Changelog:
V1.1 Major Update! (29/7/19)
Thank you for buying Endless Defence 2! We have some exciting new changes to share with you
ANNOUNCEMENTS: We are currently testing out a new tower. This tower can be bought for $1.99, however will come free to all players soon. Buying is completely optional, as all games should be.
The new tower: Money Pylon (Can be bought for $1.49 now, coming next update)
- $8000 cost
- Automatically generates income (convert your useless squares into industrial money making factories)
BIG: Added an options menu, where you can toggle the music on and off (more to come soon!)
SMALL CHANGES:
- Added more waves randomly generated in HARD MODE.
- Changed a few wave texts.
- Added Hotkeys to instantly upgrade towers when you select them (U for upgrade and M to max out))
BALANCE CHANGES:
Towers: 8000/40000/80000
Changed Laser Tower (L1) Range from 10 to 11! (BUFF)
Changed Laser Tower (L3) Range from 24 to 23! Slow percentage from 85% to 80% (NERF)
Changed Machine Gun (L3) Range from 28 to 30! Fire Rate changed from 9 to 10. Damage per shot increased from 664 to 712! (BUFF)
Missile Launcher (L1) Range from 50 to 45! Explosion Radius from 10 to 6! Damage per shot from 134 to 102 (NERF)
Missile Launcher (L2) Range from 80 to 68! Fire rate from 2 to 1.5! Explosion Radius from 25 to 12! Damage per shot from 312 to 290! (NERF)
Missile Launcher (L3) Range from 110 to 100! Fire rate from 4 to 3! Explosion Radius from 65 to 30! Damage per shot from 788 to 712! (NERF)
Super Tower (L1) Range from 35 to 49 (BUFF)
Super Tower (L3) Fire rate from 28 to 30 (BUFF)
Enemies:
Unbuffed:
Red: Health Increased from 50 to 55! (BUFF)
Blue: Speed decreased from 17 to 16! (NERF)
Crimson: Health increased from 990 to 1400! (BUFF)
Green: Speed decreased from 10 to 9! Health increased from 330 to 355! (MIXED)
Dark Red: Health increased from 32000 to 36000! (BUFF)
Green Capsule: Health decreased from 390 to 365 (NERF)
Armored Capsule: Speed increased from 2 to 2.4 (BUFF)
Buffed: (Post wave 40 on normal, post wave 20 on hard)
Red: Increased health from 37500 to 40000! (BUFF)
Green Capsule: Decreased Health from 3400 to 2600 (NERF)
Pink Capsule: Decreased Health from 4400 to 4200 (NERF)
Green: Increased health from 3600 to 4000! (BUFF)
Crimson: Health decreased from 225000 to 200000. Speed increased from 7 to 10 (MIXED)
BOSS BATTLE KING OF CAPSULES: Increased spawn delay from 7 seconds to 10 seconds. Increased health from 2,000,000 to 2,500,000! (MIXED)
Fixes:
Fixed glitch where player would get stuck on wave 7.
Some minor UI adjustments.
Keep defending, and stay tuned for more!
V1.0 Official Release! (27/7/19)
New 1.1 Patch
Update notes via Steam Community
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