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Update notes via Steam Community
Bombardier Minis now spawn in clusters.

Not all Graveheart Wizards spawn enemies.

Added a new elite enemy type. You'll recognize them when you see them.

Bouncing bombs from mini Seers lifetime has been randomized. This should prevent a ton of explosions at once. After testing I'm not ready to make them no longer bounce just yet. I know that people hate these guys but I like what they do and they are mostly limited to specific sections.

Hounds are much more aggressive.

Fixed the Razerback alt fire. I broke it when I adjusted the bullets to not allow enemies to stand on them in the air.

Reduced energy cost of the Razerback alt fire from 4 to 1.

Normalized some room spawns.

Reduced hitching from enemies spawning in other rooms.

Added a Killed by message telling you who or what killed you to the death screen. This isn't perfect yet as it's having issues tracking projectiles and area of effect damage. It's going to take some time for me to set up projectiles and explosions but it's a start.

Added telegraphs for Big Head and The Seething Heart's large Area of effect attacks.

Big Head now properly locks the room.

Increased door closing speed to prevent people from getting locked out of a boss fight by immediately running out.

People have been asking for leaderboards for a while now. I just wanted to focus on getting the core game into shape first. Leaderboards are finished for the most part but I want to do a little more work on it and ship it with the new survival game mode.
Windows Darkest Depths Content Depot 1041131
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