Hello everyone, this is Troubleshooter development team.
In the update on last Friday, we found the possibility that can cause the abnormal accumulation of riches.
A Combination of [ Supporting Effect ] of business districts in jurisdiction and discount rate according to the friendship with merchants could cause this issue.
To prevent this issue, the number of materials that are used for crafting, the number of items when you salvaged items, and the sale price of items have adjusted.
Changes:
- When salvaging items, the amount of the material that is needed to craft the salvaged item has changed from fixed to probability.
- The sale price of items has decreased.
- [ Supporting Effect ] of business district in jurisdiction has changed from [ 10% / 20% / 30% / 40% ] to [ 8% / 16% / 24% / 32% ].
- [ Supporting Effect ] of other districts except the business district has increased.
- The reward of all jurisdictions has increased.
We're really sorry.
We'll keep paying attention more to prevent these changes harm fun of the game.
Thank you.
** Updated **
Bugs fix:
* Fixed a bug that displayed the wrong amount of HP and animation of HP regeneration when [ Drain Liveliness ] is triggered.
* Fixed a bug that HP recovered as the damage which you made it to an enemy, not the amount of HP you lost when [ Drain Liveliness ] is triggered.
Changed files in this update