- Fixed rockets blowing up in face after launching sometimes.
- Made jetpack refuel faster on ground to match the burn rate and balance them.
- Made every loot cube spawn a weapon to reduce the annoyance of not having an initial weapon.
- Added default loot cubes to perimeter and arch of the CTF spawn bases to reduce the annoyance of not having an initial weapon.
- Fixed rockets looping around player problem again.
- Fixed FPS slow down when transition between day-to-night and night-to-day.
- Optimized dynamic shadows to greatly improve performance of game with shadows on.
- Added moonlight to night time to increase visibility and have night shadows.
- Reduced the density of fog to bring out the details and color of the terrain more at a distance.
- Added new sunrise and sunset colors and effects.
- Fixed the wavy player character on the main menu.
- Fixed the problem where the HUD was invisible under water.
- Added new CTF flag shrine models to make them easier to enter and move around in/on.
- Added off-screen icons so you can see where things are that are not in your viewport.
Patch Notes
Update notes via Steam Community
Carrying on with addressing as many community requested features and fixes as follows:
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Power Content
Depot 1126851
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