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Update notes via Steam Community

Who brought some cold ones?

Hello guys we brought for you a new basket of SCUM goodies in it. Let's gather around and see whats in!

NOTE: From today Family Sharing is for now disabled for SCUM.
We have asked Valve to turn off family sharing because multiple character exploit. Valve didn’t communicate with us when or will be this feature turned off, so we weren’t able to pass this information to the community on time.



  • We added a new base build element that gives you more room to scout around your base.

  • I have no idea why it's called like that, but I guess you can shoot at people from it.






  • A subtle way to express your emotions to your visitors. Announced or unannounced they can get a feeling what expects them!

  • But always Zimmer frei






  • We added a new group under options called "Game" we moved the concealed mode in there.

  • Also we added 2 new options to hide ingame announcements and to hide kill notifications.






  • Fixed the bug where footsteps didn't produce any sounds.

  • Fixed the bug that would cause crash when rail with attached red dot sight was moved to vehicle inventory

  • Fixed the bug where player after drinking would enter swimming animation.

  • Removed door claiming from a house that had crafting tools.

  • Fixed stamina exploit.

  • Fixed a crash when serialising base building data.

  • Snowman and BBQ can no longer be dropped around.

  • Fixed bug where you could destroy a flag through walls.

  • Fixed issue where a new flag area could overlap an existing flag area.

  • Fixed the bug where ammo in magazines wasn't synchronized for owner on login.

  • Fixed the bug where you would sometimes see the wrong base element when looking near cabin doors.




  • Optimized base data sync to minimize server - client desync.




  • Default palised walls have been increased for 1.5m.

  • Due communities feedback we reduced the weapon sway on handguns.

  • Added needle instead of sewing kit to animal skin quiver recipe.

  • Using actions when low on stamina takes more time to recover.

  • Using jump while running spends stamina without it recovering after.

  • Implemented fill interaction for base building well.

  • Reduced bounciness from grenades, smoke grenades and flash bangs on throwing.

  • Adjusted explosion damage amount to base elements.

  • Cars don't take damage in safe zones




Here is our newest page #20!

If you missed any pages you can find a full list here:





That is all from us for now, hope you enjoy the new update.
Stay safe out there and see you soon: Baddie B. Beda


Windows 64-bit SCUM Content Depot 513711
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