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Dota Underlords update for 4 July 2019

ClientVersion 188

Share · View all patches · Build 3980692 · Last edited by Wendy

There are no official patch notes available for this build.

The following changelog has been automatically generated from GameTracking data.

General

  • Updated localization files for Portuguese-Brazil, Bulgarian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Spanish - Latin America, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Thai, Turkish, Ukrainian, and Vietnamese

English Localization

  • DAC_MatchmakingStopped_Header: Removed From MatchmatchingRemoved From Matchmaking
  • dac_item_quelling_blade_lore: Grek hate's it when people buy these. - <i>Zenok, White Spire Fence</i>Grek hates it when people buy these. - <i>Zenok, White Spire Fence</i>
  • dac_item_tranquil_boots_lore: Those Boots of Speed you sold me were next to worthless, give me something better to move. - <i>Zenok, White Spire Fence</i>Those Boots of Speed you sold me were next to worthless. Give me something better to move. - <i>Zenok, White Spire Fence</i>
  • dac_item_blink_dagger_desc: At the start of the battle, teleport behind enemy lines to the enemy farthest away from equiped hero.Teleport to the enemy farthest away from equipped hero and gain 50 mana. (15s cooldown)
  • dac_item_gold_on_defeat_desc: Get 1 gold when you lose a fight.Get 1 charge when you win a fight. When you lose a fight, if charges remain, get 1 gold and lose 1 charge.
  • dac_item_elves_start_invisible_desc: <span class='Elf'>Elusive</span> <img class='InlineSynergyIcon SynergyElusive'/> units are invisible for the first 3 seconds of a fight.<span class='Elf'>Elusive</span> <img class='InlineSynergyIcon SynergyElusive'/> units are invisible for the first 3 seconds of a battle.
  • dac_item_shamans_hex_attackers_desc: Units attacking a <span class='Shaman'>Shaman</span> <img class='InlineSynergyIcon SynergyShaman'/> have a 5% chance of being turned into a chicken.Units attacking a <span class='Shaman'>Shaman</span> <img class='InlineSynergyIcon SynergyShaman'/> have a 17% chance of being turned into a chicken.
  • dac_item_prevent_next_life_loss_desc: Prevent your next loss of life and destroy Aegis. Win streaks are preserved.When you would otherwise take fatal damage, take no damage and destroy Aegis.
  • dac_item_prevent_next_life_loss_lore: Don't let a bad break take you off your game. - <i>Zenok, White Spire Fence</i>Sometimes all you need is a second chance. - <i>Zenok, White Spire Fence</i>
  • DAC_Party_NotConnectedToGC: Currently OfflineNot connected to the Dota Underlords network
  • DAC_InGame_AttackSpeed: Attack SpeedAttack Rate
  • DAC_Synergy_Desc_Beast_1: Allies gain +10% Attack DamageAllies gain +{s:damage_pct}% Attack Damage
  • DAC_Synergy_Desc_Beast_2: Allies gain +25% Attack DamageAllies gain +{s:damage_pct}% Attack Damage
  • DAC_Synergy_Desc_Beast_3: Allies gain +45% Attack DamageAllies gain +{s:damage_pct}% Attack Damage
  • DAC_Synergy_Desc_Demon_1: All Demon units gain +50% Pure Damage. Active when you have only one type of Demon unit on the boardAll Demon units gain +{s:damage_bonus_pct}% Pure Damage. Active when you have only one type of Demon unit on the board
