
August 3, 2019 - 1.0.4346
Hello!
The last 48 hours has been a bit of a whirlwind for all of us here at the Forge and we are really excited to share the game with all of you. We’ve prioritized tackling the crashes some of you are experiencing for our first patch and have implemented a couple fixes for them in addition to a preventive measure that should lower the chance of a crash on the loading screens.
We’ve also been watching and listening to the feedback you are giving us on Discord, Steam and other communities and we’re collating all that feedback into a list for the team and I to go down. Some requests and critiques are easier to handle than others, some are more pressing, and some might be outright impossible with our current systems and we’ll be sorting through that as we go. One of the immediate things we are prioritizing is the implementation of a codex or glossary with additional information that might not have been covered clearly in the tutorial. This is definitely something we’ve wanted to do for a long time and we’ve pushed that forward in our to-do lists.
All of us here at the Forged are grateful for the feedback both good and bad. Our tiny team will work our hardest to alleviate the issues that is barring your enjoyment of the game, and we are incredibly thankful for all the support and encouragement we’ve received as well.
On a side note: We’ve seen a number of requests for trainers and cheat mods around the web, and I feel like I would be remiss if I didn't point to the fact that a lot of the things people are asking cheats/trainers for are already available in the gameplay settings. The game is currently balanced and tuned to present our vision of the game and world it is in. Admittedly, that vision is of a dark, brutal and unforgiving world, so if you’d like to adjust that vision to better enjoy the game, then please do not hesitate to do so.
With that, I’ll push out this update and hope that you will all continue to communicate with us as the days and weeks go on.
Thank you!
- Igor
1.0.4346 Patch Notes:
Fixed minor map errors (e.g. flickering decals, fixing props, etc) for Town Night map and Random Bracati Encounter 501 map.
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Increased minimum screen aspect ratio to 16:9 (was 16:10) to avoid cropped and overlapping UI elements
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Vanished unit will no longer be affected by aura and bypass effects.
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Fix display bug where spell global modifier 'accuracy' value is displayed with an extra 0 (+10 DC displayed as +100 DC)
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Add safeguard for stat text in character sheet that prevent corrupt old save data to crash the game
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Root loading screen and the textures that it uses at the game instance's Init
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Changed the Legendary item Thornsright to be made of Adamantium as per its description in the lore
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Fix bug where Magurite in an item slot sometimes shows low MC overlay even though the character has enough MC to cast all the spells in the Magurite
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Decreased the scaling for Spirit Expel Xeno
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Fixed loading screen crash: loading screen widget is now preloaded before loading the map
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Fixed minor map errors (e.g. flickering decals, fixing props, etc) of Rebel Generic 4 maps.
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Missing Genevan Guardsman portrait added to dialogue
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Missing Bastard's End quest description added
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Fixed crash when StartingBattle because of null CombatLog
Changed files in this update