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CONTRAPTIONS

  • Contraptions are placeable items.
  • Contraptions, when on the board, behave like regular units. You can drag them around, and they affect gameplay in combat.
  • Contraptions do not count against the unit cap.

ACES

  • Tier 5 units are now Aces. Each is the capstone to its associated alliance.
  • Each Ace unit, in addition to its regular abilities, offers a new Ace effect that is enabled when you have at least one level of its associated alliance.
  • When at least one level of that alliance is enabled, when an Ace unit appears in the shop, the odds of it being the Ace unit associated with that alliance is increased by 15%.

GENERAL

  • Improvements to the Friends UI.
  • Remove most cases of unexpected unit deselection.
  • You can now see the the next level's odds of finding a particular hero.
  • Unit status panel now shows correct armor values during combat.

GAMEPLAY

  • Speculative fix for Anti-Mage sometimes not doing damage while attacking.
  • Improvements to AI pathing.

HERO CHANGES

Bloodseeker:

  • Alliance changed from Human Assassin to Human Deadeye Assassin.

Bounty Hunter:

  • Attack Damage Minimum changed from [45, 90, 180] to [50, 100, 200].
  • Attack Damage Maximum changed from [60, 120, 240] to [70, 140, 280].

Disruptor:

  • Draft Tier changed from 4 to Ace for the Warlock Alliance.
  • Alliances changed from Brawny Shaman Warlock to Brawny Warlock.
  • Maximum Health changed from [700, 1400, 2800] to [900, 1600, 3400].
  • Attack Damage Minimum changed from [45, 90, 180] to [54, 108, 216].
  • Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 240].
  • Ace Effect: The effect of the Warlock Alliance is now applied to 2 units in addition to the warlock itself, rather than one unit.

Enigma:

  • Ace for the Shaman Alliance.
  • Ace Effect: Extends the effects of the Shaman Alliance to your entire army.

Gyrocopter:

  • Ace for the Deadeye Alliance.
  • Ace Effect: Grants Deadeye units True Strike. Units with True Strike cannot miss.

Lich:

  • Ace for the Mage Alliance.
  • Ace Effect: Your army's mana generation from attacks is increased 10% per Mage Alliance level.

Medusa:

  • Ace for the Scaled Alliance.

  • Attack Range changed from 4 to 3.

  • Ace Effect: Grants Scaled units Retaliate. When a unit with Retaliate is attacked, they apply a 25 dmg/sec per Alliance level debuff to their attacker.

  • Stone Gaze:

  • Radius changed from 4 to 3.

Ogre Magi:

  • Ogre Magi will cast Bloodlust on himself first, and then on allies ordered by distance, closest first.

Techies:

  • Ace for the Inventor Alliance.
  • Ace Effect: Grants Inventor units Chain Reaction. If an enemy dies as a result of Unstable Reactor, they explode just as if they had Unstable Reactor.

Troll Warlord:

  • Ace for the Troll Alliance.
  • Attack Rate changed from 1.0 to 1.3.
  • Ace Effect: Grants your units Mini-Bash: While attacking, your team has a 5% chance per Troll Alliance level of stunning their target for 0.25 seconds.

ITEM CHANGES


Barricade:

  • Newly added Tier 2 Contraption.
  • Has 400 Health and 20 Armor.
  • Two placeable barriers to block enemies and ranged attacks. Immune to spells.


Target Buddy:

  • Newly added Tier 2 Contraption.
  • Has 1000 Health and 10 Armor.
  • Taunts enemies and draws fire. Can equip items.


Healing Ward:

  • Newly added Tier 3 Contraption.
  • Has 200 Health.
  • Heals friendly units within 1 cell for 20hp/s.


Tombstone:

  • Newly added Tier 4 Contraption.
  • Has 2000 Health and 20 Armor.
  • Ally and enemy heroes spawn zombies when they die within 2 cells of the Tombstone.

ALLIANCE CHANGES

Shaman: Now requires 2 heroes to activate, down from 3 heroes to activate.

  • Units now have a 10% chance of being turned into a chicken when attacking a Shaman, down from 17%.