  • DAC_Synergy_Desc_Element_1: When hit, Primordial units have a 30% chance to disarm melee attackers for 4 seconds.When hit, Primordial units have a {s:stun_chance}% chance to disarm melee attackers for {s:stun_duration} seconds.
  • DAC_Synergy_Desc_Element_2: When hit, Allies have a 30% chance to disarm melee attackers for 4 seconds.When hit, Allies have a {s:stun_chance}% chance to disarm melee attackers for {s:stun_duration} seconds.
  • DAC_Synergy_Desc_Elf_1: All Elusive units gain +20% EvasionAll Elusive units gain +{s:evasion_bonus}% Evasion
  • DAC_Synergy_Desc_Elf_2: All Elusive units gain +45% EvasionAll Elusive units gain +{s:evasion_bonus}% Evasion
  • DAC_Synergy_Desc_Elf_3: All Elusive units gain +75% EvasionAll Elusive units gain +{s:evasion_bonus}% Evasion
  • DAC_Synergy_Desc_Goblin_1: A Random Ally is granted +9 Armor and +8 HP Regeneration. Armor and HP are doubled if you start the fight with fewer units than your opponent.A Random Ally is granted +{s:armor_bonus} Armor and +{s:hp_regen} HP Regeneration. Armor and HP are doubled if you start the fight with fewer units than your opponent.
  • DAC_Synergy_Desc_Goblin_2: Allies gain +9 Armor and +8 HP Regeneration. Armor and HP are doubled if you start the fight with fewer units than your opponent.Allies gain +{s:armor_bonus} Armor and +{s:hp_regen} HP Regeneration. Armor and HP are doubled if you start the fight with fewer units than your opponent.
  • DAC_Synergy_Desc_Human_1: All Human units gain a 20% Chance to Silence target for 4 seconds when attackingAll Human units gain a {s:stun_chance}% Chance to Silence target for {s:stun_duration} seconds when attacking
  • DAC_Synergy_Desc_Human_2: All Human units gain a 44% Chance to Silence target for 4 seconds when attackingAll Human units gain a {s:stun_chance}% Chance to Silence target for {s:stun_duration} seconds when attacking
  • DAC_Synergy_Desc_Human_3: All Human units gain a 66% Chance to Silence target for 4 seconds when attackingAll Human units gain a {s:stun_chance}% Chance to Silence target for {s:stun_duration} seconds when attacking
  • DAC_Synergy_Desc_Naga_1: Allies gain +30% Magic ResistanceAllies gain +{s:magic_resist}% Magic Resistance
  • DAC_Synergy_Desc_Naga_2: Allies gain +50% Magic ResistanceAllies gain +{s:magic_resist}% Magic Resistance
  • DAC_Synergy_Desc_Ogre_1: When a Blood-Bound unit dies, all other Blood-Bound units deal +100% Attack Damage for the rest of the battleWhen a Blood-Bound unit dies, all other Blood-Bound units deal +{s:enrage_bonus_pct}% Attack Damage for the rest of the battle
  • DAC_Synergy_Desc_Orc_1: All Brawny units have their maximum HP increased by 200All Brawny units have their maximum HP increased by {s:hp_bonus}
  • DAC_Synergy_Desc_Orc_2: All Brawny units have their maximum HP increased by 500All Brawny units have their maximum HP increased by {s:hp_bonus}
  • DAC_Synergy_Desc_Troll_1: All Troll units gain +35 Attack SpeedAll Troll units gain +{s:attack_speed_bonus_trolls} Attack Speed
  • DAC_Synergy_Desc_Troll_2: All Troll units gain +65 Attack Speed and other Allies gain +30 Attack SpeedAll Troll units gain +{s:attack_speed_bonus_trolls} Attack Speed and other Allies gain +{s:attack_speed_bonus_others} Attack Speed
