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Sniper Ghost Warrior Contracts update for 28 November 2019

Sniper Ghost Warrior Contracts Patch 1.03 out now.

Share · View all patches · Build 4435952 · Last edited by Wendy

Patchnotes via Steam Community

This patch includes a number of bug fixes and improvements made to the game. Please read through the patch notes to see what’s been changed.

GENERAL

● Fixed - Random Crash on AI path finder.

● Fixed - Random crash in AI behavior tree.

● Fixed - Random crash on C4 detonation.

● Fixed - The silencer sound bug on the Soris T50. The silencer works but the sound is still loud like when unsilenced.

● Fixed - Collectibles should be visible on map.

● Fixed - Scope zeroing after loading checkpoint - elevation is reset to 0.

● Fixed - Attachments description for BLOWER

● Fixed - Attachments description for STURM - PRECISION

● Fixed - Attachments description for XCR 700

● Fixed - Attachments description for SORIS T50

● Fixed - Attachments description for OFB SVD

● Fixed - Attachments description for RB 82

● Fixed - Attachments description for ESR 2020

● Fixed - Attachments description for KSV 2020

● Fixed - Attachments description for EMS SR 25

● Fixed - Attachments description for GASTON 21

● Fixed - Attachments description for GUSS M9

● Fixed - Attachments description for ROTWEIL M23

● Fixed - Scopes description for HUB-93

● Fixed - Scopes description for HJ 7.62

● Fixed - Scopes description for SV - AMUR

● Improved - Fast travel turn off while there is active bounty.

● Improved - Mouse pointer in menu.

● Fixed - 100% competition on each map. Bounties does not register after restart.

● Fixed - Ambient audio after hiding in box.

● Improved - Added loot marker on bounty body.

● Improved - Added pop-up info when you see jammer for the first time.

● Improved - New / changed localization strings.

● Improved - Grass vegetation pierceability.

● Fixed - Issue with counting contract points for completing challenges.

● Gadgets capacity change after throwing stone was fixed.

● Improved - Minor fixes on maps where player could stuck.

● We added information about saving loadout during gameplay.

● We added "T" and "F" button for "binoculars" and "use gadgets" in keyboard settings.

Altai Mountains

● Fixed - Issue with laptop on Altai Mountains used to hack drones appear highlighted in scout mode after drones have already been hacked or destroyed.

● Improved - Fast travel point in Altai Mountains.

Kolchak Harbor

● Fixed issue with spawning near to AI after save after killing target on Kolchak Harbor.

● Moved save trigger on Kolchak Harbor map farther from enemy AI.

● Fixed - A bug with repeating dialogue in canal outpost.

● Fixed - Issue with laptops on Kolchak Harbor used to hack turrets appear highlighted in scout mode after turrets have already been hacked or destroyed.

● Fixed - NPC pathing issues in canals area on Kolchak Harbor.

● Removed faulty ex-nav from track vehicle in Containers area on Kolchak Harbor.

● Solved - Issue with bounty on Kolchak Harbor map which was falling to the water after kill.

● Removed - Unnecessary navmesh around destroyable vehicles throughout the map on Kolchak Harbor.

● Pair of guards in Containers on Kolchak Harbor area will no longer split during their patrol.

● Two guards of target bounty, under bridge on Kolchak Harbor, will now properly conduct their patrols.

● Some NPCs in Warehouses area will no longer spawn / de-spawn when player is inside the Icebreaker on Kolchak Harbor.

● GAZ in Warehouses on Kolchak Harbor area will no longer be permanently occupied by gunner - instead when no alarm gunner walks around it and can be shoot.

Beketov Valley

● Fixed - Problem with disappearing AI on vn Beketov Valley while looking on villa building.

Arakcheyev Fortres

● Antanasia on Arakcheyev Fortres will no longer stuck during one of her patrol routes.

● Fixed - Arakcheyev Fortress region challenge - Misleading description now its correct - The player has to kill 5 enemies.

Sibirskaya - 7 junction

● Invisible ladders removed from train wagons.

● Fixed - Issue with some cables hanging in the air.

● Fixed problem that sometimes NPCs are walking into geometry endlessly in Underground area.

● Ziplines will no longer cause player to fall down from the train wagon.

● One of the ziplines from Dam area made higher to prevent possibility of player falling down at the end.

● Added - Missing strategic points info on the map.

● Truck on HQ was moved to different position which prevents physics issues.

● Extreme navigations corrected on one of the side-entrances to HQ.

● Fixed - Issue with player being able to hang endlessly after climbing the train cart in valley next to the starting area.

● Radio station used to lure target / alert outpost is now visible in scout mode.

● Various fixes to vegetation clipping and terrain texture stretching.

If you encounter any problem please contact us on support@cigames.com, we will do our best to fix them in next patch.

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