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Update notes via Steam Community
Hello! The day has finally arrived and The Big Update is here. There’s a bunch of stuff to get through – and this post will just be covering the highlights. If you’re the type of person who likes to know all the nitty gritty details, you can check out the patch notes here. Without further ado, here’s what’s new in The Big Update.


The Underlords Have Arrived

The Underlords (as in the folks we named the game after) have finally joined the fray after watching on the sidelines for months. Before every match you’ll choose an Underlord to lead your crew. They’ll fight alongside your heroes, fire off abilities, provide buffs, and grow stronger throughout each match.

Each Underlord has their own set of unique Talents that can be picked as the match progresses – these talents improve and unlock your abilities. Anessix and Hobgen have a total of 22 Talents each, and 11 are locked by default. Play games (bot games count) to unlock and discover the rest of the Talents available to you. For more information about Underlords, see our previous posts about the Underlords, Hobgen, and Anessix. You’ll also be able to read about them in-game.



Duos Mode – Battle with Your Buddies

With this update we are adding a new social game mode – Duos. In this game mode you’ll party up with a friend and queue up with seven other teams of two (16 players total, if you were counting). You and your teammate will each be hiring and leveling your own crews, but now you’ll be able to help each other out by sending gold and heroes to each other. Watch out though, your health is also shared, as is your level. Battle is fought in pairs against other teams, and round damage is summed up. We are launching Duos with Casual matchmaking with plans to ship a Ranked Duos mode soon.



Freestyle Mode – The Board is Your Test Lab

We’ve also added a new mode we’re calling Freestyle. With Freestyle mode you can quickly set up and test different scenarios. Maybe you want to test out different theories for your own strategies, or maybe you want to put a new hero through its paces to learn what they do and how they fight in a battle. Or if you’re like us you just want to see who would win between 32 Tomatoes and 32 Potatoes (Potatoes by a mile).



New Heroes for Hire, and New Alliances to Form

Insects, Healers, Brute, and Champion Alliances can now be formed, and favorite Heroes like Faceless Void, Io, Broodmother and Legion Commander are now for hire in the shop. In total, 12 Heroes have been added to the roster, filling out the new Alliances and padding a few of the existing ones. The team has also made a host of balance and gameplay updates to the rest of the Underlords roster, so head over to the patch notes for details if you’re curious.



Too Many Heroes? Introducing JAIL

You may be asking yourself “Wow, that’s a ton of new heroes. How am I ever going to get anyone to Rank 3 in a match?” We hear you, and the local law enforcement of White Spire also hear you. A random group of 8-12 heroes will now be detained in The Rookery for a day, and this group will update every day. To see who’s in jail, and what they’re in there for, we’ve added jail buttons to the dashboard, the game-start panel, and the Shop. Not to worry though – even though these heroes are in jail, all Alliances can still be fully completed.



New UI. So Fresh, So Clean

Meanwhile, the team has been overhauling our PC and Mobile user interfaces. From the new Dashboard (lovingly referred to internally as the Beautiful Corner), to the new notification message system (all yo-able of course), to the new full-featured in-game PC UI - we’ve worked hard to give the whole experience an upgrade. This is all in addition to the new interfaces to help you communicate with your Duos partner, set up experiments in Freestyle mode, pick Talents for your new Underlord, and all of the other new features that have been added in this Big Update.


A Note About Ranks

When this update rolls out, ranked play will be disabled for a few hours as we watch to make sure things are stable. Once we set ranked live, player ranks will be compressed a bit as part of the new update. Try to beat your previous record, or be the first to climb back to Lord of Whitespire.

And that’s all! Again, if you’re someone who likes seeing all the nuts and bolts – check out the full Patch Notes here.

The following changelog has been automatically generated from GameTracking data.

General

  • Updated localization files for Finnish, Spanish, Ukrainian, English, Portuguese-Brazil, Bulgarian, Czech, Danish, Dutch, French, German, Greek, Hungarian, Italian, Spanish - Latin America, Norwegian, Polish, Portuguese, Russian, Simplified Chinese, Swedish, Thai, Turkish, Vietnamese, Japanese, Romanian, and Traditional Chinese

