Sorry this one took a few weeks, we needed to put in a fair amount of stuff at once for it all to work as a whole, but we're gonna do a bunch of quickfire patches now. Coming up next are more input/controller options, new perks and more features centred around other homeless!
Thanks again for all the feedback and support guys, we wouldn't have gotten this far without you. :)
Onto the patch notes!
Changes and new stuff
⦁ Various new SFX added and general sfx improvements
⦁ Addict Character story added! This challenging character story starts with Cigarettes and unique maladies...
⦁ Parked cars added! You can take a big risk and break in for potential items...
⦁ Several features around drugs have been added. Look out for a new character on the street...
⦁ Some new items added!
⦁ Some new night events added!
⦁ New maladies added
Balancing
⦁ Anxiety mental illness is a bit easier (reduces happiness less than it used to)
⦁ It takes less time to lose your residency if you don't stay at the same shelter
⦁ Pillow is a little more expensive
⦁ Selling daily issue papers is harder (but still has a higher success rate than begging)
⦁ Late game perks are earned faster, early game perks earned a little slower
⦁ Studying doesn't increase perk progress as much
⦁ "A Need to forget" malady is now worse for veteran
⦁ Winter exposure drains happiness faster
⦁ "PRIDE" perk now only requires that you don't beg
Bug Fixes & Improvements
⦁ Fixed floating stat detail texts displaying over building UI
⦁ We fixed the crash that can occur if you click on certain objects near the end of the day!
⦁ Fixed other homeless not always begging as they should
⦁ All other crash issues fixed, let us know if you find more!
⦁ Fixed some issues with food stamps causing the shop UI to display incorrectly in certain circumstances
⦁ Fixed rain status icon appearing when you have the umbrella (it still provided protection)
⦁ Fixed warmed status timing out while popup was showing
⦁ Fixed "Addiction counselling" charity event text being poorly formatted
⦁ You can now reach the Bank via the bus
⦁ Improved speech bubble's choice interaction timing
⦁ Fixed spacing when making a speech bubble choice response
⦁ Fixed character immediately moving to the side after using bus
⦁ Cash gained now displays via floating text in the subway
⦁ Fixed mobile menu being tiny
⦁ Fixed some typos
⦁ Fixed misplaced windows in one of the buildings
⦁ Fixed street vendors saying things while popups are showing
⦁ Fixed park entry menu hiding stat icon bar incorrectly
⦁ Fixed being able to leave the real estate menu after renting
⦁ Fixed a bug where getting an event that made you sick when already ill while the previous illness was due to run out would result in no illness.
⦁ Fixed Guitar not being "buyable" after losing it
⦁ Fixed tooltips displaying incorrectly in main menu
⦁ Fixed guitar pick appearing in shop when you don't own guitar
⦁ Improved shop item generation so you don't see the same things as often
⦁ Fixed slot 3 in the shop being broken if you have at least 1 of every kind of item
⦁ Good statuses now flash green instead of red in the top UI
Changed files in this update