  • DAC_Synergy_Desc_Undead_1: All Enemies suffer -5 ArmorAll Enemies suffer {s:armor_debuff} Armor
  • DAC_Synergy_Desc_Undead_2: All Enemies suffer -10 ArmorAll Enemies suffer {s:armor_debuff} Armor
  • DAC_Synergy_Desc_Undead_3: All Enemies suffer -20 ArmorAll Enemies suffer {s:armor_debuff} Armor
  • DAC_Synergy_Desc_Assassin_1: All Assassins gain a 10% chance to Critical Hit for 300% DamageAll Assassins gain a {s:crit_chance}% chance to Critical Hit for {s:crit_bonus}% Damage
  • DAC_Synergy_Desc_Assassin_2: All Assassins gain a 20% chance to Critical Hit for 400% DamageAll Assassins gain a {s:crit_chance}% chance to Critical Hit for {s:crit_bonus}% Damage
  • DAC_Synergy_Desc_Assassin_3: All Assassins gain a 30% chance to Critical Hit for 500% DamageAll Assassins gain a {s:crit_chance}% chance to Critical Hit for {s:crit_bonus}% Damage
  • DAC_Synergy_Desc_DemonHunter_2: Invalidate your opponent's Demon Alliance bonus. All Demon units gain +50% Pure Damage.Invalidate your opponent's Demon Alliance bonus. All Demon units gain +{s:damage_bonus_pct}% Pure Damage.
  • DAC_Synergy_Desc_Druid_1: The lowest star ally Druid is upgraded a level.At the beginning of combat, the lowest star ally Druid is upgraded a level.
  • DAC_Synergy_Desc_Druid_2: The 2 lowest star ally Druids are upgraded a level each.At the beginning of combat, the 2 lowest star ally Druids are upgraded a level each.
  • DAC_Synergy_Desc_Hunter_1: All Hunters have a 20% chance of quickly performing 2 attacks.All Hunters have a {s:chance}% chance of quickly performing {s:num_attacks} attacks.
  • DAC_Synergy_Desc_Hunter_2: All Hunters have a 35% chance of quickly performing 2 attacks.All Hunters have a {s:chance}% chance of quickly performing {s:num_attacks} attacks.
  • DAC_Synergy_Desc_Knight_1: Knight units take 15% less physical and magic damage and an additional 15% when standing 1 cell away from another Knight.Knight units take {s:physical_reduction}% physical and magic damage and an additional {s:physical_reduction_extra}% when standing 1 cell away from another Knight.
  • DAC_Synergy_Desc_Knight_2: Knight units take 20% less physical and magic damage and an additional 20% when standing 1 cell away from another Knight.Knight units take {s:physical_reduction}% physical and magic damage and an additional {s:physical_reduction_extra}% when standing 1 cell away from another Knight.
  • DAC_Synergy_Desc_Knight_3: Knight units take 30% less physical and magic damage and an additional 25% when standing 1 cell away from another Knight.Knight units take {s:physical_reduction}% physical and magic damage and an additional {s:physical_reduction_extra}% when standing 1 cell away from another Knight.
  • DAC_Synergy_Desc_Mage_1: Enemies suffer -40% Magic ResistanceEnemies suffer {s:magic_resist_debuff}% Magic Resistance
  • DAC_Synergy_Desc_Mage_2: Enemies suffer -100% Magic ResistanceEnemies suffer {s:magic_resist_debuff}% Magic Resistance
  • DAC_Synergy_Desc_Mech_1: All Inventors gain +15 HP RegenerationAll Inventors gain +{s:health_regen} HP Regeneration
  • DAC_Synergy_Desc_Mech_2: All Inventors gain +40 HP RegenerationAll Inventors gain +{s:health_regen} HP Regeneration
  • and 129 more.