Cosmetics

  • Modified Economy Item:
  • Modified Economy Item: Doom lvl3
  • Removed Economy Item: Juggernaut's Mask
  • Removed Economy Item: Juggernaut's Weapon
  • Removed Economy Item: Juggernaut's Cape
  • Modified Economy Item: Lycan's Wolves lvl2
  • Modified Economy Item: Slark lvl1
  • Modified Economy Item: Slark lvl2
  • Modified Economy Item: Slark lvl3
  • Modified Economy Item: Viper lvl1
  • Modified Economy Item: Keeper of the Light lvl2
  • Modified Economy Item: Enchantress lvl1
  • Modified Economy Item: Axe lvl3
  • Modified Economy Item: Phantom Assassin lvl3
  • Modified Economy Item: Keeper of the Light lvl3
  • Removed Economy Item: Witch Doctor's Bag
  • Modified Economy Item: Wraith King lvl2
  • Modified Economy Item: Wraith King lvl3
  • Modified Economy Item: Sniper lvl1
  • Modified Economy Item: Sniper lvl2
  • Modified Economy Item: Sniper lvl3
  • Modified Economy Item: Viper lvl2
  • Modified Economy Item: Viper lvl3
  • Modified Economy Item: Enigma lvl1
  • Modified Economy Item: Enigma lvl2
  • Modified Economy Item: Enigma lvl3
  • Modified Economy Item: Slardar lvl1
  • Modified Economy Item: Shadow Fiend lvl1
  • Modified Economy Item: Weaver lvl1
  • Modified Economy Item: Bounty Hunter lvl1
  • Modified Economy Item: Bounty Hunter lvl2
  • Modified Economy Item: Bounty Hunter lvl3
  • Modified Economy Item: Pudge lvl1
  • Modified Economy Item: Dragon Knight lvl3
  • Removed Economy Item: Necrophos' Sickle
  • Removed Economy Item: Necrophos' Beard
  • Modified Economy Item: Legion Commander lvl1
  • Removed Economy Item: Necrophos' Vestments
  • Modified Economy Item: Abaddon lvl3
  • Modified Economy Item: Clockwerk lvl3
  • Modified Economy Item: Mirana lvl3
  • Modified Economy Item: Nyx lvl1
  • Modified Economy Item: Nyx lvl2
  • Modified Economy Item: Nyx lvl3
  • Modified Economy Item: Faceless Void lvl1
  • Removed Economy Item: Keeper of the Light Horse Armor
  • Modified Economy Item: Chaos Knight lvl1
  • Modified Economy Item: Chaos Knight lvl2
  • Modified Economy Item: Chaos Knight lvl3
  • Removed Economy Item: Slardar Weapon
  • Removed Economy Item: Slardar Fin
  • Removed Economy Item: Slardar Head
  • Removed Economy Item: Slardar Arms
  • Modified Economy Item: Juggernaut lvl2
  • Modified Economy Item: Juggernaut lvl3
  • Removed Economy Item: Sniper's Head Gear
  • Removed Economy Item: Sniper's Shoulder Armor
  • Removed Economy Item: Sniper's Bracers
  • Modified Economy Item: Morphling lvl1
  • Modified Economy Item: Ogre Magi lvl1
  • Removed Economy Item: Terrorblade's Wings
  • Removed Economy Item: Terrorblade's Weapons
  • Modified Economy Item: Disruptor lvl1
  • Removed Economy Item: Beastmaster's Weapons
  • Removed Economy Item: Beastmasters's Head
  • Removed Economy Item: Beastmaster's Shoulder
  • Removed Economy Item: Beastmaster's Arms
  • Removed Economy Item: Beastmaster's Belt
  • Modified Economy Item: Troll Warlord lvl1
  • Removed Economy Item: Lich's Belt
  • Removed Economy Item: Lich's Neck
  • Removed Economy Item: Lich's Bracers
  • Removed Economy Item: Lich's Back
  • Removed Economy Item: Slark's Weapon
  • Modified Economy Item: Techies lvl1
  • Modified Economy Item: Warlock lvl1
  • Removed Economy Item: Slark's Bracers
  • Removed Economy Item: Slark's Shoulder Armor
  • Removed Economy Item: Slark's Cape
  • Removed Economy Item: Slark's Hood
  • Modified Economy Item: Warlock lvl2
  • Modified Economy Item: Warlock lvl3
  • Removed Economy Item: Shadow Fiend's Head
  • Removed Economy Item: Terrorblade's Armor
  • Removed Economy Item: Terrorblade's Head
  • Removed Economy Item: Shadow Fiend's Shoulders
  • Removed Economy Item: Shadow Fiend's Arms
  • Removed Economy Item: Lich's Ambient Effects
  • Removed Economy Item: Ogre Magi's Ambient Effects
  • Modified Economy Item: Timbersaw's Ambient Effects
  • Removed Economy Item: Tusk's Ambient Effects
  • Removed Economy Item: Enigma Bracers
  • Removed Economy Item: Juggernaut's Healing Ward
  • Removed Economy Item: Lich's Head
  • Removed Economy Item: Morphling's Head
  • Removed Economy Item: Morphling's Shoulders
  • Removed Economy Item: Morphling's Back
  • Removed Economy Item: Morphling's Arms
  • Removed Economy Item: Morphling's Miscellaneous
  • Removed Economy Item: Enigma's Head Item
  • Removed Economy Item: Enigma's Armor
  • Removed Economy Item: Necrophos' Skirt
  • Removed Economy Item: Witch Doctor's Bare Back
  • Modified Economy Item: Lycan's Wolves lvl1
  • Removed Economy Item: Beastmaster's Boar
  • Removed Economy Item: Beastmaster's Hawk
  • Modified Economy Item: Enigma's Eidolons
  • Modified Economy Item: Lycan's Shapeshift lvl1
  • Removed Economy Item: Placeholder Talent 1
  • Removed Economy Item: Placeholder Talent 2
  • Removed Economy Item: Placeholder Talent 3
  • Removed Economy Item: Placeholder Talent 4
  • Removed Economy Item: Placeholder Talent 5
  • Removed Economy Item: Placeholder Talent 6
  • Removed Economy Item: Placeholder Talent 7
  • Removed Economy Item: Placeholder Talent 8
  • Removed Economy Item: Placeholder Talent 9
  • Removed Economy Item: Placeholder Talent 10
  • Removed Economy Item: Placeholder Talent 11
  • Removed Economy Item: Placeholder Talent 12
  • Removed Economy Item: Placeholder Talent 13
  • Removed Economy Item: Placeholder Talent 14
  • hero New Default Weapon: Lone Druid lvl2
  • hero New Default Weapon: Lone Druid lvl3
  • hero New Default Armor: Lycan lvl2
  • hero New Default Armor: Lycan lvl3
  • hero New Default Summon: Lycan's Wolves lvl3
    • Contains a custom hero model
  • hero New Default Head: Wind Ranger lvl2
    • Contains an ambient particle effect
  • hero New Default Ability4: Lycan's Shapeshift lvl2
    • Contains a custom hero model
    • Is Commodity: 1
    • Not Marketable: 1
    • Cannot Trade: 1
  • hero New Default Ability4: Lycan's Shapeshift lvl3
    • Contains a custom hero model
  • hero New Default Back: Lich lvl1
    • Contains an ambient particle effect
    • Is Commodity: 1
    • Not Marketable: 1
    • Cannot Trade: 1
  • hero New Default Back: Lich lvl2
    • Contains an ambient particle effect
    • Is Commodity: 1
    • Not Marketable: 1
    • Cannot Trade: 1
  • hero New Default Back: Lich lvl3
    • Contains 2 ambient particle effects
    • Is Commodity: 1
    • Not Marketable: 1
    • Cannot Trade: 1
  • hero New Default Head: Keeper of the Light lvl1
  • hero New Default Arms: Enchantress lvl2
  • hero New Default Arms: Enchantress lvl3
  • hero New Default Head: Wind Ranger lvl3
    • Contains an ambient particle effect
  • hero New Default Weapon: Meepo's Weapon
  • hero New Default Body Head: Spirit Breaker's Head
    • Contains an ambient particle effect
  • hero New Default Head: Spirit Breaker's Horns
  • hero New Default Shoulder: Spirit Breaker's Shoulder Armor
  • hero New Default Weapon: Spirit Breaker's Mace
    • Contains an ambient particle effect
  • hero New Default Tail: Spirit Breaker's Tail
  • hero New Default Arms: Spirit Breaker's Bracers
  • hero New Default Belt: Spirit Breaker's Belt
  • hero New Default Shoulder: Omniknight lvl2
  • hero New Default Shoulder: Omniknight lvl3
  • hero New Default Ambient Effects: Tiny lvl3
    • Contains an ambient particle effect
  • hero New Default Head: Beastmaster lvl1
  • hero New Default Shoulder: Witch Doctor lvl1
  • hero New Default Arms: Shadow Fiend lvl2
  • hero New Default Back: Juggernaut lvl1
  • hero New Default Weapon: Rubick's Staff
  • hero New Default Back: Rubick's Cape
  • hero New Default Shoulder: Rubick's Shoulder Armor
  • hero New Default Body Head: Tinker lvl2
  • hero New Default Body Head: Tinker lvl3
  • hero New Default Body Head: Broodmother lvl1
  • hero New Default Belt: Dazzle lvl1
  • hero New Default Belt: Dazzle lvl3
  • hero New Default Legs: Necrophos lvl1
  • hero New Default Head: Morphling lvl2
  • hero New Default Head: Morphling lvl3
  • hero New Default Weapon: Ogre Magi lvl2
  • hero New Default Weapon: Ogre Magi lvl3
    • Contains an ambient particle effect
    • Is Commodity: 1
    • Not Marketable: 1
    • Cannot Trade: 1
  • hero New Default Head: Meepo's Hood
  • hero New Default Back: Meepo's Backpack
  • hero New Default Shoulder: Meepo's Shoulderpads
  • hero New Default Arms: Meepo's Bracers
  • hero New Default Tail: Meepo's Tail
  • hero New Default Head: Spectre's Head
  • hero New Default Belt: Spectre's Dress
  • hero New Default Shoulder: Spectre's Shoulders
  • hero New Default Belt: Magnataur lvl3
  • hero New Default Belt: Magnataur lvl2
  • hero New Default Belt: Magnataur lvl1
  • hero New Default Back: Nightstalker's Wings
  • hero New Default Legs: Nightstalker's Armor
  • hero New Default Tail: Nightstalker's Tail
  • hero New Default Back: Techies lvl2
  • hero New Default Back: Techies lvl3
  • hero New Default Ability3: Terrorblade's Demon Form lvl1
    • Contains a custom hero model
    • Contains 2 ambient particle effects
  • hero New Default Ability3: Terrorblade's Demon Form lvl2
    • Contains a custom hero model
    • Contains 2 ambient particle effects
  • hero New Default Ability3: Terrorblade's Demon Form lvl3
    • Contains a custom hero model
    • Contains 2 ambient particle effects
  • hero New Default Back: Terrorblade lvl1
  • hero New Default Back: Terrorblade lvl2
  • hero New Default Back: Terrorblade lvl3
  • hero New Default Weapon: Spectre's weapon
  • hero New Default Belt: Shadow Demon lvl3
  • hero New Default Belt: Shadow Demon lvl1
  • hero New Default Belt: Shadow Demon lvl2
  • hero New Default Head: Rubick's Head
  • hero New Default Arms: Nature's Prophet lvl2
  • hero New Default Arms: Nature's Prophet lvl3
    • Contains an ambient particle effect
    • Is Commodity: 1
    • Not Marketable: 1
    • Cannot Trade: 1
  • hero New Default Belt: Bristleback lvl1
  • hero New Default Belt: Bristleback lvl3
  • hero New Default Belt: Bristleback lvl2
  • hero New Default Head: Vengeful Spirit's Hair
  • hero New Default Weapon: Vengeful Spirit's Weapon
  • hero New Default Belt: Life Stealer lvl3
  • hero New Default Shoulder: Vengeful Spirit's Upper Armor
  • hero New Default Legs: Vengeful Spirit's Legs
  • hero New Default Belt: Dazzle lvl2
  • hero New Default Misc: Wraith King's Ambient Effects
    • Contains an ambient particle effect
  • hero New Default Ambient Effects: Death Prophet's Ambient Effects
    • Contains an ambient particle effect
  • hero New Default Ambient Effects: Vengeful Spirit's Ambient Effects
    • Contains an ambient particle effect
  • hero New Default Ambient Effects: Bristleback's Ambient Effects
    • Contains an ambient particle effect
  • hero New Default Ambient Effects: Io's Ambient Effects
    • Contains an ambient particle effect
  • hero New Default Ambient Effects: Spectre's Ambient Effects
    • Contains an ambient particle effect
  • hero New Default Ambient Effects: Rubick's Ambient Effects
    • Contains an ambient particle effect
  • hero New Default Ambient Effects: Shadow Demon's Ambient Effects
    • Contains an ambient particle effect
  • hero New Default Body Head: Death Prophet's Head
  • hero New Default Misc: Death Prophet's Miscellaneous
  • hero New Default Misc: Spectre's Miscellaneous
  • hero New Default Belt: Sven lvl1
  • hero New Default Belt: Sven lvl2
  • hero New Default Belt: Sven lvl3
  • hero New Default Ability Ultimate: Death Prophet's Death Spirits
    • Contains a custom model for dota_death_prophet_exorcism_spirit
  • hero New Default Belt: Death Prophet's Scarf
  • hero New Default Head: Death Prophet's Hair
    • Contains an ambient particle effect
  • hero New Default Legs: Death Prophet's Dress
    • Contains an extra cosmetic
    • Contains an ambient particle effect
  • hero New Default Armor: Death Prophet's Corset
  • New Economy Item: S0 Flag Sigil Anessix
  • New Economy Item: S0 Flag Sigil Hobgen
  • New Economy Item: S0 Flag Sigil Enno
  • New Economy Item: S0 Flag Sigil Jull
  • New Economy Item: Demon Warrior
  • New Economy Item: Demonic Boost
  • New Economy Item: Demonic Break
  • New Economy Item: Enthrall Longer
  • New Economy Item: I'm About to Break
  • New Economy Item: Be Quiet
  • New Economy Item: Your Pain is My Gain
  • New Economy Item: Did You See That?
  • New Economy Item: Pain Again
  • New Economy Item: A Demon's Revenge
  • New Economy Item: Enthrall Unlock
  • New Economy Item: Hype Builder
  • New Economy Item: Demonic Rage
  • New Economy Item: Summon Golem
  • New Economy Item: Golem Stun
  • New Economy Item: And Some Mana Too
  • New Economy Item: The End of Medicine
  • New Economy Item: Small Wound
  • New Economy Item: Instant Regret
  • New Economy Item: Sweet Talk, Sweet Talk
  • New Economy Item: Shockwave
  • New Economy Item: Implosion
  • New Economy Item: Afterburn
  • New Economy Item: Manabomb
  • New Economy Item: Grease Fire
  • New Economy Item: Supercharge Target Fire
  • New Economy Item: Supercharge Damage Reduce
  • New Economy Item: Supercharge Explode
  • New Economy Item: Supercharge Ability Mana
  • New Economy Item: Supercharge Reset Cooldowns
  • New Economy Item: Molten Armor
  • New Economy Item: Pyrotechnics
  • New Economy Item: Hot Rod
  • New Economy Item: Burning Down The House
  • New Economy Item: Let's Go Crazy Unlock
  • New Economy Item: Let's Get Nuts
  • New Economy Item: Keep It Secret
  • New Economy Item: Friendly Fire Unlock
  • New Economy Item: Air Strike DoT
  • New Economy Item: Melting Point
  • New Economy Item: Fire Suppression
  • New Economy Item: Precision Strikes
  • New Economy Item: Absolute Unit
  • New Economy Item: Bring It Down!

