The following are the patch notes for Hotfix 5.9. During internal testing, we noticed an improvement with overall FPS as well as fewer FPS drops outside of normal expectations. Please continue to send us any feedback on FPS drops at email@example.com. We are still investigating some server crash issues as well and are continuing to work towards identifying the root cause for the recent issues after the engine upgrade.
Thank you for your continued feedback and support!
Moved character movement speeds to a new system
Implemented slower movement speed while ADSing
You now run faster with fists and melees out
Developer Note: These changes to the movement system assist the movement lag prediction system with moving players. This prevents unfavorable rubber banding when changing from various speeds (E.g Strafing, moving backwards, moving forwards). Implementing this system also gave us a chance to look at how fast the player moves when they are aiming down sights and when they have no weapon and when it's not equipped. Both balance changes which can be adjusted based off feedback. These ADS change may be quite intense at first, so let us know how these changes feel after you've played with the new speeds for some time.
Optimization pass done on client rendering
Developer Note: We’ve carried out a general optimization pass on the game, including utilizing some new features in Unreal Engine 4.23 to optimize the landscape. We also enabled some rendering options which may help FPS on lower-end hardware.
Reduced time to open to 1 second (was 3 seconds)
Developer Note: We felt that cash registers are often forgotten, a small buff to the open time to less time out of your exploration.
Optimized AI behavior tree
Developer Note: Some small optimizations carried out to how the AI see players, this is to help with server performance.
Fixed an issue causing ATV to not de-spawn properly
Fixed take off time displaying when helicopter has already taken off
Fixed a bug causing other players' reloads to sound closer than they actually are