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Update notes via Steam Community
Hey, it's been a while. I returned to LQVE recently and decided it was in need of an update. Having some space from the game gave me a new perspective when I came back, I realised a few things weren't quite right and some mechanical tweaks would make a big improvement. From here I ended up overhauling the entire single-player 'Delta' component of the game, hence the name for today's update.



So here's what's changed:

Delta (single-player)
  • Revised level design for all Delta levels
  • Checkpoint system and difficulty level review
  • Introduction of owl and cat enemy types
  • New backgrounds and tweaked level colour schemes
  • New camera effect to give a subtle level of depth to the 2D worlds
  • Zoomed in camera modes now exclusively control the character zoomed in on
  • New Music for Delta Cube
  • Many more coins across each level



LQVE (multi-player)
  • The default respawn delay is now 0 seconds. This speeds up the pace of the game, making it more fun and frantic.
  • New, improved and more reliable collision system
  • Brand new power-up icons that are easer to differentiate between on the map
  • Difficult setting revisions to make all AI levels a little easier
  • Fixed an issue with unlocks not updating until the game was restarted

Plus the Mac version of LQVE is notarised for use with newer versions of MacOS.

macOS LQVE Mac Depot 659571
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Linux LQVE Linux Depot 659572
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Windows 32-bit LQVE Win 32 Depot 659573
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Windows 64-bit LQVE Win 64 Depot 659574
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