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Patch 1.1

Hello everyone, quick detail on last patch fixes and updates.-

Pause on menu

Opening the options menu now pauses the game, while at first levels doesn't seem necessary but on later level fights that could take a while longer it's really useful if you need to AFK.-

Relic changes

Warlord ring - Critical chance is increased by 50% when under 45% maximum health.

Berseker ring - Damage dealt is increased by 50% when under 45% maximum health.

Perk changes

Alchemist - bomb power from 25% to 55% - Scholar - scroll power from 25% to 55% - Strong man - 30% increased armor and 30% increased health - Duelist 45% increased damage - 30% reduced initial health

Alchemist - Bomb power increased from 25% to 55%
Scholar - Scroll power increased from 25% to 55%
Strong man - Armor and health increased by 30%
Duelist - Damage increased by 45% - Initial health reduced by 30%

Enemies take damage visual feedback

Improved the visual effect when enemies take damage, sometimes and specially with certain attacks it was difficult to quickly visualize if damage was correctly dealt.-

Attack speed and movement

Finisher attacks were really slow specially for the Knight. Now the attack combo and ends much faster allowing player repositioning much quicker.

Minor:
Added 3840 x 1600 resolution compatibility.-
Fixed an issue where the upstairs doorway from the Dungeon to the Keep needed to be super close in order to use it.-
Everpath: A pixel art roguelite Content Depot 1004561
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