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Update notes via Steam Community
Carrying on with addressing as many community requested features and fixes as follows:

  • Fixed rockets blowing up in face after launching sometimes.
  • Made jetpack refuel faster on ground to match the burn rate and balance them.
  • Made every loot cube spawn a weapon to reduce the annoyance of not having an initial weapon.
  • Added default loot cubes to perimeter and arch of the CTF spawn bases to reduce the annoyance of not having an initial weapon.
  • Fixed rockets looping around player problem again.
  • Fixed FPS slow down when transition between day-to-night and night-to-day.
  • Optimized dynamic shadows to greatly improve performance of game with shadows on.
  • Added moonlight to night time to increase visibility and have night shadows.
  • Reduced the density of fog to bring out the details and color of the terrain more at a distance.
  • Added new sunrise and sunset colors and effects.
  • Fixed the wavy player character on the main menu.
  • Fixed the problem where the HUD was invisible under water.
  • Added new CTF flag shrine models to make them easier to enter and move around in/on.
  • Added off-screen icons so you can see where things are that are not in your viewport.
Power Content Depot 1126851
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