Abilities

  • ability tiny_toss: Added new attribute damage type with value of #DAC_InGame_DamageType_Physical
  • ability slark_dark_pact: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability slark_pounce: Added new attribute damage type with value of #DAC_InGame_DamageType_Physical
  • ability dragon_knight_breathe_fire: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability dragon_knight_elder_dragon_form: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability morphling_waveform: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability viper_corrosive_skin: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability viper_viper_strike: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability phantom_assassin_coup_de_grace: Added new attribute damage type with value of #DAC_InGame_DamageType_Physical
  • ability batrider_sticky_napalm: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability gyrocopter_call_down: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability alchemist_acid_spray: Added new attribute damage type with value of #DAC_InGame_DamageType_Physical
  • ability keeper_of_the_light_illuminate: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability puck_illusory_orb: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability mirana_arrow: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability chaos_knight_chaos_bolt: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability sniper_assassinate: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability tinker_heat_seeking_missile: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability juggernaut_blade_fury: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability lich_chain_frost: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability witch_doctor_paralyzing_cask: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability bounty_hunter_shuriken_toss: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability sandking_burrowstrike: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability queenofpain_scream_of_pain: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability timbersaw_whirling_death: Added new attribute damage type with value of #DAC_InGame_DamageType_Pure
  • ability necrophos_death_pulse: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability clockwerk_battery_assault: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability enigma_midnight_pulse: Added new attribute damage type with value of #DAC_InGame_DamageType_Pure
  • ability treant_leech_seed: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability razor_plasma_field: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability shadow_fiend_requiem: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability luna_moon_glaive: Added new attribute damage type with value of #DAC_InGame_DamageType_Physical
  • ability tidehunter_ravage: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability tusk_walrus_punch: Added new attribute damage type with value of #DAC_InGame_DamageType_Physical
  • ability omniknight_purification: Added new attribute damage type with value of #DAC_InGame_DamageType_Pure
  • ability disruptor_static_storm: Added new attribute miss_chance with value of 25
  • ability disruptor_static_storm: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability windrunner_powershot: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability beastmaster_wild_axes: Added new attribute damage type with value of #DAC_InGame_DamageType_Physical
  • ability doom_bringer_doom: Added new attribute damage type with value of #DAC_InGame_DamageType_Pure
  • ability venomancer_plague_ward: Cast point reduced from 0.5 to 0.13 (-0.37)
  • ability venomancer_plague_ward: Added new attribute cooldown/1 with value of 6
  • ability venomancer_plague_ward: Added new attribute cooldown/2 with value of 7
  • ability venomancer_plague_ward: Added new attribute num_wards/0 with value of 1
  • ability venomancer_plague_ward: Added new attribute num_wards/1 with value of 2
  • ability venomancer_plague_ward: Added new attribute num_wards/2 with value of 4
  • ability venomancer_plague_ward: Added new attribute ward_magic_resist with value of 50
  • ability lina_laguna_blade: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability abaddon_aphotic_shield: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability kunkka_ghostship: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability techies_bomb: Added new attribute damage type with value of #DAC_InGame_DamageType_Physical
  • ability pudge_meathook: Added new attribute damage type with value of #DAC_InGame_DamageType_Physical
  • ability warlock_shadow_word: Cast point reduced from 0.5 to 0.4 (-0.1)
  • ability warlock_shadow_word: Cooldown/0 reduced from 20 to 6 (-14)
  • ability warlock_shadow_word: Cooldown/1 reduced from 20 to 6 (-14)
  • ability warlock_shadow_word: Cooldown/2 reduced from 20 to 6 (-14)
  • ability warlock_shadow_word: Animationlength reduced from 1.17 to 1.16 (-0.01)
  • ability warlock_shadow_word: Damage_tick/0 reduced from 100 to 50 (-50)
  • ability warlock_shadow_word: Damage_tick/1 reduced from 150 to 100 (-50)
  • ability warlock_shadow_word: Damage_tick/2 reduced from 200 to 150 (-50)
  • ability warlock_shadow_word: Heal_tick/0 reduced from 75 to 50 (-25)
  • ability warlock_shadow_word: Heal_tick/1 reduced from 150 to 125 (-25)
  • ability warlock_shadow_word: Heal_tick/2 reduced from 200 to 175 (-25)
  • ability warlock_shadow_word: Duration reduced from 6 to 3 (-3)
  • ability warlock_shadow_word: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical
  • ability sandking_caustic_finale: Added new attribute damage type with value of #DAC_InGame_DamageType_Magical

