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Update notes via Steam Community
Dear Warlords,
We will be conducting server maintenance during the period of 6 am to 8 am, Nov 28th (UTC+8). The estimated maintenance time is approximately 2 hours. Here is the patch note.

1.Map Adjustments
1)Dasuo Fort
After reviewing your feedbacks and having internal tests, we found that Dasuo Fort was still imbalanced with relatively low win ratio of attackers. It was hard for them to capture Point B and C after taking control of Point A. We’re guessing that it is caused by the following reasons:

a)Complex internal layout of Dasuo Fort
b)After attackers capturing Point A, there was only one route for them to get to the nearest supply point. They will suffer a huge loss attacking this supply point even with the help of several ranged units.
c)It was hard for them to continuously attack Point B and C without taking over the supply point.

So we made the following adjustments:
Added a stairs at the starting point of city wall, making it easier for Warlords to get to the supply point. Warlords who capture the city wall in advance may have a better chance to take over the supply point then quickly support the battles between Point A and Point B.



2)Allenburg
After reviewing your feedbacks and having internal tests, we found that there were two main issues when attackers trying to capture Point B:
a)Stairs were too narrow for attacking
b)Attackers have few attacking routes when attacking Point B

We made the following adjustments accordingly:
a)Widened the stairs from city wall to Point B
b)Added a new attacking route connecting the city wall.



c)Added a stair and a set of ladders on the northeastern side of internal castle’s city wall.



d)Widened the stairs from city wall to Point A



2.Unit Balance Adjustment: Imperial Pike Guards
Imperial Pike Guards were underperforming on the battlefield due to the fact that they couldn’t effectively restrain high-tier cavalry units with relatively low damage. So we made the following adjustments:

1)The advancing of Imperial Pike Guards have damage bonus. They will cause more damage when advancing into relatively low move speed units. Greater speed difference will bring higher damage.
2)The advancing of Imperial Pike Guards now have extra damage to charging units.
3)Health growth for each level was increased by 42 points.

3.Artillery Balance Adjustments
Currently, large artillery (Trebuchet, Battering ram and Siege tower) would receive too high damage from Culverin (higher than eastern Cannon), resulting in attackers couldn’t take advantage of these large artillery in some western maps. So we made the following adjustments:

Decreased the Culverin’s damage dealt to large artillery (Trebuchet, Battering ram and Siege tower), city gate and city wall, similar to the damage of Cannon with same-quality.
(The damage dealt to heroes, units and small artillery will remain unchanged.)

Besides that, added a notification when the artillery being pushing forward. If Warlords click on an artillery that has already been used, there will be a notification icon showing that it is unavailable now.



4.Important Updates: Auction House Activity (For one week only)
1)Black Friday Promotion
All Hero Attires are discounted by 25%
All Weapon Attires are discounted by 25%
All Mount Attires are discounted by 25%
All Unit Attires are discounted by 25%
All Unit Flags are discounted by 25%

2)New Attires:
New Hero Attire: Varangian
Discounted price: 1780 sovereigns, 10% off its usual price of 1980 sovereigns



New Mount Attire: Windblown
Discounted price: 1780 sovereigns, 10% off its usual price of 1980 sovereigns



New Unit Attire: Northern Wilderness
Discounted price: 270 sovereigns, 10% off its usual price of 300 sovereigns



5.Newly-added Season Career Interface
Now Warlords can check your territory war stats during Season Eve by pressing P and find “Season Career” in Career interface.



6.Bug Fixes
1)Unit Bug Fixes
a)Fixed the incorrect charge animation of Cataphract Lancers and Dagger-Axe Lancers
b)Fixed a bug that in some circumstances, the visual effect of cavalry charge didn’t play correctly.
2)Miscellaneous Fixes
a)Fixed a bug where the weather icon didn’t display correctly in deployment interface
b)Fixed a bug where Spear heroes couldn’t use Q to dismount when using “Full Tilt Charge”
c)Fixed a bug where weekly quest retrieval could retrieve wrong weekly quest reward chest.
d)Fixed the abnormal Season Eve Homepage in Traditional Chinese version due to the lack of localization.

7.System Optimizations
1)Unit Optimizations
a)Optimized the scatter formation for all cavalry units.
b)Optimized the visual effect of cavalry charge, making it more obvious in bright scene.
c)Slightly increased the height of Iron Reapers, making it more in line with the historical prototype.
d)Optimized the dispersed formation of Iron Reapers with more regular layout.

2)System Optimizations
a)Optimized the UI when units forming up, making it more obvious in grassland.



b)When Warlords expanding the stable, Horse Trough could be purchased with just one click and then take effect automatically.
Game Client Content Depot 835571
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