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Update notes via Steam Community




Gunplay

  • Concertina Trip Mine
    • Now releases fewer wire pieces to make it easier to destroy with melee attacks and should help to avoid becoming entangled.
    • To compensate for this change, the initial damage upon triggering the mine has been increased.
    • These changes make single Concertina trip mines less effective to block passage ways, but will reward smarter placement overall.




Bounty Hunt

  • The whisper sound that occurs when approaching the Target lair has been moved to Dark sight.
  • Added a visual indicator on the HUD that flashes the target status in the top left corner when entering the outer and inner whisper radius.
  • Increased the bounty for collect clues from 25 to 50 Hunt dollars.


World

  • Item boxes and looting Hunters will now only grant 1 charge to a tool instead of fully recharging it.
    • This change is to reduce the possibility of exploiting certain tools, such as the Concertina trip mines, from being recharged repeatedly through item boxes around the map.





  • Fixed a test server related performance issues for PCs that utilize 4 core processors without multithreading (e.g Intel i5).
  • Fixed a number of animation issues.
  • Fixed an issue that caused the Mountainman hands to not show correctly when using Dark Sight.
  • Fixed a bug that resulted in a single caged dog to survive for a while longer after a lantern explosion.
  • Fixed a bug that caused your hunter to appear in the background when clicking on the upgrade points in the last match screen.
  • Fixed a bug that caused the unlock requirements to continue to show in the roster ad shops pages even after unlocking the item.




Stability/Performance/Visuals

  • LOD blending may not always appear smooth for some objects.
  • Some animations may occasionally snap during weapon/item switching.
  • Windows and doors may not render correctly at certain distances depending on the graphics preset.


Gameplay

  • Chaining heavy melee attacks with the Martini-Henry Riposte might feel clunky.
  • Springfield 1866 Marksman, Springfield 1866 Marksman Compact Deadeye and Martini-Henry IC1 Deadeye use aim down sight sensitivity instead of their scope sensitivity.
  • In some rare cases, an Item box may not provide any items when only the tools of your Hunter can be replenished.
  • Quickplay: Ammo replenishment of an owned tool may be delayed when collecting.


UI

  • It is currently not possible to clean contraband weapons when equipped
  • When playing in a trio, the party host will see the incorrect loadouts for the other team members in the menu.

Windows 64-bit Code Depot 770721
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Windows 64-bit Assets Depot 770722
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Windows 64-bit Localization Depot 770723
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