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Update notes via Steam Community
Hey abysms. :]

Just want to give a big thanks to the Abysm Community for your kind words and feedback since the release of Spirits Abyss. There's been a fair amount of suggestions to improve controls, quality-of-life, balance, etc, so I just wanted to spend a bit of time working on the various reported issues.

Here be changes...


/// General
- Added a Skip Scene button to the various Game Over, End Boss and Won Game scenes. Press then hold the confirm button (there's an indicator in the bottom right).
- Status Screen: Now shows a few more items and can be fully page scrolled if you have lots of items.
- Settings - Added an Epilepsy Mode option which greatly reduces strobes, flashes, and screenshakes.
- Settings - Added an Aim Indicator option which draws a small arrow in the direction you're aiming.
- Settings - Added an Auto Ledge Grab option which toggles whether you need to hold up to ledge grab (defaulted to "auto").
- Settings - Added a Reverse Ledge Jump option which toggles whether you need to be holding into or away from the wall to perform a wall-jump when also ledge-grabbed (defaulted to "away").
- Settings - Added options to change what action the Menu Confirm and Menu Back buttons are assigned to.
- Settings - Added description texts to clear up a bit what the various options do.
- Compendium: Added game mode stats for Clashful Cards and Cabins Reminiscel.
- Clashful Cards: Added a tutorial and the option to play against a local human.
- At the game mode selection screen the game mode boxes and clan boxes now have up to three gems reflecting progression within that game mode (e.g. achievements).
- Cabins Reminiscel: You can now choose to wipe this game mode's save data by talking to the creepy statue in the mirror cave. Also added an intro scene after you've unlocked it that explains you're now in the this mode and the differences from the Restless Adventures mode.
- Look Up/Down: Fixed a bug where the look counter wasn't being reset, which would result in the player looking up/down without first holding the button by itself for a full second.
- Switched the default buttons for Jump and Shoot around (e.g. on an xbox pad pressing A to jump and X to attack seems to be the norm).

/// Balance - changes to make initial learning smoother
- Player invincibility time increased by +25% overall except for the blue area region which is increased by +37%.
- Bats: Now slightly slower and behave much less erratically if they can't see you.
- Running Ghost: Now inflicts 2 damage when touched instead of 3.
- Skull Ghost: Now inflicts 1 damage when touched instead of 2 (this only applies in the blue area region).

/// Balance - changes to reduce end-game ballooning
- The number of crates is decreased in later stage regions (purple:-25%, red:-50%), where as previously it was the same all over. Chance of them having bomb boxes is reduced.
- Treasure Chests in general are now mainly about gold/gems rather than stuffing you with items.
- Stage Completion Scene: Much less chance of bomb boxes.
- Bomb Boxes now give 8 bombs instead of 10.
- Shop: Item costs are increased based on the stage region (green:x2, purple:x3, red:x4). Has less chance of selling bombs.
- Some late game enemies are now bomb resistant (Boo Knight, Taurus, Skullion, Undying Boss) which greatly reduces the effectiveness of bombs (though they still do more damage than regular attacks).
- Undying Boss: Bomb damage reduces his attack timer so he attacks quicker if you bomb him (this already applied to regular damage but there was a bug preventing this happening with bomb damage). The speed of the skulls he spawns is reduced (big ones were pretty nasty).
- Fairy Fountain: If offered a Diamond there's a chance you may get 1 or 2 hearts instead of the full 3.


Enjoy. :]
Windows Spirits Abyss Content Depot 1078201
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