New features:
- Added "DynamicBlendShapeDriver" component, which allows dynamically driving blendshapes by their name on a target skinned mesh renderer (requested by @Coffee for @FustyLugs)-- This makes it very easy to swap target skinned mesh renderer, without having to setup all the logic for driving all over again
- Added a quick way to reset web host permissions through the Debug dialog (proper UI will be made after UI overhaul) (requested by @Coffee for @FustyLugs)
Tweaks:
- Kiosk mode now hides the radial menus in worlds where the user is host (based on feedback by @sirkitree)Bugfixes:
- Fixed stereo render mode on the streamer camera not rendering private UI for both eyes (reported by @Toxic_Cookie)- Fixed secondary stereo camera for interactive camera rendering for other users (reported by @Toxic_Cookie, @Shifty)
- Fixed Torus mesh not cleaning up old geometry when changing parameters (reported by @Hayden (PolyLogiX - ZyroDesign))
- Added extra check for releasing dynamic bone to make sure it's not reset when not actually held (reported by @H3BO3)
- Fixed triggering logic of Fire On True and Fire On Change when using explicit user, that's different than the one under which the node is parented (based on issue encountered by @Lewi-bean)
- Fixed being able to duplicate user or other objects by grabbing their dynamic bone and duplicating (discovered by Iforgotexactlywhosorry ;_;)
- Added a more guards against corrupted database, marking it for repair and notifying the user (based on problematic locations discovered from @CBGog's logs)



Changed files in this update