English Localization

  • DAC_SteamLogIn_Help: I Need HelpNeed Help?
  • DAC_MatchTypeName0: Casual\nMultiplayerCasual
  • DAC_MatchTypeNameRanked: Ranked\nMultiplayerRanked
  • DAC_MatchTypeName1: Solo / BotStandard
  • DAC_Underlord_Subtitle_1: Demon WomanMistress of Secrets
  • DAC_Underlord_Description_1: She’s ingratiated herself amongst high society and conducts herself with grace and elegance.There's a lot of misconceptions about the pursuit of power. That to achieve it you have to get your hands dirty. This couldn't be further from the truth... anyone worth a damn would never have blood on their own hands, that's what people are for. No, violence is a tool. A lever that you use to help you get what you want. But what if I told you that there was another tool available? Something simple. Something effective. Of course I'm talking about secrets. You see, secrets are the great equalizer. It doesn't matter if you're a pauper or a king, if someone comes up to you and says 'I know something you don't know' you immediately crave that information. This makes secrets not only fun, but insanely lucrative... and I know them all.
  • DAC_Underlord_Subtitle_4: Arsonist FairyArson Afficionado
  • DAC_Underlord_DescriptionHeader_4: An upwardly mobile egotist
  • DAC_Underlord_Description_4: Hobgen was the attack dog for Momma Eeb, and now that she's dead he believes he should run the city and is all about using force to prove it.<i>Let me tell you a little secret about love. It's not just a beautiful thing, it's a powerful thing. Its presence lifts your spirits in the darkest of times. Its absence creates a void that you feel at the very core of your being. Love is beyond romance. Love is healthy obsession. A motivator. An inspiration. Something that makes you better. That's how I know that I love arson.</i>
  • dac_item_void_stone: Brooch of the Aggressor
  • dac_item_void_stone_desc: +{d:mana_gain}% Mana gained from attacks.
  • dac_item_void_stone_lore: The perfect item for someone looking to pick a fight. - <i>Zenok, White Spire Fence</i>
  • dac_item_battle_fury_desc: MELEE ONLY. +{d:attack_damage} damage. Melee attacks cleave {d:cleave_damage_pct}% damage to nearby units.MELEE ONLY. +{d:attack_damage} Attack Damage. Melee attacks cleave {d:cleave_damage_pct}% damage to nearby units.
  • dac_item_hood_of_defiance_desc: +{d:bonus_magical_resistance}% Magic Resistance. +{d:health_regen} Health Regen.+{d:bonus_magical_resistance}% Magic Resistance.
  • dac_item_gold_on_defeat: Silver Lining
  • dac_item_gold_on_defeat_desc: Get 1 charge when you win a fight. When you lose a fight, if charges remain, get 1 gold and lose 1 charge. Starts with 1 charge.
  • dac_item_gold_on_defeat_lore: People love a comeback story. - <i>Zenok, White Spire Fence</i>
  • dac_item_naga_skin_desc: Units attacking <span class='Naga'>Scaled</span> <img class='InlineSynergyIcon SynergyScaled'/> units take {s:dot_damage} damage/sec for {s:dot_duration} seconds.<br>This timer resets each time the <span class='Naga'>Scaled</span> <img class='InlineSynergyIcon SynergyScaled'/> unit is attacked.Units attacking <span class='Naga'>Scaled</span> <img class='InlineSynergyIcon SynergyScaled'/> units take {s:dot_damage} damage per second for {s:dot_duration} seconds.<br>This timer resets each time the <span class='Naga'>Scaled</span> <img class='InlineSynergyIcon SynergyScaled'/> unit is attacked.
  • dac_item_beast_bleed_desc: <span class='Beast'>Savage</span> <img class='InlineSynergyIcon SynergySavage'/> units apply a stackable {s:dot_damage} damage/s bleed on attack.<span class='Beast'>Savage</span> <img class='InlineSynergyIcon SynergySavage'/> units apply a stackable {s:dot_damage} damage per second bleed on attack.
  • dac_item_healing_ward_desc: Heals friendly units within 1 cell for 20hp/s.Heals friendly units within 1 cell for 40hp/s.
  • dac_item_target_dummy_desc: Taunts enemies and draws fire. Can equip items.Taunts enemies and draws fire. Can equip items. Can't heal.
  • DAC_Home_Play: Find Match {s:mmStatus}{s:mmStatus}
  • DAC_Home_ResumeBots: Resume GameResume
  • DAC_Home_SubmitFeedback: Feedback
  • mmr_change_prediction: 1st Place: {s:mmr_change_overall_min} points\n8th Place: {s:mmr_change_overall_max} points1st Place: {s:mmr_change_overall_max} points\n8th Place: {s:mmr_change_overall_min} points
  • DAC_InGame_DevGiveItem: Give ItemGive
  • DAC_InGame_DevGive10Gold: +10 Gold+10 <br>Gold
  • DAC_InGame_Tab_Damage: DamageBattle Stats
  • DAC_InGame_UnitArmor_Query: Armor: <span class=\"Count\">{i:selectedUnitArmor}</span>Armor: <span class=\"Count\">{i:selectedUnitArmor}{s:selectedUnitBonusArmor}</span>
  • DAC_InGame_UnitDamage_Query: Damage: <span class=\"Count\">{i:attack_damage}</span>Damage: <span class=\"Count\">{i:attack_damage}{s:bonus_damage}</span>
  • DAC_InGame_ReturnToMainMenu: Main MenuLeave Game
  • DAC_InGame_Heropedia: Season InfoRulebook
  • DAC_EndGame_DamageDealt: Damage DealtUnit Dmg
  • DAC_Heropedia: Season InfoRulebook
  • dac_dev_hero_2_keywords: {s:hero_name} ( {s:synergy_1} {s:synergy_2} ){s:hero_name} <br><span class=\"SynergyText\"> {s:synergy_1} {s:synergy_2} </span>
  • dac_dev_hero_3_keywords: {s:hero_name} ( {s:synergy_1} {s:synergy_2} {s:synergy_3} ){s:hero_name} <br><span class=\"SynergyText\"> {s:synergy_1} {s:synergy_2} {s:synergy_3} </span>
  • dac_hud_mode_0: PCPC 16:9
  • dac_hud_mode_1: Mobile 16:9PC 16:10
  • dac_hud_mode_2: Mobile 4:3PC 21:9
  • dac_hud_mode_3: iPhone XRMobile 16:9
  • dac_hud_mode_4: Pixel 3XL (3/4 resolution, notch left)Mobile 4:3
  • DAC_ErrorMsg_CannotAfford: Not enough gold to buy this unit.Not enough gold to buy this unit
  • DAC_ErrorMsg_CannotAffordReroll: You need 2 gold to reroll.You need 2 gold to reroll
  • DAC_ErrorMsg_CannotAffordRerollWithItem: You need 1 gold to reroll.You need 1 gold to reroll
  • DAC_ErrorMsg_CannotAffordXP: You need 5 gold to buy XP.You need 5 gold to buy XP
  • DAC_ErrorMsg_BenchFull: Cannot buy units when your bench is full.Cannot buy units when your bench is full
  • DAC_ErrorMsg_CannotEquipMelee: Cannot equip this item on a ranged unit.Cannot equip this item on a ranged unit
  • DAC_ErrorMsg_CannotEquipManaless: Cannot equip this item on a unit without an active skill.Cannot equip this item on a unit without an active skill
  • DAC_Synergy_Desc_Beast_1: Allies gain +{s:damage_pct}% Attack Damage
  • DAC_Synergy_Desc_Beast_2: Allies gain +{s:damage_pct}% Attack Damage
  • and 793 more.

English Localization (Common)

  • Steam_DAC_RP_InGame_Playing: Playing - Round %param0%, Life %param1%{%param2%} {%param3%} - Round %param0%, Life %param1%
  • Steam_DAC_RP_InBotGame_Playing: Playing AI - Round %param0%, Life %param1%
  • Steam_DAC_RP_InPrivateGame_Playing: Private Game - Round %param0%, Life %param1%
  • Steam_DAC_RP_MM_Casual: Casual
  • Steam_DAC_RP_MM_Ranked: Ranked
  • Steam_DAC_RP_MM_PrivateLobby: Private
  • Steam_DAC_RP_MM_SoloBot: Bot
  • Steam_DAC_RP_GM_Normal: Match
  • Steam_DAC_RP_GM_Duos: Duos
  • dac_devtest_wave: Testing Wave

Abilities

  • Removed ability: enchantress_natures_attendants
  • Removed ability: tiny_toss
  • Removed ability: troll_warlord_fervor
  • Removed ability: terrorblade_metamorph
  • Removed ability: slark_dark_pact
  • Removed ability: slark_essence_shift
  • Removed ability: slark_pounce
  • Removed ability: dragon_knight_breathe_fire
  • Removed ability: dragon_knight_elder_dragon_form
  • Removed ability: morphling_waveform
  • Removed ability: viper_corrosive_skin
  • Removed ability: viper_viper_strike
  • Removed ability: viper_nethertoxin
  • Removed ability: phantom_assassin_coup_de_grace
  • Removed ability: batrider_sticky_napalm
  • Removed ability: gyrocopter_call_down
  • Removed ability: alchemist_acid_spray
  • Removed ability: keeper_of_the_light_illuminate
  • Removed ability: puck_phase_shift
  • Removed ability: puck_illusory_orb
  • Removed ability: mirana_arrow
  • Removed ability: chaos_knight_chaos_bolt
  • Removed ability: slardar_amplify_damage
  • Removed ability: sniper_assassinate
  • Removed ability: tinker_heat_seeking_missile
  • Removed ability: axe_berserkers_call
  • Removed ability: juggernaut_blade_fury
  • Removed ability: lich_chain_frost
  • Removed ability: natures_prophet_wrath_of_nature
  • Removed ability: witch_doctor_paralyzing_cask
  • Removed ability: bounty_hunter_shuriken_toss
  • Removed ability: sandking_burrowstrike
  • Removed ability: queenofpain_scream_of_pain
  • Removed ability: ogre_magi_bloodlust
  • Removed ability: thunder_lizard_bloodlust
  • Removed ability: timbersaw_whirling_death
  • Removed ability: necrophos_death_pulse
  • Removed ability: clockwerk_battery_assault
  • Removed ability: templar_assassin_refraction
  • Removed ability: templar_assassin_meld
  • Removed ability: enigma_midnight_pulse
  • Removed ability: medusa_stone_gaze
  • Removed ability: medusa_split_shot
  • Removed ability: treant_leech_seed
  • Removed ability: razor_plasma_field
  • Removed ability: shadow_fiend_requiem
  • Removed ability: antimage_mana_break
  • Removed ability: drow_ranger_trueshot_aura
  • Removed ability: luna_moon_glaive
  • Removed ability: tidehunter_ravage
  • Removed ability: tusk_walrus_punch
  • Removed ability: omniknight_purification
  • Removed ability: disruptor_static_storm
  • Removed ability: windrunner_powershot
  • Removed ability: crystal_maiden_brilliance_aura
  • Removed ability: beastmaster_wild_axes
  • Removed ability: doom_bringer_doom
  • Removed ability: venomancer_plague_ward
  • Removed ability: venomancer_venomous_gale
  • Removed ability: lina_laguna_blade
  • Removed ability: abaddon_aphotic_shield
  • Removed ability: kunkka_ghostship
  • Removed ability: shadow_shaman_voodoo
  • Removed ability: natures_prophet_summon_tree
  • Removed ability: lone_druid_summon_bear
  • Removed ability: lycan_wolf_spawn_shift
  • Removed ability: techies_bomb
  • Removed ability: sven_great_cleave
  • Removed ability: lone_druid_spirit_bear_entangle
  • Removed ability: pudge_meathook
  • Removed ability: pudge_pound
  • Removed ability: warlock_shadow_word
  • Removed ability: bloodseeker_blood_rage
  • Removed ability: arc_warden_magnetic_field
  • Removed ability: arc_warden_tempest_double
  • Removed ability: sandking_caustic_finale
  • Removed ability: black_dragon_splash_attack
  • Removed ability: roshan_spell_immune
  • Removed ability: healing_ward_healing_aura
  • Removed ability: tombstone_raise_zombies
  • Removed ability: barricade_aura
  • Removed ability: target_dummy_taunt
  • Removed ability: enigma_shaman_bonus
  • Removed ability: gyrocopter_deadeye_bonus
  • Removed ability: lich_mage_bonus
  • Removed ability: medusa_naga_bonus
  • Removed ability: techies_inventor_bonus
  • Removed ability: troll_warlord_troll_bonus
  • Removed ability: disruptor_warlock_bonus

Items

  • item void_stone: Changed display name from #dac_item_void_stone to #dac_item_brooch
  • item void_stone: Changed description from #dac_item_void_stone_desc to #dac_item_brooch_desc
  • item vitality_booster: Health_bonus increased from 250 to 500 (+250)
  • item heart_of_tarrasque: Health_bonus increased from 1000 to 2000 (+1000)
  • item mekansm: Heal_amount increased from 250 to 500 (+250)
  • item skadi: Health_bonus increased from 400 to 800 (+400)
  • item vanguard: Health_bonus increased from 250 to 500 (+250)
  • item bloodbound_hat: Removed attribute ai skip with value of 1
  • item bloodbound_hat: Health_bonus increased from 250 to 500 (+250)
  • item bloodbound_hat: Added new attribute ai tier offset with value of -10
  • item bloodbound_hat: Added new attribute ai pref attack d p s with value of 1
  • New item: hype_breaker
  • New item: hype_harvester
  • item humans_turn_undead: Added new attribute disabled with value of 1
  • New item: prevent_next_fatal_life_loss
  • Removed item: prevent_next_life_loss