Items

  • item blink_dagger: Cooldown reduced from 65 to 15 (-50)
  • item blink_dagger: Added new attribute mana_gain with value of 50
  • item radiance: Removed attribute allow_duplicates with value of ``
  • item radiance: Added new attribute max_allowed with value of 1
  • New item: bloodbound_hat
  • New item: sheepstick
  • New item: force_staff
  • item better_units_in_shop: Removed attribute allow_duplicates with value of ``
  • item better_units_in_shop: Added new attribute max_allowed with value of 1
  • item cheaper_units: Removed attribute allow_duplicates with value of ``
  • item cheaper_units: Added new attribute max_allowed with value of 1
  • item free_first_reroll: Removed attribute allow_duplicates with value of ``
  • item free_first_reroll: Added new attribute max_allowed with value of 1
  • item humans_turn_undead: Removed attribute allow_duplicates with value of ``
  • item humans_turn_undead: Added new attribute max_allowed with value of 1
  • item extra_items: Removed attribute allow_duplicates with value of ``
  • item extra_items: Added new attribute max_allowed with value of 1
  • item better_items: Removed attribute allow_duplicates with value of ``
  • item better_items: Added new attribute max_allowed with value of 1
  • item trolls_have_aspd_aura: Removed attribute global/trolls_aspd_aura/attack_speed_bonus with value of 25
  • item trolls_have_aspd_aura: Added new attribute global/trolls_aspd_aura/attack_speed_buff with value of 25
  • item knight_absorption: Removed attribute allow_duplicates with value of ``
  • item knight_absorption: Added new attribute max_allowed with value of 1
  • item mages_ghost_when_low_health: Removed attribute allow_duplicates with value of ``
  • item mages_ghost_when_low_health: Added new attribute max_allowed with value of 1
  • item humans_debuff_resist: Added new attribute max_allowed with value of 2
  • item shamans_hex_attackers: Global/shamans_hex_attackers/percent_chance increased from 5 to 17 (+12)

Units

  • beastmaster: Added new attribute sound set with value of Hero_Beastmaster
  • disruptor: Changed keywords from orc/shaman to orc/shaman/warlock
  • shadow_fiend: Changed sound set from Hero_Nervermore to Hero_Nevermore
  • techies: Changed sound set from Hero_Technies to Hero_Techies
  • venomancer: Health/0 increased from 500 to 550 (+50)
  • venomancer: Health/1 increased from 1000 to 1100 (+100)
  • venomancer: Health/2 increased from 2000 to 2200 (+200)
  • venomancer_plague_ward: Removed attribute damageMin/1 with value of 100
  • venomancer_plague_ward: Removed attribute damageMin/2 with value of 150
  • venomancer_plague_ward: Removed attribute damageMax/1 with value of 150
  • venomancer_plague_ward: Removed attribute damageMax/2 with value of 200
  • venomancer_plague_ward: Removed attribute health/1 with value of 300
  • venomancer_plague_ward: Removed attribute health/2 with value of 400

Alliances

  • demonhunter: Changed levels/0/modifier_name from demonhunter_immunity to demonhunter_disable_demons
  • shaman: Levels/0/unitcount increased from 2 to 3 (+1)
  • shaman: Removed attribute levels/0/affects_random_enemy with value of 1
  • shaman: Added new attribute levels/0/affects_all_enemy_units with value of 1
  • shaman: Removed attribute delay with value of 1
  • shaman: Removed attribute duration with value of 6
  • shaman: Removed attribute movespeed with value of 140
  • shaman: Added new attribute mana_dampen with value of -200
  • warlock: Removed attribute levels/0/affects_all_allied_units with value of 1
  • warlock: Added new attribute levels/0/affects_all_allies_with_keyword with value of 1
  • warlock: Removed attribute levels/1/affects_all_allied_units with value of 1
  • warlock: Added new attribute levels/1/affects_all_allies_with_keyword with value of 1
  • warlock: Removed attribute levels/2/affects_all_allied_units with value of 1
  • warlock: Added new attribute levels/2/affects_all_allies_with_keyword with value of 1
  • warlock: Lifesteal_pct/0 increased from 15 to 50 (+35)
  • warlock: Lifesteal_pct/1 increased from 30 to 100 (+70)
  • warlock: Lifesteal_pct/2 increased from 50 to 150 (+100)
  • warlock: Added new attribute precache/0 with value of particles/gameplay/synergy/warlock/warlock_link.vpcf
  • warlock: Added new attribute duration with value of 3

Modifiers

  • modifier_terrorblade_metamorph: Added new attribute modelName/1 with value of models/heroes/terrorblade/demon.vmdl
  • modifier_terrorblade_metamorph: Added new attribute modelName/2 with value of models/heroes/terrorblade/demon.vmdl
  • New modifier: modifier_sheepstick_debuff

