We’ve been doing a lot of cleanup work (across all platforms, but especially on iOS) as we prepare for launch. We are super-excited about how Rec Room is shaping up on iOS, and we hope you’ll be able to check it out! It will be available Soon(tm).
There’s a lot of stuff in this update, so strap in...
Logout support:
We tried shipping this once before and it... er... didn’t go well. We fixed a bunch more issues and we’re trying again!
* There's now a Logout button in Watch > Profile. This lets you log out and log in with a different account without quitting the app.
* Please note that logout is not currently supported on Oculus Rift or Oculus Quest. We hope to add support in the future.
* As part of this work, we also added a "Retry" button if login fails for any reason (e.g., network hiccup causes a login failure)
Turkey hat news:
* Coming soon - turkey hat!
General tweaks and improvements:
* Screens - screen players on all platforms can now *draw on whiteboards!* To do this, pick up a marker (or anything that makes a mark on a drawable surface) and walk up to a whiteboard (or sticky note, or art canvas, etc.).
* rec.net - you can now see who you’re subscribed to, and who is subscribed to you, on your rec.net profile page.
* Radio is now paused during new user flow (so you don’t hear two music tracks at once)
* Revised layout of merch booths in Rec Center, Paintball, etc.
* Updated "party up" VFX!
* Updated pick up glow for dropped objects (e.g., paintball guns)
* Tidied up presentation of Room Chat
* Improved contrast of player chat (so you can read it against dark backgrounds)
* Screens - Improved throwing objects... you should be able to make a basket in the Rec Center now!
* Screens - Improved holding objects... use inspect mode to adjust your grip!
* Screens - watch menu no longer clips through walls (well, much less often...)
* Screens - you can now properly throw wood planks in ^LostSkulls
Maker Pen stuff:
* Dramatically reduced “drifting” of shapes when creating in the same room together. We think it’s good now! Please tell us if you disagree.
* Improved behavior of Samplers in multiplayer rooms - players should be able to hear audio sampler playback both before uploading and after configuring/connecting it.
* Role Mapper chip - fixed roles "rotating" in the role mapper chip along with role mappers assigning the wrong roles.
* Maker Pen - the Paint Brush prop is now set to blue by default
* When you move respawnable props with the Maker Pen, the respawn position is now also updated.
* Improved UI flow for editing roles (it’s not _good_, but it’s _better_ =])
* Clamped max distance (1,000,000+) on gizmos to sane limit to prevent weird behavior
* Animation Gizmo tweaks:
** Fixed disconnect hang issue
** Now supports “Physical” shape containers
** Scrubbing through animations should no longer modify animation data
** The “StopAtStart” config setting now works for looping animations
* Clarified wording/tooltips for Sticky and Decoration objects:
** Decoration tooltip now explains that these objects aren't tracked by trigger zones
** Sticky tooltip now explains that these objects will stick to other objects!
** Tooltip for object mode on trigger zones now explains that Decoration objects aren't tracked.
We’ve made a lot of improvements to our iOS build as we prepare for full launch on iOS:
* iOS - Rec Room now supports *full duplex voice chat with echo cancellation* (no longer need to tap mic icon to talk, etc). You can still toggle mic on/off with same button for privacy, etc.
* iOS - Many improvements to touch control layout, icons, etc.
* iOS - Made watch menu take up whole screen, and you can now tap “outside” the menu to close it
* iOS - We now support cut and paste in various keyboard fields
* iOS - Rooms will be auto-saved when app is backgrounded, so you don’t lose work if iOS kicks us out of memory!
* iOS - Added a control help screen in Watch > Settings > Help
* iOS - Disabled Rec Royale to reduce crashing on iOS devices :-(
Bug squishin':
* Fixed a bug where VR players could spawn outside their Dorm/fall out of rooms too easily. Sorry about that!
* Paintball - can no longer throw the flag through the ground on PS4/Quest
* Stunt Runner - you should now get a notification when you achieve a new personal best
* Laser Tag - pulled the plug on some overzealous robots that would keep fighting even though the game was over...
* Rec Royale - fixed floating in the air after teleporting off the glider
* Dodgeball - fixed an issue where the game could get into a weird state. (Yes, even weirder than usual)
* Soccer - fixed some broken textures
* Players standing on top of other respawning players should no longer respawn with them.
* Fixed an issue where you couldn't see your score on non-Stunt Runner leaderboards.
* Fixed an issue where players could sometimes switch teams when they weren't supposed to.
* Fixed an issue that could cause your hair to go missing when you loaded into the Dorm Room.
* Updated Rec Room logo in various places in the app, on recroom.com, and on Steam!
* Fixed bug where holohelpers would stop playing after opening the watch
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
Thanks for playing Rec Room! As always, we love to hear your feedback, so please don’t hesitate to let us know what you think.
Rec Room UPDATE - the "Fixin’ to Ship on iOS" edition
Update notes via Steam Community
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