Units

  • abaddon: Health/0 increased from 750 to 1500 (+750)
  • abaddon: Health/1 increased from 1500 to 3000 (+1500)
  • abaddon: Health/2 increased from 3000 to 6000 (+3000)
  • abaddon: Removed attribute model_scale/1 with value of 0.65
  • abaddon: Removed attribute model_scale/2 with value of 0.75
  • alchemist: Health/0 increased from 1000 to 2000 (+1000)
  • alchemist: Health/1 increased from 2000 to 4000 (+2000)
  • alchemist: Health/2 increased from 4000 to 8000 (+4000)
  • alchemist: Removed attribute healthRegen/0 with value of 1
  • alchemist: Removed attribute healthRegen/1 with value of 2
  • alchemist: Removed attribute healthRegen/2 with value of 4
  • alchemist: Removed attribute model_scale/1 with value of 0.8
  • alchemist: Removed attribute model_scale/2 with value of 0.95
  • antimage: Health/0 increased from 500 to 1000 (+500)
  • antimage: Health/1 increased from 1000 to 2000 (+1000)
  • antimage: Health/2 increased from 2000 to 4000 (+2000)
  • antimage: Removed attribute health regen with value of 0
  • antimage: Changed keywords from elf/demonhunter to elf/assassin
  • antimage: Maxmana reduced from 100 to 0 (-100)
  • antimage: Model_scale/0 increased from 0.6 to 0.65 (+0.05)
  • antimage: Removed attribute model_scale/1 with value of 0.65
  • antimage: Removed attribute model_scale/2 with value of 0.8
  • antimage: Added new attribute baseclass with value of dac_npc_assassin
  • antimage: Added new attribute assassin_modifier with value of assassin_modifier_anti_mage
  • antimage: Added new attribute precache/0 with value of particles/items/blink_dagger/blink_dagger_start.vpcf
  • antimage: Added new attribute precache/1 with value of particles/items/blink_dagger/blink_dagger_end.vpcf
  • axe: Health/0 increased from 805 to 1610 (+805)
  • axe: Health/1 increased from 1610 to 3220 (+1610)
  • axe: Health/2 increased from 3220 to 6440 (+3220)
  • axe: Removed attribute health regen with value of 0
  • axe: Changed keywords from brawny/warrior to brawny/brutal
  • axe: Removed attribute model_scale/1 with value of 0.8
  • axe: Removed attribute model_scale/2 with value of 0.9
  • bat_rider: Health/0 increased from 500 to 1000 (+500)
  • bat_rider: Health/1 increased from 1000 to 2000 (+1000)
  • bat_rider: Health/2 increased from 2000 to 4000 (+2000)
  • bat_rider: Removed attribute health regen with value of 0
  • bat_rider: Removed attribute model_scale/1 with value of 0.55
  • bat_rider: Removed attribute model_scale/2 with value of 0.65
  • beastmaster: Health/0 increased from 600 to 1200 (+600)
  • beastmaster: Health/1 increased from 1200 to 2400 (+1200)
  • beastmaster: Health/2 increased from 2400 to 4800 (+2400)
  • beastmaster: Removed attribute health regen with value of 0
  • beastmaster: Removed attribute model_scale/1 with value of 0.65
  • beastmaster: Removed attribute model_scale/2 with value of 0.8
  • bounty_hunter: Health/0 increased from 550 to 1100 (+550)
  • bounty_hunter: Health/1 increased from 1100 to 2200 (+1100)
  • bounty_hunter: Health/2 increased from 2200 to 4400 (+2200)
  • bounty_hunter: Removed attribute health regen with value of 0
  • bounty_hunter: Removed attribute model_scale/1 with value of 0.7
  • bounty_hunter: Removed attribute model_scale/2 with value of 0.8
  • chaos_knight: Health/0 increased from 750 to 1500 (+750)
  • chaos_knight: Health/1 increased from 1500 to 3000 (+1500)
  • chaos_knight: Health/2 increased from 3000 to 6000 (+3000)
  • chaos_knight: Removed attribute health regen with value of 0
  • chaos_knight: Removed attribute model_scale/1 with value of 0.65
  • chaos_knight: Removed attribute model_scale/2 with value of 0.75
  • clockwerk: Health/0 increased from 950 to 1800 (+850)
  • clockwerk: Health/1 increased from 1800 to 3600 (+1800)
  • clockwerk: Health/2 increased from 3500 to 7000 (+3500)
  • clockwerk: Removed attribute health regen with value of 0
  • clockwerk: Removed attribute model_scale/1 with value of 0.85
  • clockwerk: Removed attribute model_scale/2 with value of 1
  • crystal_maiden: Changed abilities/0 from crystal_maiden_brilliance_aura to crystal_maiden_frostbite
  • crystal_maiden: Draft tier reduced from 3 to 2 (-1)
  • crystal_maiden: Gold cost reduced from 3 to 2 (-1)
  • crystal_maiden: Health/0 increased from 550 to 1000 (+450)
  • crystal_maiden: Health/1 increased from 1100 to 2000 (+900)
  • crystal_maiden: Health/2 increased from 2000 to 4000 (+2000)
  • crystal_maiden: Removed attribute health regen with value of 0
  • crystal_maiden: Model_scale/0 increased from 0.6 to 0.7 (+0.1)
  • crystal_maiden: Removed attribute model_scale/1 with value of 0.75
  • crystal_maiden: Removed attribute model_scale/2 with value of 0.9
  • crystal_maiden: Removed attribute ai passive ability with value of 1
  • disruptor: Health/0 increased from 900 to 1800 (+900)
  • disruptor: Health/1 increased from 1600 to 3200 (+1600)
  • disruptor: Health/2 increased from 3400 to 6800 (+3400)
  • disruptor: Removed attribute health regen with value of 0
  • disruptor: Removed attribute model_scale/1 with value of 0.7
  • disruptor: Removed attribute model_scale/2 with value of 0.85
  • doom: Health/0 increased from 1050 to 2100 (+1050)
  • doom: Health/1 increased from 2100 to 4200 (+2100)
  • doom: Health/2 increased from 4200 to 8400 (+4200)
  • doom: Removed attribute health regen with value of 0
  • doom: Changed keywords from demon/warrior to demon/brutal
  • doom: Removed attribute model_scale/1 with value of 0.65
  • doom: Removed attribute model_scale/2 with value of 0.75
  • dragon_knight: Health/0 increased from 1000 to 2000 (+1000)
  • dragon_knight: Health/1 increased from 2000 to 4000 (+2000)
  • dragon_knight: Health/2 increased from 4000 to 8000 (+4000)
  • dragon_knight: Removed attribute health regen with value of 10
  • dragon_knight: Removed attribute model_scale/1 with value of 0.75
  • dragon_knight: Removed attribute model_scale/2 with value of 0.85
  • drow_ranger: Health/0 increased from 400 to 800 (+400)
  • drow_ranger: Health/1 increased from 800 to 1600 (+800)
  • drow_ranger: Health/2 increased from 1600 to 3200 (+1600)
  • drow_ranger: Removed attribute health regen with value of 0
  • drow_ranger: Removed attribute model_scale/1 with value of 0.85
  • drow_ranger: Removed attribute model_scale/2 with value of 0.95
  • enchantress: Health/0 increased from 400 to 800 (+400)
  • enchantress: Health/1 increased from 800 to 1600 (+800)
  • enchantress: Health/2 increased from 1500 to 3000 (+1500)
  • enchantress: Removed attribute health regen with value of 0
  • enchantress: Changed keywords from savage/druid to savage/druid/healer
  • enchantress: Removed attribute model_scale/1 with value of 0.75
  • enchantress: Removed attribute model_scale/2 with value of 0.9
  • enigma: Changed abilities/1 from enigma_shaman_bonus to enigma_primordial_bonus
  • enigma: Health/0 increased from 1000 to 2000 (+1000)
  • enigma: Health/1 increased from 2000 to 4000 (+2000)
  • enigma: Health/2 increased from 4000 to 8000 (+4000)
  • enigma: Removed attribute health regen with value of 5
  • enigma: Removed attribute model_scale/1 with value of 0.7
  • enigma: Removed attribute model_scale/2 with value of 0.85
  • enigma: Changed legendary/synergy from shaman to primordial
  • furion: Health/0 increased from 500 to 1000 (+500)
  • furion: Health/1 increased from 1000 to 2000 (+1000)
  • furion: Health/2 increased from 2000 to 4000 (+2000)
  • furion: Removed attribute health regen with value of 0
  • furion: Changed keywords from elf/druid to druid/shaman
  • furion: Removed attribute model_scale/1 with value of 0.75
  • furion: Removed attribute model_scale/2 with value of 0.85
  • gyrocopter: Health/0 increased from 900 to 1800 (+900)
  • gyrocopter: Health/1 increased from 1800 to 3600 (+1800)
  • gyrocopter: Health/2 increased from 3600 to 7200 (+3600)
  • gyrocopter: Removed attribute health regen with value of 0
  • gyrocopter: Removed attribute model_scale/1 with value of 0.85
  • gyrocopter: Removed attribute model_scale/2 with value of 0.95
  • juggernaut: Health/0 increased from 600 to 1200 (+600)
  • juggernaut: Health/1 increased from 1200 to 2400 (+1200)
  • juggernaut: Health/2 increased from 2400 to 4800 (+2400)
  • juggernaut: Removed attribute health regen with value of 0
  • juggernaut: Removed attribute model_scale/1 with value of 0.8
  • juggernaut: Removed attribute model_scale/2 with value of 0.9
  • keeper_of_the_light: Health/0 increased from 550 to 1100 (+550)
  • keeper_of_the_light: Health/1 increased from 1100 to 2200 (+1100)
  • keeper_of_the_light: Health/2 increased from 2200 to 4400 (+2200)
  • keeper_of_the_light: Removed attribute health regen with value of 0
  • keeper_of_the_light: Maxmana reduced from 150 to 100 (-50)
  • keeper_of_the_light: Removed attribute model_scale/1 with value of 0.75
  • keeper_of_the_light: Removed attribute model_scale/2 with value of 0.85
  • kunkka: Health/0 increased from 950 to 1900 (+950)
  • kunkka: Health/1 increased from 1900 to 3800 (+1900)
  • kunkka: Health/2 increased from 3800 to 7600 (+3800)
  • kunkka: Removed attribute health regen with value of 0
  • kunkka: Removed attribute model_scale/1 with value of 0.75
  • kunkka: Removed attribute model_scale/2 with value of 0.85
  • lich: Health/0 increased from 850 to 1700 (+850)
  • lich: Health/1 increased from 1700 to 3400 (+1700)
  • lich: Health/2 increased from 3400 to 6800 (+3400)
  • lich: Removed attribute health regen with value of 5
  • lich: Removed attribute model_scale/1 with value of 0.75
  • lich: Removed attribute model_scale/2 with value of 0.9
  • lina: Attack rate reduced from 1.6 to 1.4 (-0.2)
  • lina: Draft tier increased from 2 to 3 (+1)
  • lina: Gold cost increased from 2 to 3 (+1)
  • lina: Health/0 increased from 550 to 1200 (+650)
  • lina: Health/1 increased from 1100 to 2400 (+1300)
  • lina: Health/2 increased from 2200 to 4800 (+2600)
  • lina: Removed attribute model_scale/1 with value of 0.75
  • lina: Removed attribute model_scale/2 with value of 0.9
  • lone_druid: Health/0 increased from 800 to 1600 (+800)
  • lone_druid: Health/1 increased from 1600 to 3200 (+1600)
  • lone_druid: Health/2 increased from 3000 to 6000 (+3000)
  • lone_druid: Removed attribute health regen with value of 0
  • lone_druid: Removed attribute model_scale/1 with value of 0.75
  • lone_druid: Removed attribute model_scale/2 with value of 0.85
  • luna: Health/0 increased from 500 to 1000 (+500)
  • luna: Health/1 increased from 1000 to 2000 (+1000)
  • luna: Health/2 increased from 2000 to 4000 (+2000)
  • luna: Removed attribute health regen with value of 0