Assassin: Now gives bonuses at 3/6 heroes, down from 3/6/9 heroes.

  • Assassin Level 1 (3 heroes): 300% crit damage chance increased to 15%, up from 10%.
  • Assassin Level 2 (6 heroes): 400% crit damage chance increased to 25%, up from 20%.

Elusive: Now gives bonuses at 3/6 heroes, down from 3/6/9 heroes.

  • Elusive Level 1 (3 heroes): Evasion increased to 25%, up from 20%.
  • Elusive Level 2 (6 heroes): Evasion increased to 50%, up from 45%.

Warrior: Now gives bonuses at 3/6 heroes, down from 3/6/9 heroes.

  • Warrior Level 1 (3 heroes): no changes (Armor bonus is +10).
  • Warrior Level 2 (6 heroes): Armor increased to +20, up from +15.

Oh and our hero odds changed one more time:

The following changelog has been automatically generated from GameTracking data.

General

  • Updated localization files for Portuguese-Brazil, Bulgarian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Spanish - Latin America, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Thai, Turkish, Ukrainian, and Vietnamese

English Localization

  • DAC_Friends_WindowTitle: FRIENDSFriends
  • DAC_FriendsCategory_PlayingDAC: PLAYINGPlaying
  • DAC_FriendsCategory_Online: ONLINEOnline
  • DAC_FriendsCategory_Offline: OFFLINEOffline
  • DAC_FriendsCategory_Pending: PENDINGPending
  • DAC_FriendsCategory_SentInvite: SENT INVITESent Invite
  • DAC_Hero_Odds_Header: Odds of shop units appearing at your current level:Odds of shop units appearing at:
  • DAC_Hero_Odds_Tier5: Tier 5 Units: {s:odds_tier_5}%Ace Units: {s:odds_tier_5}%
  • dac_unit_tombstone_zombie: Zombie
  • dac_unit_tombstone_zombie_lore:
  • dac_name_healing_ward: Healing Ward
  • dac_item_healing_ward: Healing Ward
  • dac_item_healing_ward_desc: Heals friendly units within 1 cell for 20hp/s.
  • dac_item_healing_ward_lore: It’s the gift that keeps on giving. - <i>Zenok, White Spire Fence</i>
  • dac_name_barricade: Barricade
  • dac_item_barricade: Barricade
  • dac_item_barricade_desc: Two placeable barriers to block enemies and ranged attacks. Immune to spells.
  • dac_item_barricade_lore: When you can’t find cover, bring it with you. - <i>Zenok, White Spire Fence</i>
  • dac_name_tombstone: Tombstone
  • dac_item_tombstone: Tombstone
  • dac_item_tombstone_desc: Ally and enemy heroes spawn zombies when they die within 2 cells of the Tombstone.
  • dac_item_tombstone_lore: Finally, something to do with all these corpses. - <i>Zenok, White Spire Fence</i>
  • dac_name_tombstone_zombie: Zombie
  • dac_name_target_dummy: Target Buddy
  • dac_item_target_dummy: Target Buddy
  • dac_item_target_dummy_desc: Taunts enemies and draws fire. Can equip items.
  • dac_item_target_dummy_lore: Sadly, I’ve had worse fighting companions than this sack of straw. - <i>Zenok, White Spire Fence</i>
  • dac_dev_item_contraptions: Contraptions
  • dac_item_tooltip_item_type_placeable: Contraption
  • DACRankLegendaryUnit: Ace Tier
  • DAC_Hero_Odds_Current_Level: Your current level
  • DAC_Hero_Odds_Next_Level: The next level
  • DAC_Hero_Odds_Tier1_Next: Tier 1 Units: {s:odds_tier_1_next}%
  • DAC_Hero_Odds_Tier2_Next: Tier 2 Units: {s:odds_tier_2_next}%
  • DAC_Hero_Odds_Tier3_Next: Tier 3 Units: {s:odds_tier_3_next}%
  • DAC_Hero_Odds_Tier4_Next: Tier 4 Units: {s:odds_tier_4_next}%
  • DAC_Hero_Odds_Tier5_Next: Ace Units: {s:odds_tier_5_next}%
  • Popup_Contraptions_HighRollers_Intro: Introducing
  • Popup_Contraptions_HighRollers_Title: Contraptions
  • Popup_Contraptions_HighRollers_TitleAnd: &
  • Popup_Contraptions_HighRollers_Title2: Ace Tier Heroes
  • Popup_Contraptions_HighRollers_Desc: New placeable items and an update to Tier 5 units.
  • Popup_Contraptions_HighRollers_Btn: Learn more
  • dac_legendary_title: Ace
  • dac_legendary_title_enigma: Ace of Shamans
  • dac_legendary_title_gyrocopter: Ace of Deadeyes
  • dac_legendary_title_lich: Ace of Mages
  • dac_legendary_title_medusa: Ace of Scaled
  • dac_legendary_title_techies: Ace of Inventors
  • dac_legendary_title_warlord: Ace of Trolls
  • and 8 more.

