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Update notes via Steam Community


Hey guys! The Winter Festival is here and it comes with A TON of cool changes! The game’s balance has been completely redone, and we truly hope you’ll have even more fun playing Northgard :-)

I. It’s the Winter Festival again!

  • Permafrost is the default biome during the winter festival.
  • Villagers can build snowmen
  • Giant Trees have winter decoration.
  • Axe Throwers throw snowballs
  • Some Deer have red nose.
  • Bears on Permafrost are white


II. General Changes


1. Lore Related Changes

A LOT of different Lores have been modified to make the game more enjoyable and intuitive to play:
  • Trading lore doesn’t exist anymore.
  • Shipbuilding now allows the Lighthouse.
  • Coinage now allows the trading routes.

  • Mining Efficiency is now at Tier I in Wealth Tree, replacing Trading
  • New Mining Efficiency: +50% speed mining. No more additional ore.
  • Eradication becomes a generic Lore, no longer a Stag specific lore. It is a Tier II in Growth Tree, replacing Mining Efficiency.
  • New Eradication: Silo bonus +10%. -50% upgrade costs. No more happiness bonuses.
  • Recruitment is now triggered when sacrificing a Dragon unit or slaughtering a sheep or a giant boars
  • Medecine : +50% healing speed (no more Healers can bring food when they do not heal).
  • Military Strategy get a max set at 25%


This patch will introduce two new Lores that fill holes in some of the clans potential. These will grant us more flexibility when balancing the game or designing new clans:
  • Tier IV in Growth branch ⇒ Shiny Happy People: -20% required happiness based on your population
  • Tier IV in Wealth branch ⇒ Trading Caravan: Trading Route gets +20%. Affinity with neutral factions grows quicker


2. General Relic Related Changes
  • Mjolnir: does less damage during a shorter time.
  • Skull of Hrungnir: gets a 1 year cooldown and you can summon more than 1 zombie giant.


3. Miscellaneous Changes

Coming with the rework of the Lore tree, the following changes will help balance things up:
  • Healers can bring food when they do not heal. No need for Medicine lore anymore.
  • The Townhall provides +1 krowns.
  • Basic Mining speed has been slowed down.
  • Skirmishers are no more accessible to all clans. They are exclusive to the Snake clan.
  • New tool for Scouts: +15% scouting speed, run between territories
  • Forge building cost is reduced: 60 wood, 15 krowns, 30 sec build time
  • Spectral warriors and Myrkalfars can be found in any Biome, not only Ragnarok.
  • New Altar of Kings: +3 Food / Wood / Krowns / Lore, +1 happiness, 50 fame
  • Supply lines penalty decreasing with time -5% per year
  • There can be more than one Bear in a zone, depending on difficulty and Townhall distance
  • We added a cooldown for the first recruitment of the Warchiefs (This includes Kaija, but not Signy).
  • Projectile Resistance is now an ability.
  • When playing in multiplayer with or against AIs, it is now possible to have an infinite pause.
  • You can keep exploring a Ruin or Shipwreck an ally started to explore without starting over.


4. Neutral Faction Changes

A few things have changed regarding the Neutral Factions behavior to give them a fair impact on the game:
  • Trading with neutral factions improves trading over time.
  • Trading with them prevent them from attacking you (works with Kobolds and Myrkalfar).
  • If you have a positive relationship with a neutral faction, they won’t attack your territories.
  • Blain gets the thunder attack, like the Raven's Giant Mercenaries.


III. Clan Balancing




  • Fresh Fish replaces Hearthstone
  • Foresight replaces Recruitment
  • Near the sea Spirit:
    +1 Krown and +1 Wyrd for 4 building on coastal zone.
    Now replaces Shipbuilding
  • Knowledge from Beyond now allows the trading routes.
  • Fame 500 - Howl from the Sea Master:
    During the Kraken event, your clan is feasting.