  • luna: Removed attribute model_scale/1 with value of 0.7
  • luna: Removed attribute model_scale/2 with value of 0.8
  • lycan: Health/0 increased from 750 to 1500 (+750)
  • lycan: Health/1 increased from 1500 to 3000 (+1500)
  • lycan: Health/2 increased from 3600 to 7200 (+3600)
  • lycan: Removed attribute health regen with value of 0
  • lycan: Removed attribute model_scale/1 with value of 0.75
  • lycan: Removed attribute model_scale/2 with value of 0.85
  • medusa: Changed abilities/2 from medusa_naga_bonus to medusa_hunter_bonus
  • medusa: Health/0 increased from 850 to 1700 (+850)
  • medusa: Health/1 increased from 1700 to 3400 (+1700)
  • medusa: Health/2 increased from 3300 to 6600 (+3300)
  • medusa: Removed attribute health regen with value of 0
  • medusa: Removed attribute model_scale/1 with value of 0.75
  • medusa: Removed attribute model_scale/2 with value of 0.85
  • medusa: Changed legendary/synergy from naga to hunter
  • morphling: Health/0 increased from 500 to 1000 (+500)
  • morphling: Health/1 increased from 1000 to 2000 (+1000)
  • morphling: Health/2 increased from 2000 to 4000 (+2000)
  • morphling: Removed attribute health regen with value of 0
  • morphling: Removed attribute model_scale/1 with value of 0.75
  • morphling: Removed attribute model_scale/2 with value of 0.9
  • necrophos: Health/0 increased from 850 to 1700 (+850)
  • necrophos: Health/1 increased from 1700 to 3400 (+1700)
  • necrophos: Health/2 increased from 3400 to 6800 (+3400)
  • necrophos: Removed attribute health regen with value of 0
  • necrophos: Changed keywords from undead/warlock to undead/healer
  • necrophos: Removed attribute model_scale/1 with value of 0.75
  • necrophos: Removed attribute model_scale/2 with value of 0.9
  • ogre_magi: Health/0 increased from 800 to 1600 (+800)
  • ogre_magi: Health/1 increased from 1600 to 3200 (+1600)
  • ogre_magi: Health/2 increased from 3000 to 6000 (+3000)
  • ogre_magi: Removed attribute health regen with value of 0
  • ogre_magi: Model_scale/0 increased from 0.7 to 0.75 (+0.05)
  • ogre_magi: Removed attribute model_scale/1 with value of 0.75
  • ogre_magi: Removed attribute model_scale/2 with value of 0.85
  • omniknight: Health/0 increased from 700 to 1400 (+700)
  • omniknight: Health/1 increased from 1400 to 2800 (+1400)
  • omniknight: Health/2 increased from 3360 to 6720 (+3360)
  • omniknight: Removed attribute health regen with value of 0
  • omniknight: Changed keywords from human/knight to human/knight/healer
  • omniknight: Removed attribute model_scale/1 with value of 0.75
  • omniknight: Removed attribute model_scale/2 with value of 0.9
  • phantom_assassin: Health/0 increased from 550 to 1100 (+550)
  • phantom_assassin: Health/1 increased from 1100 to 2200 (+1100)
  • phantom_assassin: Health/2 increased from 2200 to 4400 (+2200)
  • phantom_assassin: Removed attribute health regen with value of 0
  • phantom_assassin: Removed attribute model_scale/1 with value of 0.7
  • phantom_assassin: Removed attribute model_scale/2 with value of 0.8
  • puck: Health/0 increased from 450 to 900 (+450)
  • puck: Health/1 increased from 900 to 1800 (+900)
  • puck: Health/2 increased from 1800 to 3600 (+1800)
  • puck: Removed attribute health regen with value of 0
  • puck: Removed attribute model_scale/1 with value of 0.7
  • puck: Removed attribute model_scale/2 with value of 0.8
  • queen_of_pain: Health/0 increased from 550 to 1100 (+550)
  • queen_of_pain: Health/1 increased from 1100 to 2200 (+1100)
  • queen_of_pain: Health/2 increased from 2200 to 4400 (+2200)
  • queen_of_pain: Removed attribute health regen with value of 0
  • queen_of_pain: Removed attribute model_scale/1 with value of 0.75
  • queen_of_pain: Removed attribute model_scale/2 with value of 0.85
  • razor: Health/0 increased from 500 to 1000 (+500)
  • razor: Health/1 increased from 1000 to 2000 (+1000)
  • razor: Health/2 increased from 2000 to 4000 (+2000)
  • razor: Removed attribute health regen with value of 0
  • razor: Removed attribute model_scale/1 with value of 0.75
  • razor: Removed attribute model_scale/2 with value of 0.85
  • sand_king: Removed attribute baseclass with value of dac_npc_assassin
  • sand_king: Health/0 increased from 750 to 1500 (+750)
  • sand_king: Health/1 increased from 1500 to 3000 (+1500)
  • sand_king: Health/2 increased from 3200 to 6400 (+3200)
  • sand_king: Removed attribute health regen with value of 5
  • sand_king: Changed keywords from savage/assassin to savage/insect
  • sand_king: Removed attribute model_scale/1 with value of 0.7
  • sand_king: Removed attribute model_scale/2 with value of 0.85
  • sand_king: Removed attribute assassin_modifier with value of assassin_modifier_sand_king
  • shadow_fiend: Health/0 increased from 450 to 900 (+450)
  • shadow_fiend: Health/1 increased from 900 to 1800 (+900)
  • shadow_fiend: Health/2 increased from 1800 to 3600 (+1800)
  • shadow_fiend: Removed attribute health regen with value of 0
  • shadow_fiend: Removed attribute model_scale/1 with value of 0.75
  • shadow_fiend: Removed attribute model_scale/2 with value of 0.85
  • shadow_shaman: Health/0 increased from 550 to 1100 (+550)
  • shadow_shaman: Health/1 increased from 1100 to 2200 (+1100)
  • shadow_shaman: Health/2 increased from 2200 to 4400 (+2200)
  • shadow_shaman: Removed attribute health regen with value of 0
  • shadow_shaman: Maxmana reduced from 100 to 70 (-30)
  • shadow_shaman: Model_scale/0 increased from 0.65 to 0.7 (+0.05)
  • shadow_shaman: Removed attribute model_scale/1 with value of 0.8
  • shadow_shaman: Removed attribute model_scale/2 with value of 0.95
  • slardar: Health/0 increased from 650 to 1300 (+650)
  • slardar: Health/1 increased from 1300 to 2600 (+1300)
  • slardar: Health/2 increased from 2600 to 5200 (+2600)
  • slardar: Removed attribute health regen with value of 0
  • slardar: Removed attribute model_scale/1 with value of 0.75
  • slardar: Removed attribute model_scale/2 with value of 0.9
  • slark: Health/0 increased from 500 to 1000 (+500)
  • slark: Health/1 increased from 1000 to 2000 (+1000)
  • slark: Health/2 increased from 2400 to 4800 (+2400)
  • slark: Removed attribute health regen with value of 5
  • slark: Removed attribute model_scale/1 with value of 0.75
  • slark: Removed attribute model_scale/2 with value of 0.9
  • sniper: Health/0 increased from 450 to 900 (+450)
  • sniper: Health/1 increased from 900 to 1800 (+900)
  • sniper: Health/2 increased from 2160 to 4320 (+2160)
  • sniper: Removed attribute health regen with value of 0
  • sniper: Removed attribute model_scale/1 with value of 0.85
  • sniper: Removed attribute model_scale/2 with value of 1
  • techies: Health/0 increased from 1000 to 2000 (+1000)
  • techies: Health/1 increased from 2000 to 4000 (+2000)
  • techies: Health/2 increased from 4000 to 8000 (+4000)
  • techies: Removed attribute health regen with value of 5
  • techies: Removed attribute model_scale/1 with value of 0.5
  • techies: Removed attribute model_scale/2 with value of 0.6
  • templar_assassin: Health/0 increased from 750 to 1500 (+750)
  • templar_assassin: Health/1 increased from 1500 to 3000 (+1500)
  • templar_assassin: Health/2 increased from 3000 to 6000 (+3000)
  • templar_assassin: Removed attribute health regen with value of 0
  • templar_assassin: Removed attribute model_scale/1 with value of 0.75
  • templar_assassin: Removed attribute model_scale/2 with value of 0.9
  • terrorblade: Health/0 increased from 650 to 1300 (+650)
  • terrorblade: Health/1 increased from 1300 to 2600 (+1300)
  • terrorblade: Health/2 increased from 3120 to 6240 (+3120)
  • terrorblade: Removed attribute health regen with value of 0
  • terrorblade: Changed keywords from demon/demonhunter to demon/hunter
  • terrorblade: Removed attribute model_scale/1 with value of 0.8
  • terrorblade: Removed attribute model_scale/2 with value of 0.95
  • tidehunter: Health/0 increased from 1100 to 2200 (+1100)
  • tidehunter: Health/1 increased from 2700 to 5400 (+2700)
  • tidehunter: Health/2 increased from 5500 to 11000 (+5500)
  • tidehunter: Removed attribute health regen with value of 0
  • tidehunter: Removed attribute model_scale/1 with value of 0.65
  • tidehunter: Removed attribute model_scale/2 with value of 0.75
  • timbersaw: Health/0 increased from 800 to 1600 (+800)
  • timbersaw: Health/1 increased from 1600 to 3200 (+1600)
  • timbersaw: Health/2 increased from 3200 to 6400 (+3200)
  • timbersaw: Removed attribute health regen with value of 0
  • timbersaw: Removed attribute model_scale/1 with value of 0.75
  • timbersaw: Removed attribute model_scale/2 with value of 0.9
  • tinker: Health/0 increased from 750 to 1500 (+750)
  • tinker: Health/1 increased from 1500 to 3000 (+1500)
  • tinker: Health/2 increased from 3500 to 7000 (+3500)
  • tinker: Removed attribute health regen with value of 0
  • tinker: Removed attribute model_scale/1 with value of 0.7
  • tinker: Removed attribute model_scale/2 with value of 0.85
  • tiny: Health/0 increased from 650 to 1300 (+650)
  • tiny: Health/1 increased from 1300 to 2600 (+1300)
  • tiny: Health/2 increased from 2600 to 5200 (+2600)
  • tiny: Removed attribute health regen with value of 0
  • treant_protector: Health/0 increased from 750 to 1500 (+750)
  • treant_protector: Health/1 increased from 1500 to 3000 (+1500)
  • treant_protector: Health/2 increased from 2500 to 5000 (+2500)
  • treant_protector: Removed attribute health regen with value of 0
  • treant_protector: Changed keywords from elf/druid to druid/brutal
  • treant_protector: Removed attribute model_scale/1 with value of 0.7
  • treant_protector: Removed attribute model_scale/2 with value of 0.8
  • troll_warlord: Health/0 increased from 1200 to 2400 (+1200)
  • troll_warlord: Health/1 increased from 2000 to 4000 (+2000)
  • troll_warlord: Health/2 increased from 4000 to 8000 (+4000)
  • troll_warlord: Removed attribute health regen with value of 0
  • troll_warlord: Removed attribute model_scale/1 with value of 0.75
  • troll_warlord: Removed attribute model_scale/2 with value of 0.9
  • tusk: Health/0 increased from 700 to 1400 (+700)
  • tusk: Health/1 increased from 1400 to 2800 (+1400)
  • tusk: Health/2 increased from 2800 to 5600 (+2800)
  • tusk: Removed attribute health regen with value of 0
  • tusk: Model_scale/0 increased from 0.55 to 0.6 (+0.05)
  • tusk: Removed attribute model_scale/1 with value of 0.7
  • tusk: Removed attribute model_scale/2 with value of 0.85
  • venomancer: Health/0 increased from 500 to 1000 (+500)
  • venomancer: Health/1 increased from 1000 to 2000 (+1000)
  • venomancer: Health/2 increased from 2000 to 4000 (+2000)
