For anyone that finds the official campaigns too unforgiving, we've released easier versions of all stages (except the final boss). These are available right now on Chippy's Workshop, although you'll automatically be subscribed to them the next time you launch the game if you haven't already done so.
A variety of elements have been tweaked, for example you will start with some shields from the get go, and powerups are more generous overall. Most enemy bullets have been modified to be more easily avoided, and there are some stage-specific changes like reducing Overgrowth's regeneration speed. You'll also notice that Chippy has been adorned with a fetching bow, which provides a much needed morale boost.
Workshop UI Improvements
Also in this update, we've added a bunch of new features to the Workshop UI we introduced last time. You can now rate subscribed campaigns while in-game, and see if any of those campaigns have received updates since the last time you played them. Also, now it is possible to sort subscribed campaigns by various criteria by clicking the headings of each column in the Workshop menu. Finally, there's now a button to open Ryleigh's modding tutorials right from the Workshop menu.
Relative Aiming Mode
This is a more experimental change for any mouse and keyboard players. You can now bind a key or mouse button to enable "Relative Aim" while that input is held. This mode will switch the crosshair to move relative to whatever is behind it, instead of relative to your screen. You can use this to, for example, automatically track a certain part of a boss, even while you fly around it. Let us know if you find this mode useful, or have any ideas for how to improve it!