this properly on our end, we need to wait for the next update patch for Unreal Engine 4.23 which should hopefully be coming out soon. Thankfully, there is a very easy workaround for this:
- Right click on POSTAL 4: No Regerts in your Steam Library, and go to 'Properties'
[url=https://i.gyazo.com/ccd2226528b86207ba62c0384f11caa1.png]2. In the 'General' tab you'll see a 'Set Launch Options...' button, click on it
- A new window will pop up, enter the following command into the text field: -windowed and hit 'Okay'[/url]
- Once you've done that, launch POSTAL 4 and it should boot up without any issues
Settings app / Radio System! We added a new radio station which can be played directly from the new 'Settings' app.
We will be expanding it as the development goes on; more songs, DJ banter, Phone Ins, News Commercials etc.
Currently, the Settings app will allow you to do the following:
- Access the 'Game Menu'
- Enable/Disable Edensin Radio
- Switch between HUDs (We should have a new one coming out very soon!)
[W.I.P] Limb Weapons You asked for it and we delivered! Simply walk up to a severed limb of your liking...or a head and pick it up with 'E'.
It's worth noting that this system is not finished, we plan on making a few improvements to it in the coming weeks, such as (but not limited to):
- New, better sound effects
- Improved textures on severed limbs (This includes blood you see on dismembered parts)
Later down the line, we are also going to allow you to throw them at people and maybe even bowl the heads! Basically, you'll have other ways to abuse people with them :D
Here's a video briefly showcasing this new feature:
New Dude-Eye HUD textures and Revolver fanning animations
Preview of the new HUD and a video showing it in action:
Mobility Scooter sound effects
- Implemented Engine Start/Stop, Pawn Hit, and Horn sounds
- Implemented new electric Scooter motor sound
- Implemented reverse sounds
Tire tracks as well as the scooter impact effects and sounds will be a part of the next patch
You will now be able to adjust individual sound groups via their respective audio sliders. We also implemented some 'preview' sound effects that will play when you start modifying the sliders for convenience.
Note: VOIP slider and 'Display Subtitles' tickbox don't serve any purpose right now.
More ambient sounds
Improved sidewalks (They are now smoother and blend better with the environment)
Improved area around the road that leads to the Job Agency, and made small improvements to the area surrounding Anu’s Inn
Improved areas around the Fire Station, MikeJ’s Bidet Store, Arcade and Clock Tower
Improved the look of Cliffs
Here are some previews, although this is just a small glimpse into the improvements we made to our sidewalks and cliffs:
Next update will see significant improvements in this area, stay tuned!
Started improving Police Station interior
Increased the size of the revolver
Changed font style/color on Classic P2 HUD
Replaced various placeholder textures
You will now be able to properly enter keypad codes with Menu Buttons (Keyboard/Gamepad)
Dude-Eye: Implemented a target lost range. Basically if a marked target runs or you move too far out of range, then the target will be removed
Updated "Close Phone" text
Crash related to Dude-Eye meter
Shadow smoothing on Beggar Sign
Various mapping bugs that were reported on our Steam Forums
Fixed keypad softlocking the game
Dying in Penitentiary resulting in getting respawned in the wrong location and therefore breaking the errand
Being able to mark animals and birds as Dude Eye targets. Currently they don't have proper heads or bones so that would've thrown the Revolver for a loop. You can still kill them for points though