  • venomancer: Removed attribute health regen with value of 0
  • venomancer: Removed attribute model_scale/1 with value of 0.5
  • venomancer: Removed attribute model_scale/2 with value of 0.6
  • viper: Health/0 increased from 550 to 1100 (+550)
  • viper: Health/1 increased from 1100 to 2200 (+1100)
  • viper: Health/2 increased from 3000 to 6000 (+3000)
  • viper: Removed attribute model_scale/1 with value of 0.6
  • viper: Removed attribute model_scale/2 with value of 0.75
  • wind_ranger: Health/0 increased from 550 to 1100 (+550)
  • wind_ranger: Health/1 increased from 1100 to 2200 (+1100)
  • wind_ranger: Health/2 increased from 2300 to 4600 (+2300)
  • wind_ranger: Removed attribute health regen with value of 0
  • wind_ranger: Removed attribute model_scale/1 with value of 0.8
  • wind_ranger: Removed attribute model_scale/2 with value of 0.9
  • witch_doctor: Health/0 increased from 550 to 1100 (+550)
  • witch_doctor: Health/1 increased from 1100 to 2200 (+1100)
  • witch_doctor: Health/2 increased from 2200 to 4400 (+2200)
  • witch_doctor: Removed attribute health regen with value of 0
  • witch_doctor: Removed attribute model_scale/1 with value of 0.65
  • witch_doctor: Removed attribute model_scale/2 with value of 0.75
  • pudge: Health/0 increased from 1000 to 2000 (+1000)
  • pudge: Health/1 increased from 2500 to 5000 (+2500)
  • pudge: Health/2 increased from 5500 to 11000 (+5500)
  • pudge: Removed attribute health regen with value of 0
  • pudge: Removed attribute model_scale/1 with value of 0.8
  • pudge: Removed attribute model_scale/2 with value of 0.9
  • warlock: Health/0 increased from 650 to 1300 (+650)
  • warlock: Health/1 increased from 1450 to 2900 (+1450)
  • warlock: Health/2 increased from 2850 to 5700 (+2850)
  • warlock: Removed attribute health regen with value of 0
  • warlock: Changed keywords from ogre/warlock to ogre/warlock/healer
  • warlock: Removed attribute model_scale/1 with value of 0.8
  • warlock: Removed attribute model_scale/2 with value of 0.9
  • bloodseeker: Health/0 increased from 500 to 1000 (+500)
  • bloodseeker: Health/1 increased from 1000 to 2000 (+1000)
  • bloodseeker: Health/2 increased from 2000 to 4000 (+2000)
  • bloodseeker: Removed attribute health regen with value of 0
  • bloodseeker: Changed keywords from human/dwarf/assassin to ogre/dwarf
  • bloodseeker: Removed attribute model_scale/1 with value of 0.75
  • bloodseeker: Removed attribute model_scale/2 with value of 0.9
  • arc_warden: Health/0 increased from 600 to 1200 (+600)
  • arc_warden: Health/1 increased from 1200 to 2400 (+1200)
  • arc_warden: Health/2 increased from 2400 to 4800 (+2400)
  • arc_warden: Removed attribute health regen with value of 0
  • arc_warden: Model_scale/0 increased from 0.66 to 0.7 (+0.04)
  • arc_warden: Removed attribute model_scale/1 with value of 0.75
  • arc_warden: Removed attribute model_scale/2 with value of 0.9
  • mirana: Health/0 increased from 750 to 1500 (+750)
  • mirana: Health/1 increased from 1500 to 3000 (+1500)
  • mirana: Health/2 increased from 3000 to 6000 (+3000)
  • mirana: Removed attribute health regen with value of 0
  • mirana: Removed attribute model_scale/1 with value of 0.75
  • mirana: Removed attribute model_scale/2 with value of 0.9
  • venomancer_plague_ward: Health/0 increased from 200 to 400 (+200)
  • venomancer_plague_ward: Health/1 increased from 220 to 440 (+220)
  • venomancer_plague_ward: Health/2 increased from 240 to 480 (+240)
  • venomancer_plague_ward: Removed attribute health regen with value of 0
  • venomancer_plague_ward: Added new attribute sound set with value of VenomancerWard
  • natures_prophet_tree: Health/0 increased from 350 to 700 (+350)
  • natures_prophet_tree: Health/1 increased from 600 to 1200 (+600)
  • natures_prophet_tree: Health/2 increased from 800 to 1600 (+800)
  • natures_prophet_tree: Removed attribute health regen with value of 0
  • natures_prophet_tree: Removed attribute model_scale/1 with value of 0.6
  • natures_prophet_tree: Removed attribute model_scale/2 with value of 0.7
  • lone_druid_bear: Health/0 increased from 1200 to 2400 (+1200)
  • lone_druid_bear: Health/1 increased from 1600 to 3200 (+1600)
  • lone_druid_bear: Health/2 increased from 2000 to 4000 (+2000)
  • lone_druid_bear: Removed attribute health regen with value of 0
  • lone_druid_bear: Added new attribute model/1 with value of models/heroes/lone_druid/ld_spirit_bear_lvl2.vmdl
  • lone_druid_bear: Added new attribute model/2 with value of models/heroes/lone_druid/ld_spirit_bear_lvl3.vmdl
  • lone_druid_bear: Removed attribute model_scale/1 with value of 0.6
  • lone_druid_bear: Removed attribute model_scale/2 with value of 0.7
  • lone_druid_bear: Added new attribute sound set with value of Summon_Bear
  • lone_druid_bear: Added new attribute texturename with value of lone_druid_bear
  • lycan_wolf_spawns: Health/0 increased from 300 to 600 (+300)
  • lycan_wolf_spawns: Health/1 increased from 500 to 1000 (+500)
  • lycan_wolf_spawns: Health/2 increased from 850 to 1700 (+850)
  • lycan_wolf_spawns: Removed attribute health regen with value of 0
  • lycan_wolf_spawns: Added new attribute model/1 with value of models/heroes/lycan/summon_wolves_lvl2.vmdl
  • lycan_wolf_spawns: Added new attribute model/2 with value of models/heroes/lycan/summon_wolves_lvl3.vmdl
  • lycan_wolf_spawns: Added new attribute sound set with value of Summon_Wolf
  • techies_bomb_unit: Removed attribute health regen with value of 0
  • neutral_melee: Health increased from 150 to 300 (+150)
  • neutral_melee_mega: Health increased from 350 to 700 (+350)
  • neutral_ranged: Health increased from 100 to 200 (+100)
  • neutral_golem_a: Health increased from 1500 to 3000 (+1500)
  • neutral_golem_b: Health increased from 1000 to 2000 (+1000)
  • neutral_wolf_big: Health increased from 2000 to 4000 (+2000)
  • neutral_wolf_big: Added new attribute assassin_modifier with value of assassin_modifier_wolfleap
  • neutral_wolf_small: Health increased from 1250 to 2500 (+1250)
  • neutral_wolf_small: Added new attribute assassin_modifier with value of assassin_modifier_wolfleap
  • neutral_bear_a: Health increased from 3000 to 6000 (+3000)
  • neutral_bear_b: Health increased from 3000 to 6000 (+3000)
  • neutral_vulture_a: Health increased from 4500 to 9000 (+4500)
  • neutral_vulture_a: Damage min increased from 300 to 500 (+200)
  • neutral_vulture_a: Damage max increased from 500 to 700 (+200)
  • neutral_vulture_b: Health increased from 4500 to 9000 (+4500)
  • neutral_vulture_b: Damage min increased from 200 to 300 (+100)
  • neutral_vulture_b: Damage max increased from 450 to 600 (+150)
  • neutral_thunder_lizard_big: Health increased from 5000 to 10000 (+5000)
  • neutral_thunder_lizard_big: Damage min increased from 200 to 500 (+300)
  • neutral_thunder_lizard_small: Health increased from 3500 to 7000 (+3500)
  • neutral_thunder_lizard_small: Damage min increased from 200 to 500 (+300)
  • neutral_black_dragon: Health increased from 10000 to 20000 (+10000)
  • neutral_black_dragon: Attack rate reduced from 0.8 to 0.6 (-0.2)
  • neutral_troll_dark_a: Health increased from 6000 to 12000 (+6000)
  • neutral_troll_dark_b: Health increased from 10000 to 20000 (+10000)
  • neutral_troll_dark_frost: Health increased from 10000 to 20000 (+10000)
  • neutral_nian: Health increased from 20000 to 40000 (+20000)
  • neutral_roshan: Health increased from 40000 to 80000 (+40000)
  • eidolon: Armor/2 increased from 10 to 15 (+5)
  • eidolon: DamageMin/2 increased from 80 to 160 (+80)
  • eidolon: DamageMax/2 increased from 120 to 240 (+120)
  • eidolon: Health/0 increased from 300 to 600 (+300)
  • eidolon: Health/1 increased from 600 to 1200 (+600)
  • eidolon: Health/2 increased from 600 to 2400 (+1800)
  • eidolon: Model_scale/1 reduced from 0.8 to 0.7 (-0.1)
  • eidolon: Model_scale/2 increased from 0.8 to 0.85 (+0.05)
  • eidolon: Removed attribute health regen with value of 0
  • healing_ward: Health/0 increased from 200 to 400 (+200)
  • healing_ward: Health/1 increased from 220 to 440 (+220)
  • healing_ward: Health/2 increased from 240 to 480 (+240)
  • healing_ward: Removed attribute model_scale/1 with value of 1
  • healing_ward: Removed attribute model_scale/2 with value of 1
  • healing_ward: Removed attribute health regen with value of 0
  • healing_ward: Added new attribute is placeable with value of 1
  • barricade: Health/0 increased from 400 to 800 (+400)
  • barricade: Health/1 increased from 400 to 800 (+400)
  • barricade: Health/2 increased from 400 to 800 (+400)
  • barricade: Removed attribute model_scale/1 with value of 1
  • barricade: Removed attribute model_scale/2 with value of 1
  • barricade: Removed attribute health regen with value of 0
  • barricade: Added new attribute is barricade with value of 1
  • barricade: Added new attribute is placeable with value of 1
  • tombstone: Armor reduced from 20 to 10 (-10)
  • tombstone: Health/0 increased from 2000 to 4000 (+2000)
  • tombstone: Health/1 increased from 2000 to 4000 (+2000)
  • tombstone: Health/2 increased from 2000 to 4000 (+2000)
  • tombstone: Removed attribute model_scale/1 with value of 0.5
  • tombstone: Removed attribute model_scale/2 with value of 0.5
  • tombstone: Removed attribute health regen with value of 0
  • tombstone: Changed ai is melee from `to1`
  • tombstone: Added new attribute is placeable with value of 1
  • target_dummy: Health increased from 1000 to 2000 (+1000)
  • target_dummy: Removed attribute model_scale/1 with value of 3
  • target_dummy: Removed attribute model_scale/2 with value of 3
  • target_dummy: Removed attribute health regen with value of 0
  • target_dummy: Added new attribute is placeable with value of 1
  • tombstone_zombie: Health/0 increased from 300 to 600 (+300)
  • tombstone_zombie: Health/1 increased from 500 to 1000 (+500)
  • tombstone_zombie: Health/2 increased from 700 to 1400 (+700)
  • tombstone_zombie: Removed attribute health regen with value of 0
  • New unit: faceless_void
  • New unit: legion_commander
  • New unit: nyx_assassin
  • New unit: weaver
  • New unit: broodmother
  • New unit: broodmother_spiderling
  • New unit: alliance_spiderling
  • New unit: cinderwall
  • New unit: anessix
  • New unit: jull
  • New unit: enno
  • New unit: hobgen
  • New unit: anessix_companion_warrior
  • New unit: anessix_companion_archer
  • New unit: wisp
  • New unit: horn_of_the_alpha_thunderhide
  • New unit: anessix_golem
  • New unit: bristleback
  • New unit: sven
  • New unit: magnus
  • New unit: dazzle
  • New unit: shadow_demon
  • New unit: life_stealer
  • New unit: test_dummy

