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Update notes via Steam Community

Gameplay changes

  • - Hook Upgrade - each hero's hook has a special ability
  • - [Rage][Last Drop] - increased healed amount when killing hero from 10/15/20% to 20/40/60% and creeps from 3/4/5% to 3/5/7%
  • - Jungle - release faster the small drones
  • - jungle turret's don't spawn health when they are destroyed
  • - Heroes have different starting stats ( shield, health and damage)
  • - Added hero stats overview ot the multiplayer lobby
  • - changed the left hand menu
  • - change Player global level calculation
  • - replaced interceptor model
  • - Critical bug - fixed when hero would stay disabled
  • - hide hand menu in flat and on game over
  • - fix Defender's turret mesh showing low and high version
  • - removed "camage taken in last X seconds" modificator arrows
  • - hide some floor mesh when dead on quest to prevent z-fighting
  • - AI - don't shoot on a unit that is invincible
  • - remove the hero tab at the end game
  • - don't hide health when in focus
  • - fix missing daily stats
  • - fix bug when shooting a drone that is falling down would award 8x more xp instead of 4x
  • - refresh damage/health while unit get's upgraded by Commander
  • - Fix heal misile target alignment
  • - Fixed wrong region after finishing a game
Windows Dead Shot Heroes Content Depot 820481
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macOS Dead Shot Heroes Depot MAC Depot 820482
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