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Update notes via Steam Community
Dear Warlords,
We will be conducting server maintenance during the period of 4 am to 8 am, 21 Nov (UTC +8).

The maintenance with long duration was conducted because the server of Conqueror’s Blade: Frontier was migrated from Singapore to Hongkong. We have been preparing for this server migration during past few weeks and already had few rounds of tests. The average ping in Seoul and Busan has been decreased from 110ms to 67ms. Similar optimizations also can be found in other regions.

We have been cooperating with Huawei Cloud during this server migration. New high quality internet has been added in our SEA server, which means that the game will remain fluent and stable even for cross-server matchmaking.

Here are the patch notes:

1.Important Updates: Honour Redemption System
Warlords now can use Honour Redemption Token to seal one node and get relevant Honour back.

1)How to buy



Honour Redemption Token is now available in Auction House.



After launching this new system, we will offer a 40% discount on Hounor Redemption Token at first. Each Warlord can buy 10 Hounor Redemption Pack at most. Each one of them contain 100 Hounor Redemption tokens. Cost 300 sovereigns for each chest.
This item can be found in Auction House.

2)How to use




Any one of nodes can be sealed. (Except nodes in Rustic Era) The consumption of Honour Redemption Token depends on the Honour required to unlock that node. Cost One Honour Redemption Token for every 100 Honour. (Cost One Honour Redemption Token for a node that have been unlocked less than 100 Hounor)

After one node been sealed:
-The buff effect will be inoperative
-The unit couldn’t be deployed on the battlefield however existing level and doctrines will remain unchanged.

Warlords can unseal the node with same amount of Hounor.

Please noted:
-Some Era may be no longer available if Warlords couldn’t reach the era unlock requirement after too many units were sealed.

-If Warlords get ready to seal one node, the following nodes will also be sealed at the same time. The consumption of Honour Redemption Token depends on the total Hounor of these nodes.

We also made some adjustments to the era unlock requirement at the same time;
-Chivalric Era: unlock 4 units between one star to three and half stars
-Silver Era: unlock 4 units between two stars to three and half stars
-Heroic Era: unlock 4 three stars or three and half star units
-Golden Era: unlock 4 four stars or four and half star units

2.Important Updates: Camp system and open world Matchmaking



Now Warlords can press J or the camp icon below to camp in open world. After camp completed, Warlords can have matched battles in open world same as the normal matchmaking in a fort. Warlords who have already camped in open world can still team up and join in battles with other Warlords staying in a fort.

Please noted:
1)After camping, Warlords can’t move, pursue or be pursued by other Warlords. Other actions in open world would also be limited at the same time.
2)The camp status can be cancelled by clicking “leave the camp”, however can’t be cancelled after battle countdown begins.
3)Warlords can’t camp during territory war and all camp will be cancelled by the system automatically.

3.Unit Balance Adjustments: Rattan Units
Rattan units was known as their poison weapons. However it was underperforming on the battlefield especially in high-level battles. We decided to make the following adjustments to enhance it:
-Rattan Pikemen, Viper Bowmen and Mounted Crossbow Cavalry: The damage of weapon poison now can stack 5 times (previously 3 times)
-Decreased enemy’s damage by 15% (previously 5%)
-Slowing enemy by 20% (previously 15%)

Considering Viper Bowmen was underperforming on the battlefield due to low shooting accuracy, we decided to make the following adjustments to enhance it:
-Increased the shooting accuracy by 30%
-[Battle Technique]: increased the chance of shooting poison arrows by 50% (previously 30%)
-[Underhandedness]: increased the chance of shooting poison arrows by 80% (previously 60%)

4.Map Adjustments
1)Dasuo Fort
-Adjusted the supply point location between Point A and Point B



-Adjusted the supply point location on the left side of final flag



-A new supply point in the final area is available for Defenders after Attackers conquering the external supply point.



2)Kurak Castle Fort
Adjusted the artillery setting on the left side of Point A by switching the Culverin and Ballista. Ballista behind the left city wall was swapped with Culverin.



3)Other maps
-Fixed the object collision in Desert City Defence PVE level which leads to abnormal behaviors of enemy soldiers
-Adjusted the Defenders’ respawn area in Border Fort, making it quicker for defenders to get to the city wall. Fixed the incorrect location of respawn area in deployment interface.
-Fixed the physical hit box in the right city wall in Allenburg.
-Fixed a bug where Warlords got stuck after falling into the wooden fence between Point B and Point C in Dasuo Fort.

5.Bug fixes and optimization
1)Unit Bug Fixes
-Fixed a bug that the second stage of Ironcap Swordsmen [Endurance Training] did not take effect correctly.
-Fixed the model issue of Winged Hussar where sometimes soldiers and their mount behave like separating from each other.
-Fixed a bug sometimes Winged Hussars’ charge couldn’t hit enemies.
-Fixed a bug where Prefecture Archers could shoot flaming arrows in the rain
-Fixed a bug sometimes Men-at-Arms couldn’t attack enemies while protecting Warlords.
-Fixed a bug where Serfs couldn’t charge during Schiltron formation.

2)Miscellaneous Fixes
-Fixed the incomplete display of allies’ units of in TAB interface during battles.
-Fixed a bug that sometimes daily quest retrieval could retrieve wrong quests.
-Fixed a bug that sometimes weekly quest retrieval could retrieve quests from other week.

6.System Optimization
1)Unit Optimization
Optimized the formation of Men-at-Arms, making it can block enemies while protecting Warlords.
2)Other Optimizations
-Now Warlords can get 3 Requisition Order at most from one Secret Vault (previously 5).
-The crafting tax consumption will be displayed when reforging equipments.
-When Warlords resupplying the unit kit, relevant items will be directly showed in market interface with just one click.
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