Waves

  • round 30: Changed tier 3 drop chance from 50% to 20%
  • round 30: Changed tier 4 drop chance from 50% to 80%
  • round 35: Changed tier 3 drop chance from 20% to 0%
  • round 35: Changed tier 4 drop chance from 80% to 70%
  • round 35: Changed tier 5 drop chance from 0% to 30%
  • round 40: Changed tier 4 drop chance from 70% to 50%
  • round 40: Changed tier 5 drop chance from 30% to 50%
  • round 45: Changed tier 4 drop chance from 50% to 30%
  • round 45: Changed tier 5 drop chance from 50% to 70%
  • round 50: Changed tier 4 drop chance from 40% to 0%
  • round 50: Changed tier 5 drop chance from 60% to 100%
  • New wave: devtest_wave

Alliances

  • Removed synergy: Beast
  • Removed synergy: Demon
  • Removed synergy: Dragon
  • Removed synergy: Dwarf
  • Removed synergy: Element
  • Removed synergy: Elf
  • Removed synergy: Goblin
  • Removed synergy: Human
  • Removed synergy: Naga
  • Removed synergy: Ogre
  • Removed synergy: Orc
  • Removed synergy: Troll
  • Removed synergy: Undead
  • Removed synergy: Satyr
  • Removed synergy: Assassin
  • Removed synergy: DemonHunter
  • Removed synergy: Druid
  • Removed synergy: Hunter
  • Removed synergy: Knight
  • Removed synergy: Mage
  • Removed synergy: Mech
  • Removed synergy: Shaman
  • Removed synergy: Warlock
  • Removed synergy: Warrior
  • Removed synergy: MegaWarrior
  • Removed synergy: MegaAssassin
  • Removed synergy: MegaBloodbound
  • Removed synergy: MegaElusive
  • Removed synergy: MegaWarlock
  • Removed synergy: MegaScaled
  • Removed synergy: MegaTroll
  • Removed synergy: MegaDemon
  • Removed synergy: Primordial
  • Removed synergy: Brawny
  • Removed synergy: Inventor
  • Removed synergy: Savage

Modifiers

  • New modifier: modifier_demon_silence
  • New modifier: modifier_generic_invisibility
  • New modifier: modifier_wisp_death
  • New modifier: assassin_modifier_wolfleap
  • New modifier: modifier_super_charged
  • New modifier: modifier_faceless_void_chronocube_freeze
  • New modifier: assassin_modifier_faceless_void
  • New modifier: assassin_modifier_nyx_assassin
  • New modifier: modifier_weaver_shukuchi
  • New modifier: modifier_spiderling_passive
  • New modifier: modifier_spiderling_death
  • New modifier: modifier_spawn_anim
  • New modifier: modifier_anessix_companion_demonic_rage
  • New modifier: modifier_wisp_relocate
  • New modifier: modifier_demon_summon
  • New modifier: modifier_hobgen_frustrated_cast
  • New modifier: modifier_wisp_relocate_channel
  • New modifier: modifier_inventor_delayed_explosion
  • New modifier: modifier_underlord_empower_animation
  • New modifier: modifier_underlord_extra_hype

Events

  • New event: Season 0 - Proto Pass, EventID:1
  • New event: Season 1, EventID:2
  • Removed event: EVENT_ID_BATTLE_PASS_1

Chat Wheel

  • config: Added new attribute chat_cooldown_taunt_s with value of 15
  • chat_lines: Added new attribute 9/slot with value of 7
  • chat_lines: Added new attribute 9/underlord with value of hobgen
  • chat_lines: Added new attribute 9/phase with value of preparing
  • chat_lines: Added new attribute 9/loc_token with value of #DAC_Chat_Hobgen_Prep_01
  • chat_lines: Added new attribute 10/slot with value of 7
  • chat_lines: Added new attribute 10/underlord with value of hobgen
  • chat_lines: Added new attribute 10/phase with value of preparing
  • chat_lines: Added new attribute 10/loc_token with value of #DAC_Chat_Hobgen_Prep_02
  • chat_lines: Added new attribute 11/slot with value of 7
  • chat_lines: Added new attribute 11/underlord with value of hobgen
  • chat_lines: Added new attribute 11/phase with value of preparing
  • chat_lines: Added new attribute 11/loc_token with value of #DAC_Chat_Hobgen_Prep_03
  • chat_lines: Added new attribute 12/slot with value of 7
  • chat_lines: Added new attribute 12/underlord with value of hobgen
  • chat_lines: Added new attribute 12/phase with value of preparing
  • chat_lines: Added new attribute 12/loc_token with value of #DAC_Chat_Hobgen_Prep_04
  • chat_lines: Added new attribute 13/slot with value of 7
  • chat_lines: Added new attribute 13/underlord with value of hobgen
  • chat_lines: Added new attribute 13/phase with value of preparing
  • chat_lines: Added new attribute 13/loc_token with value of #DAC_Chat_Hobgen_Prep_05
  • chat_lines: Added new attribute 14/slot with value of 7
  • chat_lines: Added new attribute 14/underlord with value of hobgen
  • chat_lines: Added new attribute 14/phase with value of preparing
  • chat_lines: Added new attribute 14/loc_token with value of #DAC_Chat_Hobgen_Prep_06
  • chat_lines: Added new attribute 15/slot with value of 7
  • chat_lines: Added new attribute 15/underlord with value of hobgen
  • chat_lines: Added new attribute 15/phase with value of preparing
  • chat_lines: Added new attribute 15/loc_token with value of #DAC_Chat_Hobgen_Prep_07
  • chat_lines: Added new attribute 16/slot with value of 7
  • chat_lines: Added new attribute 16/underlord with value of hobgen
  • chat_lines: Added new attribute 16/phase with value of preparing
  • chat_lines: Added new attribute 16/loc_token with value of #DAC_Chat_Hobgen_Prep_08
  • chat_lines: Added new attribute 17/slot with value of 7
  • chat_lines: Added new attribute 17/underlord with value of hobgen
  • chat_lines: Added new attribute 17/phase with value of combat
  • chat_lines: Added new attribute 17/loc_token with value of #DAC_Chat_Hobgen_Combat_01
  • chat_lines: Added new attribute 18/slot with value of 7
  • chat_lines: Added new attribute 18/underlord with value of hobgen
  • chat_lines: Added new attribute 18/phase with value of combat
  • chat_lines: Added new attribute 18/loc_token with value of #DAC_Chat_Hobgen_Combat_02
  • chat_lines: Added new attribute 19/slot with value of 7
  • chat_lines: Added new attribute 19/underlord with value of hobgen
  • chat_lines: Added new attribute 19/phase with value of combat
  • chat_lines: Added new attribute 19/loc_token with value of #DAC_Chat_Hobgen_Combat_03
  • chat_lines: Added new attribute 20/slot with value of 7
  • chat_lines: Added new attribute 20/underlord with value of hobgen
  • chat_lines: Added new attribute 20/phase with value of combat
  • chat_lines: Added new attribute 20/loc_token with value of #DAC_Chat_Hobgen_Combat_04
  • chat_lines: Added new attribute 21/slot with value of 7
  • chat_lines: Added new attribute 21/underlord with value of hobgen
  • chat_lines: Added new attribute 21/phase with value of combat
  • chat_lines: Added new attribute 21/loc_token with value of #DAC_Chat_Hobgen_Combat_05
  • chat_lines: Added new attribute 22/slot with value of 7
  • chat_lines: Added new attribute 22/underlord with value of hobgen
  • chat_lines: Added new attribute 22/phase with value of combat
  • chat_lines: Added new attribute 22/loc_token with value of #DAC_Chat_Hobgen_Combat_06
  • chat_lines: Added new attribute 23/slot with value of 7
  • chat_lines: Added new attribute 23/underlord with value of hobgen
  • chat_lines: Added new attribute 23/phase with value of combat
  • chat_lines: Added new attribute 23/loc_token with value of #DAC_Chat_Hobgen_Combat_07
  • chat_lines: Added new attribute 24/slot with value of 7
  • chat_lines: Added new attribute 24/underlord with value of hobgen
  • chat_lines: Added new attribute 24/phase with value of combat
  • chat_lines: Added new attribute 24/loc_token with value of #DAC_Chat_Hobgen_Combat_08
  • chat_lines: Added new attribute 25/slot with value of 7
  • chat_lines: Added new attribute 25/underlord with value of anessix
  • chat_lines: Added new attribute 25/phase with value of preparing
  • chat_lines: Added new attribute 25/loc_token with value of #DAC_Chat_Anessix_Prep_01
  • chat_lines: Added new attribute 26/slot with value of 7
  • chat_lines: Added new attribute 26/underlord with value of anessix
  • chat_lines: Added new attribute 26/phase with value of preparing
  • chat_lines: Added new attribute 26/loc_token with value of #DAC_Chat_Anessix_Prep_02
  • chat_lines: Added new attribute 27/slot with value of 7
  • chat_lines: Added new attribute 27/underlord with value of anessix
  • chat_lines: Added new attribute 27/phase with value of preparing
  • chat_lines: Added new attribute 27/loc_token with value of #DAC_Chat_Anessix_Prep_03
  • chat_lines: Added new attribute 28/slot with value of 7
  • chat_lines: Added new attribute 28/underlord with value of anessix
  • chat_lines: Added new attribute 28/phase with value of preparing
  • chat_lines: Added new attribute 28/loc_token with value of #DAC_Chat_Anessix_Prep_04
  • chat_lines: Added new attribute 29/slot with value of 7
  • chat_lines: Added new attribute 29/underlord with value of anessix
  • chat_lines: Added new attribute 29/phase with value of preparing
  • chat_lines: Added new attribute 29/loc_token with value of #DAC_Chat_Anessix_Prep_05
  • chat_lines: Added new attribute 30/slot with value of 7
  • chat_lines: Added new attribute 30/underlord with value of anessix
  • chat_lines: Added new attribute 30/phase with value of preparing
  • chat_lines: Added new attribute 30/loc_token with value of #DAC_Chat_Anessix_Prep_06
  • chat_lines: Added new attribute 31/slot with value of 7
  • chat_lines: Added new attribute 31/underlord with value of anessix
  • chat_lines: Added new attribute 31/phase with value of preparing
  • chat_lines: Added new attribute 31/loc_token with value of #DAC_Chat_Anessix_Prep_07
  • chat_lines: Added new attribute 32/slot with value of 7
  • chat_lines: Added new attribute 32/underlord with value of anessix
  • chat_lines: Added new attribute 32/phase with value of preparing
  • chat_lines: Added new attribute 32/loc_token with value of #DAC_Chat_Anessix_Prep_08
  • chat_lines: Added new attribute 33/slot with value of 7
  • chat_lines: Added new attribute 33/underlord with value of anessix
  • chat_lines: Added new attribute 33/phase with value of combat
  • chat_lines: Added new attribute 33/loc_token with value of #DAC_Chat_Anessix_Combat_01
  • chat_lines: Added new attribute 34/slot with value of 7
  • chat_lines: Added new attribute 34/underlord with value of anessix
  • chat_lines: Added new attribute 34/phase with value of combat
  • chat_lines: Added new attribute 34/loc_token with value of #DAC_Chat_Anessix_Combat_02
  • chat_lines: Added new attribute 35/slot with value of 7
  • chat_lines: Added new attribute 35/underlord with value of anessix
  • chat_lines: Added new attribute 35/phase with value of combat
  • chat_lines: Added new attribute 35/loc_token with value of #DAC_Chat_Anessix_Combat_03
  • chat_lines: Added new attribute 36/slot with value of 7
  • chat_lines: Added new attribute 36/underlord with value of anessix
  • chat_lines: Added new attribute 36/phase with value of combat
  • chat_lines: Added new attribute 36/loc_token with value of #DAC_Chat_Anessix_Combat_04
  • chat_lines: Added new attribute 37/slot with value of 7
  • chat_lines: Added new attribute 37/underlord with value of anessix
  • chat_lines: Added new attribute 37/phase with value of combat
  • chat_lines: Added new attribute 37/loc_token with value of #DAC_Chat_Anessix_Combat_05
  • chat_lines: Added new attribute 38/slot with value of 7
  • chat_lines: Added new attribute 38/underlord with value of anessix
  • chat_lines: Added new attribute 38/phase with value of combat
  • chat_lines: Added new attribute 38/loc_token with value of #DAC_Chat_Anessix_Combat_06
  • chat_lines: Added new attribute 39/slot with value of 7
  • chat_lines: Added new attribute 39/underlord with value of anessix
  • chat_lines: Added new attribute 39/phase with value of combat
  • chat_lines: Added new attribute 39/loc_token with value of #DAC_Chat_Anessix_Combat_07
  • chat_lines: Added new attribute 40/slot with value of 7
  • chat_lines: Added new attribute 40/underlord with value of anessix
  • chat_lines: Added new attribute 40/phase with value of combat
  • chat_lines: Added new attribute 40/loc_token with value of #DAC_Chat_Anessix_Combat_08
  • New chat: duos_messages