Abilities

  • ability medusa_stone_gaze: Radius reduced from 4 to 3 (-1)
  • New ability: healing_ward_healing_aura
  • New ability: tombstone_raise_zombies
  • New ability: barricade_aura
  • New ability: target_dummy_taunt
  • New ability: enigma_shaman_bonus
  • New ability: gyrocopter_deadeye_bonus
  • New ability: lich_mage_bonus
  • New ability: medusa_naga_bonus
  • New ability: techies_inventor_bonus
  • New ability: troll_warlord_troll_bonus
  • New ability: disruptor_warlock_bonus

Items

  • item bloodbound_hat: Added new attribute synergy_priority with value of 1
  • item humans_turn_undead: Added new attribute global/synergy_replacement/synergy_priority with value of -100
  • New item: healing_ward
  • New item: barricade
  • New item: tombstone
  • New item: target_dummy

Units

  • bounty_hunter: DamageMin/0 increased from 45 to 50 (+5)
  • bounty_hunter: DamageMin/1 increased from 90 to 100 (+10)
  • bounty_hunter: DamageMin/2 increased from 180 to 200 (+20)
  • bounty_hunter: DamageMax/0 increased from 60 to 70 (+10)
  • bounty_hunter: DamageMax/1 increased from 120 to 140 (+20)
  • bounty_hunter: DamageMax/2 increased from 240 to 280 (+40)
  • disruptor: Added new attribute abilities/1 with value of disruptor_warlock_bonus
  • disruptor: DamageMin/0 increased from 45 to 54 (+9)
  • disruptor: DamageMin/1 increased from 90 to 108 (+18)
  • disruptor: DamageMin/2 increased from 180 to 216 (+36)
  • disruptor: DamageMax/0 increased from 50 to 60 (+10)
  • disruptor: DamageMax/1 increased from 100 to 120 (+20)
  • disruptor: DamageMax/2 increased from 200 to 240 (+40)
  • disruptor: Draft tier increased from 4 to 5 (+1)
  • disruptor: Gold cost increased from 4 to 5 (+1)
  • disruptor: Health/0 increased from 700 to 900 (+200)
  • disruptor: Health/1 increased from 1400 to 1600 (+200)
  • disruptor: Health/2 increased from 2800 to 3400 (+600)
  • disruptor: Changed keywords from brawny/shaman/warlock to brawny/warlock
  • disruptor: Added new attribute legendary/bonus with value of 15
  • disruptor: Added new attribute legendary/synergy with value of warlock
  • disruptor: Added new attribute legendary/description with value of #dac_legendary_disruptor_desc
  • disruptor: Added new attribute legendary/title with value of #dac_legendary_title_disruptor
  • enigma: Added new attribute abilities/1 with value of enigma_shaman_bonus
  • enigma: Added new attribute legendary/bonus with value of 15
  • enigma: Added new attribute legendary/synergy with value of shaman
  • enigma: Added new attribute legendary/description with value of #dac_legendary_enigma_desc
  • enigma: Added new attribute legendary/title with value of #dac_legendary_title_enigma
  • gyrocopter: Added new attribute abilities/1 with value of gyrocopter_deadeye_bonus
  • gyrocopter: Removed attribute baseclass with value of dac_npc_dwarf
  • gyrocopter: Added new attribute legendary/bonus with value of 15
  • gyrocopter: Added new attribute legendary/synergy with value of dwarf
  • gyrocopter: Added new attribute legendary/description with value of #dac_legendary_gyrocopter_desc
  • gyrocopter: Added new attribute legendary/title with value of #dac_legendary_title_gyrocopter
  • lich: Added new attribute abilities/1 with value of lich_mage_bonus
