New Features:
- Added RenderQueue property to FontMaterial (requested by @Coffee )- Added "Leap Tracking Enabled" setting that allows to enable/disable Leap motion (requested by @Danyy59)
Optimizations:
- Reduced multithreading level for local block texture compression, to avoid stuttering and CPU overload (based on reports by @DeliriousJax and sample model file provided by @Smol🍪 )- Local asset variant generation will now use a queue, rather than spamming multiple threads, further contributing to the CPU overload and stuttering
- Session and world switcher orbs will use RGBA32 textures rather than block compressed variants to avoid repetitious local compressions of those textures as the thumbnails are updated
Tweaks:
- 3D Model and image importers will no longer include filename extension in the imported object name (based on feedback by @Karel )Bugfixes:
- Fixed issue where the asset variant system would fallback to a different version of the asset half-way through the loading process, resulting in corrupt textures (based on reports by @Shifty and @Coffee )- Fixed issue with certain textures being incorrectly classified, causing them to not load and generate variants correctly
-- This should fix last few straggles that wouldn't load (reported/encountered by @Shifty, @Coffee, @InsaneGrox and @Veer).
-- If your textures don't load, try giving it a few hours and restart Neos in between. If they still don't load then report the issue with the texture URL
- Fixed creating Inventory links from existing links not working correctly (reported by @ProbablePrime and others)
- Fixed incorrect Oculus Touch controller offset fro NeosAvatarControllerSpawner (reported by @Bom "Bitman" bomb (PolyLogiX) )
- Fixed broken "message" command for Headless client (reported by @Bom "Bitman" bomb (PolyLogiX))
- Tweaked Material Gun undo step creation to help fix cases where undo steps randomly break (reported by @GearBell and others, let me know if you still notice this happening)



Changed files in this update