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Update notes via Steam Community
Good morning arcaders! Today's small update focuses on improving the multiplayer experience for guests.

Transfers Tab

A Transfers tab has been added to the Tab Menu that shows you what props are still downloading when connected to a multiplayer server as a guest.

Newly Downloaded Addon Props

Newly downloaded props now spawn into the world more reliably & with proper collisions. No more having to rejoin!

As always, more updates are around the corner. Be excellent to each other, and party on, dudes!

Note About ReShade Settings

Today's update might slightly impact your ReShade settings, specifically it might switch your active preset back to DefaultPreset.ini and change your ReShade shortcut key back to Shift + Scroll Lock in AArcade. I apologize for this minor inconvenience and should have zero-impact updates soon! In the mean time, you could just hit Shift + Scroll Lock and change back to your preferred presets & shortcut keys.

Note About Launcher Bugs

Just a PSA about 2 bugs in the current launcher in case they are impacting you.
I should have these fixed by next week, but if they are impacting you in the mean time, here's some info on them & workarounds.

First, the launcher is sometimes reverting to DISABLED on all options for some users. The result is missing addon & workshop content in-game. If this impacts you, you can right-click on AArcade in your Steam Library, choose Properties, and then set your Launch Options to have -config in them. This will cause the launcher to display itself the next time you launch AArcade for you to confirm your options are ENABLED as they should be - restoring the addon & workshop content in-game.

Second, a handful of users report their anti-virus settings delete arcade_launcher.exe as soon as Steam tries to downloaded it - leaving Steam in an endless downloading loop. If this impacts you, users report that adjusting their anti-virus settings or adding an exception for arcade_launcher.exe resolves their issue.

So keep an eye out for an improved launcher in next week's update to resolve these bugs, and I'll see you guys next time!

Change Log

  • Improved reliability of keyboard & mouse wheel input. (Click on the UI to focus the UI, or click on the web page / content to focus on it instead.)
  • Added the console command nodraw_shortcuts 0. When set to 1, all of the stuff you spawned will be invisible. Useful for taking comparison screenshots of empty arcades vs full arcades. (If set to 2 AND Stereo Rendering is enabled, it instead shows the left view as the blank vanilla map, and the right view as the populated map.)
  • Increased the supported AI Node limit from 1500 to 2000. (Increasing compatibility with maps that already expect a higher limit.)
  • Improved AArcade's material adoption to detect $normalmap, $normalmap2, and $texture2 channels.
  • Added a Transfers tab to the Tab Menu. It will show you what addon content is still transferring, and which has already spawned in.
  • Fixed an issue that caused addon models to not spawn in until the 2nd time that the guest joined.
  • Fixed an issue that caused addon models to be non-collide the first time that the client connected.
  • Improved item matching as a guest in MP servers by reducing false-positive matches.
  • Improved the (F5) Screenshot Menu to be able to scroll, if needed.
  • Improved drag & drop support slightly so that dropping multiple MDL files into AArcade as the same time is supported.


NOTE
At 7:26AM Pacific time I pushed a hotfix so that individual props that are drag & dropped onto AArcade's window still spawn correctly.
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