  • lich: Added new attribute legendary/bonus with value of 15
  • lich: Added new attribute legendary/synergy with value of mage
  • lich: Added new attribute legendary/description with value of #dac_legendary_lich_desc
  • lich: Added new attribute legendary/title with value of #dac_legendary_title_lich
  • medusa: Added new attribute abilities/2 with value of medusa_naga_bonus
  • medusa: Attack range reduced from 4 to 3 (-1)
  • medusa: Added new attribute legendary/bonus with value of 15
  • medusa: Added new attribute legendary/synergy with value of naga
  • medusa: Added new attribute legendary/description with value of #dac_legendary_medusa_desc
  • medusa: Added new attribute legendary/title with value of #dac_legendary_title_medusa
  • sniper: Removed attribute baseclass with value of dac_npc_dwarf
  • techies: Added new attribute abilities/1 with value of techies_inventor_bonus
  • techies: Added new attribute legendary/bonus with value of 15
  • techies: Added new attribute legendary/synergy with value of inventor
  • techies: Added new attribute legendary/description with value of #dac_legendary_techies_desc
  • techies: Added new attribute legendary/title with value of #dac_legendary_title_techies
  • troll_warlord: Added new attribute abilities/1 with value of troll_warlord_troll_bonus
  • troll_warlord: Attack rate increased from 1 to 1.3 (+0.3)
  • troll_warlord: Added new attribute legendary/bonus with value of 15
  • troll_warlord: Added new attribute legendary/synergy with value of troll
  • troll_warlord: Added new attribute legendary/description with value of #dac_legendary_warlord_desc
  • troll_warlord: Added new attribute legendary/title with value of #dac_legendary_title_warlord
  • bloodseeker: Changed keywords from human/assassin to human/dwarf/assassin
  • New unit: healing_ward
  • New unit: barricade
  • New unit: tombstone
  • New unit: target_dummy
  • New unit: tombstone_zombie

Alliances

  • elf: Removed attribute levels/2/id with value of 20010
  • elf: Removed attribute levels/2/unitcount with value of 9
  • elf: Removed attribute levels/2/affects_all_allied_units with value of 1
  • elf: Evasion_bonus/0 increased from 20 to 25 (+5)
  • elf: Evasion_bonus/1 increased from 45 to 50 (+5)
  • elf: Removed attribute evasion_bonus/2 with value of 75
  • assassin: Removed attribute levels/2/id with value of 20029
  • assassin: Removed attribute levels/2/unitcount with value of 9
  • assassin: Removed attribute levels/2/affects_all_allies_with_keyword with value of 1
  • assassin: Crit_chance/0 increased from 10 to 15 (+5)
  • assassin: Crit_chance/1 increased from 20 to 25 (+5)
  • assassin: Removed attribute crit_chance/2 with value of 30
  • assassin: Removed attribute crit_bonus/2 with value of 500
  • shaman: Levels/0/unitcount reduced from 3 to 2 (-1)
  • shaman: Percent_chance reduced from 17 to 10 (-7)
  • warrior: Removed attribute levels/2/id with value of 20049
  • warrior: Removed attribute levels/2/unitcount with value of 9
  • warrior: Removed attribute levels/2/affects_all_allies_with_keyword with value of 1
  • warrior: Armor_bonus/1 increased from 15 to 20 (+5)
  • warrior: Removed attribute armor_bonus/2 with value of 25
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