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Update notes via Steam News
  • Fixed an issue that allowed players to have more available reports than intended. This also had the unintended side effect of some people getting low priority more easily than intended. We have adjusted some players low priority penalties and behavior scores.
  • Removed "Intentional Feeding" and "Ability Abuse" report types
  • Added "Disruptive Gameplay" report type – for reporting players who ability abuse, intentional feed, go AFK, or similar.
  • Added “Cheating or MMR Abuse” report type – for reporting players who are manipulating matchmaking, scripting, hacking or similar.
  • Fixed issue that was preventing people from reporting players they had avoided and vice versa
  • Added Communication reports to Conduct Summary UI
  • Users are now required to choose only one report category when submitting a report
  • Enemy Communication reports will no longer be accepted for enemies who did not communicate via all chat
  • Ally Communication reports will no longer be accepted if the ally did not use any form of communication during the game.
  • Enemies can now be reported for "Cheating or MMR Abuse". This report will be used in our existing boosting and cheating detection algorithms.
  • Updated behavior score adjustments for each report type

The following changelog has been automatically generated from GameTracking data.

General

  • Updated localization files for Portuguese-Brazil, Spanish - Latin America, Traditional Chinese, German, Bulgarian, Czech, Danish, English, French, Greek, Hungarian, Italian, Norwegian, Polish, Portuguese, Russian, Simplified Chinese, Spanish, Turkish, Ukrainian, Vietnamese, Dutch, and Korean

English Localization

  • report_avoid: Avoid Player in the FutureAvoid Player
  • DOTA_ConductScorecard_LastIncludedMatch: Generated {s:ending_date} after Match {s:ending_matchid}.Generated {s:ending_date}<br/>after Match {s:ending_matchid}.
  • DOTA_ConductScorecard_Reports_Good: You received 0-{d:reports_good_max} reports.
  • DOTA_ConductScorecard_Commend: CommendCommends
  • DOTA_ConductScorecard_Reports: ReportsGameplay Reports
  • DOTA_Play_HPQ_HighDemand: All High Demand roles are selected.Both Support roles are selected. Queue for all roles to earn more Fast Queue games.
  • DOTA_Play_HPQ_SoloMissingQP: Queue for all roles to earn Fast Queue games.Select both Support roles to join the Fast Queue.
  • DOTA_Play_HPQ_SoloMissingQP_Tooltip: Selecting all roles will let you enter the Fast Queue for free, and earn you Fast Queue games for future use.Selecting both Support roles will let you join the Fast Queue for this match. Selecting all roles will allow you to earn Fast Queue games for future use with any roles.
  • DOTA_Play_HPQ_PartyMissingQP: Your party needs to queue for all roles to enable Fast Queue.Your party needs to queue for both Support roles to enable Fast Queue.
  • DOTA_Play_HPQ_PartyMissingQP_Tooltip: Having your party fill all roles will let you enter the Fast Queue for free, and earn you Fast Queue games for future use.If your party selects both Support roles, you will enter the Fast Queue. Selecting all roles will allow you to earn Fast Queue games for future use with any roles.
  • DOTA_HPQ_SoloHighDemand: Because you have selected all high demand roles, you will join the Fast Queue. Select the remainder of the roles if you wish to earn additional Fast Queue games for future use.Because you have selected both Support roles, you will join the Fast Queue. Select the remainder of the roles if you wish to earn additional Fast Queue games for future use.
  • DOTA_HPQ_PartyHighDemand: Because your party has selected all high demand roles, you will join the Fast Queue. Select the remainder of the roles if you wish to earn additional Fast Queue games for future use.Because your party has selected both Support roles, you will join the Fast Queue. Select the remainder of the roles if you wish to earn additional Fast Queue games for future use.
  • report_communication_abuse_desc_enemy: They were abusive over All Chat.
  • report_cheating: Cheating or MMR Abuse
  • report_cheating_desc: Cheating includes artificial manipulation of matchmaking or MMR, auto cast scripts, map hacking, or similar behavior.
  • report_disruptive: Disruptive Gameplay
  • report_disruptive_desc: Disruptive Gameplay includes ability abuse, intentional feeding, going AFK, or similar behavior.
  • report_avoid_pending: Submitting Avoid Request
  • report_avoid_completed: Player is now Avoided
  • report_avoid_failed: Unable to Avoid at this time
  • report_console_player_avoided_success: Player is now avoided.
  • report_console_player_avoided_failed: Player avoid request did not succeed.
  • report_avoid_player_plus_needed: Sign up for Dota Plus to add players to your Avoid List
  • player_report_no_comms: Player did not communicate enough to be reported.
  • DOTA_ConductScorecard_LifetimeBehaviorScore: Lifetime Behavior Score
  • DOTA_ConductScorecard_FriendID: Friend ID: {s:account_id}
  • DOTA_ConductScorecard_Abandons_desc: Times you left a game before it was completed or safe to leave.
  • DOTA_ConductScorecard_CommsReports_desc: Reports by allies and enemies for abusive or disruptive communication.
  • DOTA_ConductScorecard_Reports_desc: Reports by allies for disruptive gameplay, cheating or MMR abuse.
  • DOTA_ConductScorecard_CommsReports: Communication Abuse
  • DOTA_ConductScorecard_CommsReport: Communication Abuse Report
  • DOTA_ConductScorecard_CommsReports_None: You didn't receive any chat reports.
  • DOTA_ConductScorecard_CommsReports_1: You received 1 chat reports.
  • DOTA_ConductScorecard_CommsReports_N: You received {d:num_commsreports} chat reports.
  • DOTA_ConductScorecard_CommsReports_GoodPct: {d:comms_reports_good_pctile}% of players have a low report rate like you.
  • DOTA_ConductScorecard_CommsReports_BadPct: Report rate is higher than {d:comms_reports_percentile}% of players.
  • DOTA_ConductScorecard_Gameplay_Info: Gameplay reports include \"Disruptive Gameplay\" and \"Cheating or MMR Abuse\" reports from allies. These reports may result in the reduction of behavior score.<br><br> If, at any time, you receive more reports than approximately 95% of the player population in a 15 game window, you will receive Low Priority. In Low Priority, players are given a time based matchmaking ban and are required to win a number of Single Draft games before being able to return to the matchmaking pool.<br><br>Enemy reports for \"Cheating or MMR Abuse\" will not be counted when creating your conduct summary and will not result in a Low Priority penalty.
  • DOTA_ConductScorecard_Comms_Info: Communications Abuse reports includes reports from both allies and enemies. You can not be reported for communications abuse by someone if you have not communicated with that person in game. <br><br>Communications Abuse reports accumulate over a period of 15 games. If, at any time, you receive more reports than approximately 95% of the player population, you will receive a communications ban and will be unable to use chat. In addition, each report may result in the reduction of your behavior score.
  • DOTA_ConductScorecard_Behavior_Info: Behavior Score is a representation of your lifetime conduct. Playing games without getting reported will raise your behavior score.
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