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Update notes via Steam Community


Dear friends!

Today we invite everybody to our game. The main reason for us to change the monetization model is to bring as much audience as possible to the game with the minimum entry barriers. The updated Hired Ops does really not have any tricks or duplicitous ploys which would make you spend your money. Each part of the main game experience is totally free. Except for the game itself, it contains regular updates which will include tons of new content, contracts, weapons, items, new classes, and new combat skills.

All users who purchased the game before switching to the new model will receive a reward at a cost equivalent to several times the cost of the game before F2P:
  • unique weapon of honor - Golden Colt 1911;
  • 90 days of premium account;
  • 8 sets of camo for in-game characters;
  • 10 boosters “+50% of exp for 3 hours”;
  • 10 boosters “+50% of credits for 3 hours”;
  • 3000 WB и 150000 CR.


Hired Ops has 2 types of in-game currency - War Badges (WB) and Credits (CR), which got influenced by a new monetization model.

CR can be earned in each match and can be spent on new weapons or new contracts.

In order to earn WB, you will have to complete rare and legendary (Legend) contracts. Also now players will be able to buy WB for real money, but such purchases will not provide any advantages before other players in the match, because this currency can be spent only on character customization, loadouts, and boosters. Boosters will help the player to faster: earn experience, earn credits, complete weapons-related tasks and will in general just save time which player would have spent on leveling his PMC. Additional loadouts will allow players to have several kits of gear for each class at any moment.

For completing the contracts player will receive a chest with awards, some of which can be exchanged or sold on Steam trade.

We will keep you updated and inform you about all the new features in Hired Ops. We would love to thank all the players who have been with us on all stages of testing, thank you for your constant support and feedback! We really do appreciate it!

Content:
  • Added new location to the game- the Lighthouse. The map is available in Team Elimination and Tactical Conquest modes
  • Now there is the "Rating" tab in the main menu, this rating is based on several parameters: Experience, kill count, % of victories in team matches, etc.
  • Added "Shop" tab in the main menu, you can buy cosmetic items for characters and weapons there, as well as buy premium account or boosters to increase the leveling speed.


GAMEPLAY
  • Fixed the airdrop spawns, it will no longer land into places inaccessible for the player.
  • Significantly simplified the tasks of contracts, especially for common and uncommon rarities


INTERFACE
  • The player list (Tab) screen now displays the game mode name, parties, number of players in the team, and the amount of money each teammate has.
  • On the player list (Tab) screen, players are now sorted by kill count, not experience.
  • The match end screen now displays statistics of players who left the match not long before the end or during the end of the match.
  • In the murderer's widget (information about the player who killed your character) it now shows the weapons mod's rarity.


ETC
  • Fixed the position of the mines in hands (3rd person), synchronized sounds of throwing mines.
  • improved recoil of HK243, IAR


Hired Ops team
Windows Hired Ops Content Depot 374281
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