Flutter Bombs is out of Early Access!
A handful of changes and tweaks were made based on feedback from the community across all platforms where Flutter Bombs is available.
Always go full nectar - It's pretty tough to run out of nectar now. Nectar was originally designed to be a restricted resource, but that concept took away from the fun of a shmup, so while nectar is needed for ammo, it lasts a long time.
Consistency - several mechanics were difficult to understand, and have been tweaked to be more consistent. For example, at Wagtail's Swamp, all bubbles burst in the same way now so there's a clear indication of how to fight the boss.
It's called 'shoot-em-up, not shoot-em-down' - One of the risks I took when creating this game was to find a way to create a depth-biased shmup that also allowed for play in a downward direction given the arena style gameplay. To accomplish this, I implemented a dynamic camera, and now this camera reacts much faster to accommodate players traveling toward the bottom of the screen/level so they have more reaction time.
I thought you were integrating leaderboards into the game's interface? - I thought i was too, but ultimately couldn't manage to get a clean version of that UI working with the time i had available. Leaderboards are still functional through the steam interface in any case.
I hope you enjoy Flutter Bombs, and feel free to drop me any questions/comments/requests either here or you can contact me directly through earthborninteractive.com.
Thanks to the community for your support throughout this project, and thanks to the various contractors that were able to pitch in during development.
Defend your grove with Flutter Bombs!