This weekend marks the start of Survival Seasons, which improves the Early Access experience for all players while allowing us to add features and content more quickly.
We have increased the size of the team and we are just starting to see the benefit of this, but with faster development we need to be able to iterate and balance more aggressively.
Seasons allow us to reset the game after 2 or 3 full patches - roughly every 2-3 months. Each season begins with a Server wipe to reset the game’s economy and player inventories. You will always know when wipes are coming.
During seasons we will introduce and balance new features, weapons, loot tables and so on. Leaderboard resets allow us to give out Season Rewards - you gain a sense of accomplishment for the hours you put into the game.
XERA: Survival has changed a lot since we launched into Steam Early Access. More features have been added, new quality of life updates, and most recently the new currency system has been revamped, expanded and balanced (based on community feedback).
Join us when Season 1 starts this weekend! It’s a great time for new players to get in the game on a level playing field and for others to return with their friends.
The Spotted Kiwi Interactive team
### Patch 4.1 Patch Notes
You can now sell items to the vendor that they are not currently selling
Vendor prices for multiple items have been adjusted.
Vendors will now give more cash for items that are sold to them.
Vendors will now buy any item offered to them with the exception of Empty Canteens, Empty Bottles, MTV, M16, and Items that can be crafted (drones, spiked bats, bandages, gauze).
Items currently being offered by the vendor for sale will have a higher buyback price when sold to the vendor. Items not currently being offered for sale by the vendor may be sold to the vendor at a reduced rate.
Tip: Players will get the most for their items by selling them to the vendor when the vendor is currently offering the same item for sale.
Fixed an issue causing vendors to give wrong prices on stacked items
Added Silver Bar Item
Added Gold Bar Item
Fixed values and icon of ZSH-NVG Green
Added weight to holographic sight (100g)
Added new level-up notification UI
Added time remaining for events on map UI
Improved HUD notification design
Moved HUD notification location to lower centre of screen
Added a notification for killing another player
Each Shop/Store and Gas Station building now has lootable cash registers
Cash registers will give a random amount of currency
Cash registers also have a 2% chance of rewarding a "jackpot" amount
Cash registers will go on cooldown after being looted
ATMS can now be looted
ATMS give a higher amount of currency with a longer cooldown
ATMS have also have a 2% chance of rewarding a "jackpot" amount
We've enabled storing of skill-points on level-up in preparation for the in-coming skill-tree
Altered supply drop rarities
Supply drops now give currency when opened
Changed supply drop spawnrate to every 10-20 minutes (was 5-15 minutes)
Experience is now split between players inside the compound
Compound events now give currency on completion (Split between players inside compound)
Added helicopter crashsite to redsville city
Fixed an issue with vehicles being destructable by shooting at the spawn point
Fixed an issue where killing someone on an atv with C4 caused animation glitches
You can now switch between lootboxes (So you can still open survivor boxes)
Skins will now only show 1 skin in the list if you own multiple
Added Season 1 Crate
Fixed an issue causing weapons to snap to previous viewed rotation
Fixed various issues with clipping, rocks, building collisions, LODs