Changelog:
- Fixed a bug due to which some players could not start the game
- Fixed game locations, it will no longer kick off when in contact with the environment, and it will not be possible to climb in stones at the Lighthouse.
Large-scale balance edits in the in-game store:
Stormtrooper:
- Fragmentation grenade - cost reduced to 30
- Thermal grenade - cost reduced to 30
- Anti-personnel mine - cost increased to 70
- Contact grenade - cost reduced to 50
Destroyer:
- Changed the order of unlocking of the cartridges. Now it is as follows:
- Two-bullet cartridges
- AP-OFM cartridges
- Machine gun cartridges
- Two-bullet cartridges
- AP-OFM cartridges - reduced penetration and bleeding bonus to 20% and 30%
- First defense perk "Operator" - reduced recoil control to -10%
- Fragmentation Grenade - cost reduced to 30
- EMP grenade - cost reduced to 15
- Improved thermal grenade - cost reduced to 30
- Gas grenade - cost reduced to 15
- Improved landmine - cost increased to 85
- Morphine - cost increased to 70, now it opens when you purchase a "Mercenary" defense perk.
- Neuroblocker - added the elimination of bleeding and fractures during use. Available for purchase from the start of the match.
- Increased Ironclad Unit Mobility
Sniper:
- Reduced the amount of armor received by a sniper from perks of a protective branch. Now it's 30-20-20.
- Reduced the bonus in the third attack perk, reduced the sound of steps from 70% to 40%.
- Perk "reconnaissance drone" now opens for third defense perk
- EMP strike now opens for second defense perk
- Anti-personnel mine - cost increased to 60
- Fragmentation grenade - cost reduced to 30
- Thermal grenade - cost reduced to 30
Scout:
- Chemical combustion grenade - cost reduced to 40
- Fragmentation grenade - cost reduced to 30
- Triple flashbang grenade - cost reduced to 25
- Poison grenade - cost reduced to 40
- Jammer-grenade - cost reduced to 25
- Bioreagent - cost reduced to 300
Changed files in this update