Bot Definitions

  • danielsolo: Changed names/0 from Cavil to #DAC_BotName_01
  • danielsolo: Changed names/1 from Athena to #DAC_BotName_02
  • danielsolo: Changed names/2 from Simon to #DAC_BotName_03
  • danielsolo: Changed names/3 from Gina to #DAC_BotName_04
  • danielsolo: Changed names/4 from Saul to #DAC_BotName_05
  • danielsolo: Changed names/5 from Anders to #DAC_BotName_06
  • danielsolo: Changed names/6 from Ellen to #DAC_BotName_07
  • danielsolo: Changed names/7 from Tyrol to #DAC_BotName_08
  • synergylesscap8: Changed names/0 from Norton to #DAC_BotName_09
  • synergylesscap8: Changed names/1 from Miguel to #DAC_BotName_10
  • synergylesscap8: Changed names/2 from Amadou to #DAC_BotName_11
  • synergylesscap8: Changed names/3 from Grace to #DAC_BotName_12
  • synergylesscap8: Changed names/4 from Ahmed to #DAC_BotName_13
  • synergylesscap8: Changed names/5 from Rebecca to #DAC_BotName_14
  • synergylesscap8: Changed names/6 from Sylvie to #DAC_BotName_15
  • synergylesscap8: Changed names/7 from Belinda to #DAC_BotName_16
  • synergless: Changed names/0 from Norton to #DAC_BotName_09
  • synergless: Changed names/1 from Miguel to #DAC_BotName_10
  • synergless: Changed names/2 from Amadou to #DAC_BotName_11
  • synergless: Changed names/3 from Grace to #DAC_BotName_12
  • synergless: Changed names/4 from Ahmed to #DAC_BotName_13
  • synergless: Changed names/5 from Rebecca to #DAC_BotName_14
  • synergless: Changed names/6 from Sylvie to #DAC_BotName_15
  • synergless: Changed names/7 from Belinda to #DAC_BotName_16
  • bot2cap8: Changed names/0 from Martine to #DAC_BotName_17
  • bot2cap8: Changed names/1 from Tristal to #DAC_BotName_18
  • bot2cap8: Changed names/2 from Tristoph to #DAC_BotName_19
  • bot2cap8: Changed names/3 from Helena to #DAC_BotName_20
  • bot2cap8: Changed names/4 from Yoko to #DAC_BotName_21
  • bot2cap8: Changed names/5 from Pierce to #DAC_BotName_22
  • bot2cap8: Changed names/6 from Piotr to #DAC_BotName_23
  • bot2cap8: Changed names/7 from Jia to #DAC_BotName_24
  • bot2: Changed names/0 from Martine to #DAC_BotName_17
  • bot2: Changed names/1 from Tristal to #DAC_BotName_18
  • bot2: Changed names/2 from Tristoph to #DAC_BotName_19
  • bot2: Changed names/3 from Helena to #DAC_BotName_20
  • bot2: Changed names/4 from Yoko to #DAC_BotName_21
  • bot2: Changed names/5 from Pierce to #DAC_BotName_22
  • bot2: Changed names/6 from Piotr to #DAC_BotName_23
  • bot2: Changed names/7 from Jia to #DAC_BotName_24
  • pbmedium: Personalities/0 increased from 4 to 5 (+1)
  • pbmedium: Personalities/1 increased from 5 to 8 (+3)
  • pbmedium: Personalities/2 increased from 8 to 11 (+3)
  • pbmedium: Personalities/3 increased from 11 to 14 (+3)
  • pbmedium: Personalities/4 increased from 14 to 17 (+3)
  • pbmedium: Personalities/5 increased from 17 to 18 (+1)
  • pbmedium: Removed attribute personalities/6 with value of 18
  • pbhard: Personalities/0 increased from 2 to 4 (+2)
  • pbhard: Personalities/1 reduced from 3 to 2 (-1)
  • pbhard: Personalities/2 reduced from 10 to 3 (-7)
  • pbhard: Personalities/3 reduced from 12 to 10 (-2)
  • pbhard: Personalities/4 reduced from 13 to 12 (-1)
  • pbhard: Personalities/5 reduced from 19 to 13 (-6)
  • pbhard: Added new attribute personalities/6 with value of 19
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