Gameplay changes
- - Hook Upgrade - each hero's hook has a special ability
- - [Rage][Last Drop] - increased healed amount when killing hero from 10/15/20% to 20/40/60% and creeps from 3/4/5% to 3/5/7%
- - Jungle - release faster the small drones
- - jungle turret's don't spawn health when they are destroyed
- - Heroes have different starting stats ( shield, health and damage)
- - Added hero stats overview ot the multiplayer lobby
- - changed the left hand menu
- - change Player global level calculation
- - replaced interceptor model
- - Critical bug - fixed when hero would stay disabled
- - hide hand menu in flat and on game over
- - fix Defender's turret mesh showing low and high version
- - removed "camage taken in last X seconds" modificator arrows
- - hide some floor mesh when dead on quest to prevent z-fighting
- - AI - don't shoot on a unit that is invincible
- - remove the hero tab at the end game
- - don't hide health when in focus
- - fix missing daily stats
- - fix bug when shooting a drone that is falling down would award 8x more xp instead of 4x
- - refresh damage/health while unit get's upgraded by Commander
- - Fix heal misile target alignment
- - Fixed wrong region after finishing a game
Changed files in this update