  • Quality of Life replaces Negotiate
  • Warcry cooldown is now shared between both warchiefs.
  • Metalcraft:
    Now replaces Mining efficiency
    Warchiefs mining and forge speed is increased by +60%
  • Excavation: Every Warchief Mining stone or iron produces +4 lore




  • Draconic Frenzy:
    +100% att if a military unit fights with no other allied military unit in the zone.
  • Dragonkin:
    20% projectile resistance is now displayed
    Attack power 12 => 13
    Move speed +10%
  • Blood, Sweat & Tears replaces Medicine
  • Capture: Chance to capture is doubled if warchief is in zone
  • Skull of Hrungnir:
    You can now summon more than one Undead Giant.
    We added a 1 year cooldown after each Undead Giant recruitment
  • Slave Trade replaces Erudition



  • Skirmishers are now exclusive to Snake clan.
  • New Signy:
    She has new stats and she grows quicker
    Age 16: Signy gain ranged attack
    Age 17: Signy can go through neutral foes zones like skirmishers
    Age 18: Signy gain Scorched Earth
  • Scorched Earth:
    Like mercenaries, Signy pillage resources in enemy territory depending of the zone production
  • Under Pressure:
    +20% att and supply penalty reduced for Skirmishers. +10% to other military unit attack.
    +0.5 happiness and +1 Food for each military unit in a non allied zone next to or in an enemy territory
  • Guerilla Tactics:
    Military units gain +1% Attack Power per unit lost or killed in an enemy territory (max 30%)
  • New Black Market:
    +10% merchant production & allows Trading Route
    +50% income from Trading routes with enemy clan
    This clan gains no resources from you and diplomacy is decreased
  • Rapacious Exploitation
    Now replaces Negotiate
    Bonus of special tiles (such as Thor’s Wrath or the Geyser) is doubled
    Rapacious Exploitation no longer allows scouting neutral ruins
  • Gungir: The Clan of the Snake's Relic:
    Unlock the Stealth Ability to all military units
    Stealthy units won’t get attacked by Watch Tower for 5 seconds when entering a tile.



  • Legacy:
    Now replaces Hearthstone
    Altar of Kings production and happiness +50%
  • Herbalism:
    Active menders gives +5% production and +10% Lore production in Mender's hut Zone.
    +20% Healing speed.
  • Simple Living replaces Sharp Axes
  • Lay of The Land replaces Mining Efficiency
  • New Bartering:
    Allows Trading Routes.
    You can trade every resource to neutral factions.
    Trade routes with neutral factions +1 happiness per trading route
  • Osmosis replaces Negotiate
  • Mask of Gullinbursti, the Clan of the Boar's Relic:
    +5 Food production. Summon a non controllable giant boar from all forests.
    Boars into allied territory are pacified.
    You can sacrifice boar from your territory for food (500).
    It regenerates its health quickly.



  • Shield Maiden and Kaija get projectile resistance like Shieldbearers.
  • Kaija costs 40 Food and 40 krowns
  • Hibernation: Units regenerate during winter in allied territory
  • Winter Festival:
    50% penalty winter prod
    +3 Happiness in winter
    +50% on Trading Routes in Winter



  • New Negotiator: +2 krowns, +20% commercial influence
  • Exotic Goods replaces Erudition
  • New weapon in the Forge for Raven Mercenaries: they get 20% projectile resistance.
  • Mercenaries Raid: Longer time before appearing in enemy territory.



  • Starting Bonus: Starts with 40 lore
  • Fame 200: Also gives 75 lore
  • Fame 500: All productions gets +1% per 100 Fame
  • Lore Hero Emblem:
    Altar of kings cost no stone
    Gives +2 happiness and earns fame
    Hero Emblem replaces Recruitment
  • Food Preservation:
    +3 food for each Silo (+5 if upgraded)
    +1 happiness per silo.
    Now replaces Hearthstone
  • Glory of the Clan:
    +20% fame on fame gains.
    +20% on Trading Route and Great Trading Route
  • The Value of Great Deeds:
    Skalds produce 1 krown (+1.5 if upgraded).
    Skalds tools are free and -50% forge time
    Now replaces Mining Efficiency



  • Starting Bonus: Can build only one SheepFold
  • Shepherd:
    2 free sheep.
    Can build a second Sheepfold.
    +10% sheepfold production
  • Industrious replaces Recruitment
  • Amenities replaces Eradication



  • Conqueror:
    +75% attack power versus Tower
    +75% decolonization speed
  • Spoils of War: Villager, Warrior, Skirmisher, Draugr, Warchief give 5 krowns less.
  • Horn of Managarm: It is possible to summon a white wolf individually.


This update will download automatically from Steam. If you have any problems/queries with regard to the update, leave a comment below or contact us at support@shirogames.com where our Support Team will be ready to assist.

Thank you to everyone who provided feedback and suggestions over the last few months and of course, a big thank you to the beta testers!

We hope you all enjoy this update and have a great holiday season!

- Shiro Games
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