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Update notes via Counter-Strike Blog

NETWORKING

  • Added a game server network channel traffic analysis framework for each client connection.
  • Added a game server setting, “net_chan_limit_msec”, which allows server operators to limit amount of processing time the game server can spend on processing packets for each client per tick. Clients that send packets causing server CPU processing time to exceed configured number of milliseconds will be kicked from the game server. Enabled CPU processing time limits on official game servers.
  • Added a game server setting, “net_chan_stats_dump” which, when enabled, will dump statistics of each network channel when that network channel is closed. Statistics include messages, bandwidth, and CPU processing time breakdown.

The following changelog has been automatically generated from GameTracking data.

General

  • Updated localization files for Bulgarian, English, French, German, Hungarian, Italian, Spanish - Latin America, Polish, Russian, Simplified Chinese, Spanish, Turkish, and Vietnamese

English Localization

  • SFUI_Country_HK: Hong Kong
Counter-Strike Global Offensive Beta Common Depot 731
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Windows Counter-Strike Global Offensive Beta Win Bin Depot 732
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macOS Counter-Strike Global Offensive Beta Mac Bin Depot 733
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Linux Counter-Strike: Global Offensive Beta Linux Bin Depot 734
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