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Update notes via Steam Community
An update for Half-Life: Opposing Force is now available:

Fixes

  • Fixed end of game transition failing to run after defeating final boss
  • Fixed grapple sound effects and alternate fire
  • Fixed crash when target of a Gonome projectile is killed
  • Fixed sniper rifle using wrong animations
  • Fixed Desert Eagle laser disappearing when reload is triggered with a full magazine
  • Fixed displacer ammo HUD icon
  • Fixed Glock being reloadable while full


General

  • Fixed setting monitor refresh rates through -freq when used with -nofbo
  • Fixed unnecessary texture rescaling with NPOT textures
  • Fixed slist command, will now show servers on the local network
  • Fixed erroneous return in SV_ClipToLinks (HL #1685)
  • Fixed inability to reload a partially empty weapon after reloading a save game
  • Fixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayer
  • Fixed progress bar for individual files in resource download always showing at 100%
  • Added auto-saving of several cvars (HL #2237)
  • Fixed missing localizations in spectator UI
  • Fixed NPC turn rate when running at >60FPS
  • Reordered columns in server browser to prevent game descriptions from being used to fake server player count
  • Fixed sv_cheats from being settable by players in a multiplayer game (sv_cheats is controllable by the server)
  • Security fixes to console commands
  • Security fixes to resource loading
  • Security fixes to saving/loading
Opposing Force Base Content Depot 51
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