Bot Definitions

  • danielsolo: Added new attribute names/8 with value of #DAC_BotName_51
  • danielsolo: Added new attribute names/9 with value of #DAC_BotName_52
  • danielsolo: Added new attribute names/10 with value of #DAC_BotName_53
  • danielsolo: Added new attribute names/11 with value of #DAC_BotName_54
  • danielsolo: Added new attribute names/12 with value of #DAC_BotName_55
  • danielsolo: Added new attribute names/13 with value of #DAC_BotName_56
  • danielsolo: Added new attribute names/14 with value of #DAC_BotName_57
  • danielsolo: Added new attribute names/15 with value of #DAC_BotName_58
  • danielsolo: Added new attribute underlords/0 with value of 1
  • danielsolo: Added new attribute underlords/1 with value of 4
  • synergylesscap8: Added new attribute names/8 with value of #DAC_BotName_51
  • synergylesscap8: Added new attribute names/9 with value of #DAC_BotName_52
  • synergylesscap8: Added new attribute names/10 with value of #DAC_BotName_53
  • synergylesscap8: Added new attribute names/11 with value of #DAC_BotName_54
  • synergylesscap8: Added new attribute names/12 with value of #DAC_BotName_55
  • synergylesscap8: Added new attribute names/13 with value of #DAC_BotName_56
  • synergylesscap8: Added new attribute names/14 with value of #DAC_BotName_57
  • synergylesscap8: Added new attribute names/15 with value of #DAC_BotName_58
  • synergylesscap8: Added new attribute underlords/0 with value of 1
  • synergylesscap8: Added new attribute underlords/1 with value of 4
  • synergless: Added new attribute names/8 with value of #DAC_BotName_51
  • synergless: Added new attribute names/9 with value of #DAC_BotName_52
  • synergless: Added new attribute names/10 with value of #DAC_BotName_53
  • synergless: Added new attribute names/11 with value of #DAC_BotName_54
  • synergless: Added new attribute names/12 with value of #DAC_BotName_55
  • synergless: Added new attribute names/13 with value of #DAC_BotName_56
  • synergless: Added new attribute names/14 with value of #DAC_BotName_57
  • synergless: Added new attribute names/15 with value of #DAC_BotName_58
  • synergless: Added new attribute underlords/0 with value of 1
  • synergless: Added new attribute underlords/1 with value of 4
  • bot2cap8: Added new attribute names/8 with value of #DAC_BotName_51
  • bot2cap8: Added new attribute names/9 with value of #DAC_BotName_52
  • bot2cap8: Added new attribute names/10 with value of #DAC_BotName_53
  • bot2cap8: Added new attribute names/11 with value of #DAC_BotName_54
  • bot2cap8: Added new attribute names/12 with value of #DAC_BotName_55
  • bot2cap8: Added new attribute names/13 with value of #DAC_BotName_56
  • bot2cap8: Added new attribute names/14 with value of #DAC_BotName_57
  • bot2cap8: Added new attribute names/15 with value of #DAC_BotName_58
  • bot2cap8: Added new attribute underlords/0 with value of 1
  • bot2cap8: Added new attribute underlords/1 with value of 4
  • pbeasy: Personalities/0 increased from 5 to 7 (+2)
  • pbeasy: Personalities/1 increased from 6 to 9 (+3)
  • pbeasy: Personalities/2 increased from 7 to 10 (+3)
  • pbeasy: Personalities/3 increased from 8 to 12 (+4)
  • pbeasy: Personalities/4 increased from 11 to 16 (+5)
  • pbeasy: Personalities/5 increased from 15 to 19 (+4)
  • pbeasy: Personalities/6 increased from 16 to 20 (+4)
  • pbeasy: Added new attribute personalities/7 with value of 22
  • pbeasy: Added new attribute personalities/8 with value of 23
  • pbeasy: Added new attribute personalities/9 with value of 27
  • pbeasy: Added new attribute personalities/10 with value of 28
  • pbeasy: Added new attribute personalities/11 with value of 31
  • pbeasy: Added new attribute underlords/0 with value of 1
  • pbeasy: Added new attribute underlords/1 with value of 4
  • pbeasy: Added new attribute names/0 with value of #DAC_BotName_59
  • bot2: Added new attribute names/8 with value of #DAC_BotName_51
  • bot2: Added new attribute names/9 with value of #DAC_BotName_52
  • bot2: Added new attribute names/10 with value of #DAC_BotName_53
  • bot2: Added new attribute names/11 with value of #DAC_BotName_54
  • bot2: Added new attribute names/12 with value of #DAC_BotName_55
  • bot2: Added new attribute names/13 with value of #DAC_BotName_56
  • bot2: Added new attribute names/14 with value of #DAC_BotName_57
  • bot2: Added new attribute names/15 with value of #DAC_BotName_58
  • bot2: Added new attribute underlords/0 with value of 1
  • bot2: Added new attribute underlords/1 with value of 4
  • pbmedium: Personalities/1 reduced from 3 to 1 (-2)
  • pbmedium: Personalities/2 reduced from 9 to 4 (-5)
  • pbmedium: Personalities/3 reduced from 13 to 6 (-7)
  • pbmedium: Personalities/4 reduced from 14 to 8 (-6)
  • pbmedium: Personalities/5 reduced from 17 to 11 (-6)
  • pbmedium: Personalities/6 reduced from 19 to 13 (-6)
  • pbmedium: Added new attribute personalities/7 with value of 14
  • pbmedium: Added new attribute personalities/8 with value of 24
  • pbmedium: Added new attribute personalities/9 with value of 29
  • pbmedium: Added new attribute underlords/0 with value of 1
  • pbmedium: Added new attribute underlords/1 with value of 4
  • pbmedium: Added new attribute names/0 with value of #DAC_BotName_60
  • pbhard: Personalities/0 increased from 1 to 2 (+1)
  • pbhard: Personalities/1 increased from 2 to 3 (+1)
  • pbhard: Personalities/2 increased from 4 to 5 (+1)
  • pbhard: Personalities/3 increased from 10 to 15 (+5)
  • pbhard: Personalities/4 increased from 12 to 17 (+5)
  • pbhard: Personalities/6 increased from 20 to 21 (+1)
  • pbhard: Added new attribute personalities/7 with value of 25
  • pbhard: Added new attribute personalities/8 with value of 26
  • pbhard: Added new attribute personalities/9 with value of 30
  • pbhard: Added new attribute personalities/10 with value of 32
  • pbhard: Added new attribute underlords/0 with value of 1
  • pbhard: Added new attribute underlords/1 with value of 4
  • pbhard: Added new attribute names/0 with value of #DAC_BotName_59
Underlords - Content Depot 1046931
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Windows 64-bit Windows Depot 1046932
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macOS 64-bit Mac Depot 1046933
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Linux 64-bit Linux Binaries Depot 1046934
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macOS Linux 64-bit Mac/Linux shared Depot 1046935
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