Hello Everybody!
Animallica Alpha v 4.0 is here!
For start we have to specify that this is the first half of a two parts update. The second half will arrive in about a week and will include several new maps, a lot of new animals, ranged enemies and more lore. To experience the entire new feel of the game, a fresh game is highly recommended after these two patches, even though the old save files should still work properly.We apologize for the long wait, but is was time to make several drastic changes to the game.
Patch Notes:
Patch Notes for v4.0A:
-> Removed "Previous weapon" code & bind-> Fixed F1 (Help) menu
-> Fixed Death Beacon drop on death
-> Multiple Char Panel bugfixes
-> Increased Saw Launcher damage
-> Fixed the issue with traps, they can be destroyed now
-> Improved melee hit detection system
-> Fixed the music fade in/out between standard and combat music (plus the underwater issues)
-> Fixed rare bug that caused inventory slot number to be negative, hence blocking the proper load of a category in the inventory
-> Fixed key binding bugs
-> Fixed animals that were sliding on flee
-> Decreased enemy damage
-> Inventory blurry view fixed
Patch Notes for v4.0b:
-> Fixed +10 Sniper Rifle and +25 Sniper Rifle Scope-> Fixed swim hands
-> Fixed underwater sound
-> Fixed animals' description on animal trader from Corpse Harbor
-> Increased damage for some weapons
-> Removed battlecry sounds from farming tools
-> Minor changes to some scenes
-> Fixed inventory stack bugs (a bug that was also causing items to vanish)
Patch Notes for v4.0c:
-> Fixed quick bar bug that caused the items to be missing when selecting the slot-> Gardening Bed UI can now be closed with the Escape key as well
Patch Notes for v4.0d:
-> Fixed medicinal pellet-> Combat music: detect only enemies that are 30 meters away or less
-> Melee: play prepare attack (taunt) only once per attack.
-> Fixed holding jump button while swimming to reach the surface
-> Right click when inventory section is full and an item is selected (dragged) will drop the item
-> Fixed bug that caused item of the same type to vanish when trying to stack it into a container
Patch Notes for v4.0e:
-> Fixed broken visuals for the containers with animations-> Fixed bug when the code didn't properly load the start/finish time for settlements
-> Fixed save loading code for very old save files (December 2017, early 2018)
-> Fixed the "Drop Item" key command
-> Fixed stack higher than 1 for non-stackable items for inventory, quick bar, containers, bags
-> Fixed bugs when dying while riding
-> Fixed bugs caused by death under water
Patch Notes for v4.0f:
-> Fixed the bug that caused containers to be empty when opening them-> Consume delay + slot overlay on quick bar
-> Fixed "Grass Remover"
-> Fixed missing Mad Man in Cultsberg
-> Fixed bug that caused Death Beacon to multiply itself on death
Patch Notes for v4.0g:
-> Fixed several bugs that occurred when performing actions like stack or transfer in inventory-> Multiple craft panel visual bugfixes
-> Items that have enough materials to be crafted have green title now
-> Multiple Craft Panel code bugfixes
-> Recycle Bin bugfix (it wasn't properly closed sometimes)
-> Quick Panel stack bugfix
-> Updated Nova, Land Base and Kitsune's Den
-> Fixed a couple of bugfixes related to save files from 2018
Patch Notes for v4.0h:
-> Fixed several spawners that kept spawning mobs-> Fixed underwater camera blur
-> Adjusted flamethrower ammo price
-> Fixed inventory -> container split stack transfer bug (causing items to vanish entirely)
-> Materials section from the inventory has now 60 slots instead of 30
-> Updated Kitsune's Den
Patch Notes for v4.0i:
-> Fixed a bug that wrongly stacked the items when crafting a large amount of materials at the same time-> Fixed companions bug
-> Fixed bug that affected crafting of the upgradable armor elements
-> Visual inventory bugfix when switching from craft panel to inventory panel (showing only a couple of inventory slot lines)
-> Updated Akhali Desert
Patch Notes for v4.0j:
-> BUGFiX: Putting the stack split result into a sell panel caused the initial stack of the item to vanish-> BUGFiX: Closing the sell panel with the TAB key without clicking the sell button didn't return the items from the sell panel as it should
-> Improved the stack feature from inventory to container
-> BUGFiX: Wrong quantity of items after you build and destroy the same item
-> BUGFiX: The quantity of the item that is about to be crafted was not shown properly
-> BUGFiX: The max quantity that had to be bought in a shop was sometimes badly interpreted
-> BUGFiX: On buying large amounts of items with gold coins, the gold coin amount was wrongly counted
-> BUGFiX: Wrong amount of the items that are supposed to be crafted was shown in the right side window on craft menu
-> Items that can be bought from a shop now have a green title
-> BUGFiX: Dragging an item from the quick panel to a different empty slot (the slot that was selected) failed to instantiate the item in-hands
-> BUGFiX: Reloading the sniper with the scope activated left the quick bar hidden
-> Updated Amber Hills
-> Fixed some spawners
Patch Notes for v4.0k:
-> Fixed broken switch to Tranq Arrows from the radial arrow menu-> Added few missing colliders in Amber Hills
-> Fixed swing sounds for large axe weapons
Patch Notes for v4.0l:
-> Remade the entire loading placed objects and items in hands/peaceables;-> Fixed player damage sound played multiple times at the same time;
-> Blueprint is now being cleared after crafting that specific item
-> Fixed achievements related to craft
-> Inventory behavior updates (char panel is now active when you click inventory, added text message when you pick up gold coins)
-> Fixed wrong tooltip position for the containers with animation
-> Fixed slot colors for containers with animation
-> Changed the large containers description to reflect the slot amount increase from 48 to 50
-> Craft text button will change to fill / process / enchant, depending on the situation
-> BUGFiX: Wrong item when you split stack
-> BUGFiX: The code removed wrong amounts of items from the inventory when the requested amount exceeded the items' max stack
-> BUGFiX: Animations got stuck sometimes when switching between the items from the quick bar
-> New teleport screen menu
-> New loading screens
-> Bugfix AI animals
-> Some fixes for items in hands
-> F1 and F3 keys for help and codex were removed, you can now access those two features when opening the inventory (two buttons on the middle right side of the screen)
IMPORTANT: Many thanks to lucyrocketdog for all the bug reporting and time investing in identifying and detailing every bug encountered
New Area: Aleria


New Nests

New Weapons

New Inventory UI




Please remember to try an integrity check on Steam before reporting a problem or bug. Most of the time it will solve your problem.
Thank you for your support and patience!
Changed files in this update