Hey Townies,
Trick or Treat?
Trick!
You have stepped into a world where no one can be trusted, and friends become enemies. Open your doors to see a member of the Town dead, killed by one of your own. Who could it be? That's your job to find out. . . unless you did it yourself!
Town of Salem is an RPG where you can be assigned evil roles such as Werewolves, Witches, Serial Killers and more, or the role of a Town member such as the Sheriff, or Jailor. With over 30 roles in the game, expanding to close to 50 with the Coven expansion, there are countless roles and combinations to keep every game fresh.
After joining a lobby and being assigned your role, the game will start and darkness will descend upon the Town, bringing with it the horrors of the night. The evil roles will use their special abilities to kill or confuse the Town, and the Town must use their own special abilities to discover who is good and who is evil.
Treat you say?
Then we have a treat for all of you! Today we are officially releasing the Unity update to Steam! We hope you will enjoy the fresh new look and the tons of new features we have in store for you. We can't wait to see what you think! Town of Salem has been completely rebuilt in the Unity game engine, allowing the game to move forward as Flash is sent to the gallows. This is the next step in our strategy to port all of our platforms (mobile, Steam, and web) onto a common code base built on Unity. With this release, both Steam and mobile are now on the Unity code base. All that is left is to port to web! We appreciate all the help with testing, and all the feedback you all have given us. We will continue to look for ways to improve the client, and we look forward to the bright future ahead of us.
Be sure to check out the featured items and the shop to get just the right costume to wear, and pets to follow you during all of your Halloween games! Be it a wicked witch, a ghastly ghost, or a vile vampire!
Here's a list of new features, improvements and bug fixes for the new Town of Salem (not exhaustive because SO MUCH has been done):
NEW FEATURES
• General - A redesigned user interface features icons, tooltips, and new, bright graphics throughout.
• General - The new game engine provides smoother animations, faster frame rates, and snappier response.
• General - You can now log out of the game without closing.
• Home - New incoming friend messages and notifications can be shown in a Toaster that opens in the bottom right corner of the Home screen. Clicking a toaster notification takes you to the appropriate message or notification. Toaster notifications can be turned on or off via a checkbox setting in the Burger Menu under the Settings > General Tab
• Home - Added a Friends Online bubble at top left of the screen so you'll know how many of your friends are online at a glance.
• Home - The Burger Menu contains a Profile page for both your Classic and Coven play, including your stats and ranked trophy.
• Account Profile - A new Account Profile screen shows you items that you own, including scrolls and taunts.
• Game - Minimizing various windows now slides them off screen to a tab. Clicking the tab brings the windows back on screen.
• Game - When certain items are minimized, other windows will expand to fill the space. For instance, minimizing the Graveyard and Role List windows will allow the chat box to expand upwards.
• Game - Targeting menu now has tabs to give you filtered view of the players, including all live players, your faction members (if applicable), and valid targets available.
• Game - Targeting buttons now have both icons and text to provide clarity on what clicking them will do. No more plain grey buttons!
• Game - Visual icons have been added to the targeting menus to show various effects (Guardian Angel protection, VIP, Lover, etc.)
• Game - A new self-targeting icon for actions such as Mayor Reveal, Jailor Execute, etc.
• Game - When playing as Hex Master, hexed players (those that you as the player would think are hexed) now have an indicator showing they are hexed. Note that if a hex fails but you are not notified, the hexed symbol will still appear.
• Game - When playing as Arsonist, doused players (those that you as the player would think are doused) now have an indicator showing them as doused. Note that if a douse fails but you are not notified, the doused symbol will still appear.
• Game - When playing as Poisoner, poisoned players (those that you as the player would think are poisoned) now have an indicator showing them as poisoned. Note that if a poison attempt fails but you are not notified, the poisoned symbol will still appear.
• Game - Trapper role - Visual icons indicate trap status (i.e. Building, Ready, or Set).
• Game - Whisper, Ignore, Unignore and Report buttons are easily accessible with the targeting menus.
• Game - The Graveyard shows the dead player's position inside a circular icon (standardized to match other menus) and a tombstone icon indicates the day/night the player died.
• Game - Added Cause of Death to the expanded Graveyard player buttons.
• Game - There is now a built-in notepad within the game to track your notes.
• Game - Chat - Added optional player numbers to chat messages. These can be toggled on/off in the Burger Menu.
• Game - Added keyboard hotkeys for opening and closing last will, death notes, notepad, and chat log. Tooltips on the icons show the hotkeys.
• Game - A button on the Last Will posts your will to the chat. Same with your Notes!
• Game - Environmental effects (snow, blowing petals, cinders, etc.) have been added to some maps. These can be turned on and off in the Burger Menu settings.
• Game - New animations to show game outcome when transitioning to the End Game screen.
IMPROVEMENTS
• General - Town of Salem now works with 4K monitors.
• Friends - The Friends chat has been improved to keep the focus in the chat box when typing and submitting.
• Friends - More intuitive flow for adding new friends.
• Home - Friends and Notifications buttons have been moved to the top left of the home page with new animations to indicate items awaiting your review.
• Home and Lobby - A new, improved AFK system provides feedback to let you know when you are nearing AFK status, and provides a countdown to automatic logout.
• Lobby - Better immediate feedback on assembling valid role lists for a custom game. Adding an invalid role will show the problems with the roles selected.
• Lobby - When joining a lobby, the current game mode will now print out in the Chat box to remove any doubt of which game mode you are playing.
• Name Selection - Typing focus is automatically set to Name input or Chat box as appropriate.
• Game - The Last Will/Death Note/Notes popups recognize the Esc key to close the popup.
• Game - The Chat Log is now more accessible, blocks less of the main play screen, and can show player numbers for the players chatting and for game messages displayed in the chat. These can be turned on or off in the Burger Menu.
• Game - If a dead player does not leave a Last Will, the targeting menu button for showing their Last Will says "No Last Will" and the button icon changes to indicate the same.
• Game - Attack/Defense changes for obtaining Necronomicon are now properly updated to the role card.
• Game - Witch role card now updates Defense stat from Basic to None following the first attack.
• Game - The in-game chat box now gets focus automatically even when chat log is open.
BUG FIXES
• Game - The Sheriff and Godfather role cards have been slightly changed to better reflect the role rules.
• Game - Amnesiac will now properly show in Investigator Results.
• Many other long-standing bugs from Flash have been addressed in this Unity port.
Town of Salem: Where It's Halloween Everyday
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