October 3, 2019 - 1.4.4672
This update brings a lot of small fixes and some quality of life additions to the game and has been in testing for a few weeks now. With player agency in mind, this patch introduces preset difficulty settings that are accessible at the start of a new campaign or in the settings menu and along with a Persuasion mechanic on the Tri-Axis Philosophical Index (TPI).
Our game, your way.
While we’ve offered sliders in the settings menu since launch, we’ve had numerous requests for recommended difficulty settings. We’ve now put the presets for the basic difficulty settings front and center for both game-modes, while also providing a couple examples of how the sliders can be used to adjust Forged of Blood to the game you want. For example, those looking to experience the story can choose the “Relaxed” settings while those who want to experiment and abuse the wonders of magurite can choose the “High Magic” settings. If you so desire, you can also make the game more tactical by lowering player and AI health while increasing accuracy, or you can also invert those settings for an experience that is focused on character building. Forged of Blood is built to be a robust and expansive game, and we’ve designed these settings to allow each and everyone of you to tailor the experience to your desires.
Seeing it your way
The new Persuasion mechanic allows players to spend gold to move characters towards or away from the three philosophies in the game, giving them a more cost-effective way to manage their followers than the bribes. Additionally, the TPI field can now be zoomed in and out for greater control over your followers’ placement. Note that only follower characters can be “persuaded” towards one philosophy or another - Tavias and Leivan can only be moved via dialogue decisions.
A big thanks goes out to players who have reported bugs and issues relating to the achievements and stability since the last patch, patch 1.4 brings a much smoother and more stable experience throughout and we're thrilled to share it with you.
- Achievements will only trigger one at a time, but the achievement data is saved. So trigger a similar action or loading the game to before the trigger point will activate the achievement on Steam. This is due to how our checking processes cannot be tied to our tick intervals as those have been used heavily for the many quest and event triggers.
- Updated quest timing and quest locations will cause previously saved games with triggered events to trigger over and over; the only fix is to start a new game.
- Increasing Magurite Control limits and casting extremely large spells can cause crashes and decreased performance, do so at your own risk. Stability will vary on the power of your rig. (Magurite performance and balance is based on our standard settings)
As always, we’re watching and listening to feedback and we owe a big thanks to everyone who have stuck with us since launch; Forged of Blood has been made better by your support.
1.4.4672 - Patch Notes:
Fixed: ACH_Alright (Tutorial fight victory) bug
Fixed: Several typos in dialogues throughout Act 1 and other quests
Updated: Party and Garrison TPI Icon textures.
Revert: TPI circle marker
Fixed: Several typos in dialogues throughout Claimant Arc
Fixed: Turn order portrait for Leivan's Faction
Fixed: Tavias PDT is not cropped anymore when you zoom it out in the TPI graph
Changed: Change max scale for region nodes to two and for character nodes to 1.5 in the TPI graph
UPDATED: Party, Garrison, and Regional TPI Icon textures
Changed: Bastard's End dialogue to fit the marker's new location in Devorras
Changed: Bastard's End marker placement moved to Devorras
Added: Zoom functionality in the personality map
Fixed: Unlocking Friends in Low Places FILP_Lord(sided with lord) won't increase the number of regions requirements by one for Home Story to better reflect the in-game objective text
Added: PP shift to A Beast by Any Other Name dialogue
Added: PP shift to several Claimant Arc dialogue options
Change: Corrected Spellbook Spell Data
Fixed: Achievement checks for characters also checks whether the character is still alive in garrison, party or caravan
Fixed: Scaled spell parameters: effect modifier name lookup was using global modifier function
Added: Overflowed MC check in Scaled Spell Parameters will now also checks undervalued MC entries
Changed: Updated Spell Data
Updated: Codex added spell and spellbook information.
Added: Change "fix magurite control cost" to "Check Overflowed MC" in spell preset (Scaled Spell Parameters), it doesn't fix mismatched mc anymore, it just dump information of overflowed MC entries to the output log
Added: Reintroduce MC fix for scaled spell parameters
Fixed: Duplicate inventory bug when you purchase item and there's a party in the castle and you look into the inventory in the character sheet
Changed: Codex: Added information concerning the Spellbook Spells.
Added: Codex tutorial image
Added: Tutorial image for Codex.
Added: Codex Tutorial event trigger
Added: Codex Tutorial entry
Added: Codex Tutorial image
Added: Apply changes dialog confirmation window will appear if player switches out to another skill tree while having unconfirmed changes in weapon ability tree and general ability tree
Fixed: Spell crafting layout
Added: Descriptions for new Difficulty settings and modes.
Revert the removal of the duplicate bad luck from the codex entries
Removed: Remove duplicate entries in the codex: Bad Luck
Update: Additional mechanical Codex Entries
Changed: Default difficulty settings.
Fixed: Lock/Unlock event for brothers no more quest. The main arc story won't progress after brothers no more has been finished
Changed: Adjust persuasion UI layout
Added: Difficulty Presets
Changed: Starting a new game will now open up a difficulty setting menu
Misc: Battle line concurrency is now stop furthest and prevent newest
Misc: Changed config files
Fixed: Tutorial section in Codex entries
Added: Personality persuasion mechanic in the TPI screen
Fixed: Common Dialogue flag in Common_WarningMonologue
Changed: Limit sound concurrency settings: number of concurrent voice to 1