Dota Underlords update for 4 July 2019
ClientVersion 188
There are no official patch notes available for this build.
The following changelog has been automatically generated from GameTracking data.
General
- Updated localization files for Portuguese-Brazil, Bulgarian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Spanish - Latin America, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Thai, Turkish, Ukrainian, and Vietnamese
English Localization
- DAC_MatchmakingStopped_Header:
Removed From Matchmatching› Removed From Matchmaking - dac_item_quelling_blade_lore:
Grek hate's it when people buy these. - <i>Zenok, White Spire Fence</i>› Grek hates it when people buy these. - <i>Zenok, White Spire Fence</i> - dac_item_tranquil_boots_lore:
Those Boots of Speed you sold me were next to worthless, give me something better to move. - <i>Zenok, White Spire Fence</i>› Those Boots of Speed you sold me were next to worthless. Give me something better to move. - <i>Zenok, White Spire Fence</i> - dac_item_blink_dagger_desc:
At the start of the battle, teleport behind enemy lines to the enemy farthest away from equiped hero.› Teleport to the enemy farthest away from equipped hero and gain 50 mana. (15s cooldown) - dac_item_gold_on_defeat_desc:
Get 1 gold when you lose a fight.› Get 1 charge when you win a fight. When you lose a fight, if charges remain, get 1 gold and lose 1 charge. - dac_item_elves_start_invisible_desc:
<span class='Elf'>Elusive</span> <img class='InlineSynergyIcon SynergyElusive'/> units are invisible for the first 3 seconds of a fight.› <span class='Elf'>Elusive</span> <img class='InlineSynergyIcon SynergyElusive'/> units are invisible for the first 3 seconds of a battle. - dac_item_shamans_hex_attackers_desc:
Units attacking a <span class='Shaman'>Shaman</span> <img class='InlineSynergyIcon SynergyShaman'/> have a 5% chance of being turned into a chicken.› Units attacking a <span class='Shaman'>Shaman</span> <img class='InlineSynergyIcon SynergyShaman'/> have a 17% chance of being turned into a chicken. - dac_item_prevent_next_life_loss_desc:
Prevent your next loss of life and destroy Aegis. Win streaks are preserved.› When you would otherwise take fatal damage, take no damage and destroy Aegis. - dac_item_prevent_next_life_loss_lore:
Don't let a bad break take you off your game. - <i>Zenok, White Spire Fence</i>› Sometimes all you need is a second chance. - <i>Zenok, White Spire Fence</i> - DAC_Party_NotConnectedToGC:
Currently Offline› Not connected to the Dota Underlords network - DAC_InGame_AttackSpeed:
Attack Speed› Attack Rate - DAC_Synergy_Desc_Beast_1:
Allies gain +10% Attack Damage› Allies gain +{s:damage_pct}% Attack Damage - DAC_Synergy_Desc_Beast_2:
Allies gain +25% Attack Damage› Allies gain +{s:damage_pct}% Attack Damage - DAC_Synergy_Desc_Beast_3:
Allies gain +45% Attack Damage› Allies gain +{s:damage_pct}% Attack Damage - DAC_Synergy_Desc_Demon_1:
All Demon units gain +50% Pure Damage. Active when you have only one type of Demon unit on the board› All Demon units gain +{s:damage_bonus_pct}% Pure Damage. Active when you have only one type of Demon unit on the board - DAC_Synergy_Desc_Element_1:
When hit, Primordial units have a 30% chance to disarm melee attackers for 4 seconds.› When hit, Primordial units have a {s:stun_chance}% chance to disarm melee attackers for {s:stun_duration} seconds. - DAC_Synergy_Desc_Element_2:
When hit, Allies have a 30% chance to disarm melee attackers for 4 seconds.› When hit, Allies have a {s:stun_chance}% chance to disarm melee attackers for {s:stun_duration} seconds. - DAC_Synergy_Desc_Elf_1:
All Elusive units gain +20% Evasion› All Elusive units gain +{s:evasion_bonus}% Evasion - DAC_Synergy_Desc_Elf_2:
All Elusive units gain +45% Evasion› All Elusive units gain +{s:evasion_bonus}% Evasion - DAC_Synergy_Desc_Elf_3:
All Elusive units gain +75% Evasion› All Elusive units gain +{s:evasion_bonus}% Evasion - DAC_Synergy_Desc_Goblin_1:
A Random Ally is granted +9 Armor and +8 HP Regeneration. Armor and HP are doubled if you start the fight with fewer units than your opponent.› A Random Ally is granted +{s:armor_bonus} Armor and +{s:hp_regen} HP Regeneration. Armor and HP are doubled if you start the fight with fewer units than your opponent. - DAC_Synergy_Desc_Goblin_2:
Allies gain +9 Armor and +8 HP Regeneration. Armor and HP are doubled if you start the fight with fewer units than your opponent.› Allies gain +{s:armor_bonus} Armor and +{s:hp_regen} HP Regeneration. Armor and HP are doubled if you start the fight with fewer units than your opponent. - DAC_Synergy_Desc_Human_1:
All Human units gain a 20% Chance to Silence target for 4 seconds when attacking› All Human units gain a {s:stun_chance}% Chance to Silence target for {s:stun_duration} seconds when attacking - DAC_Synergy_Desc_Human_2:
All Human units gain a 44% Chance to Silence target for 4 seconds when attacking› All Human units gain a {s:stun_chance}% Chance to Silence target for {s:stun_duration} seconds when attacking - DAC_Synergy_Desc_Human_3:
All Human units gain a 66% Chance to Silence target for 4 seconds when attacking› All Human units gain a {s:stun_chance}% Chance to Silence target for {s:stun_duration} seconds when attacking - DAC_Synergy_Desc_Naga_1:
Allies gain +30% Magic Resistance› Allies gain +{s:magic_resist}% Magic Resistance - DAC_Synergy_Desc_Naga_2:
Allies gain +50% Magic Resistance› Allies gain +{s:magic_resist}% Magic Resistance - DAC_Synergy_Desc_Ogre_1:
When a Blood-Bound unit dies, all other Blood-Bound units deal +100% Attack Damage for the rest of the battle› When a Blood-Bound unit dies, all other Blood-Bound units deal +{s:enrage_bonus_pct}% Attack Damage for the rest of the battle - DAC_Synergy_Desc_Orc_1:
All Brawny units have their maximum HP increased by 200› All Brawny units have their maximum HP increased by {s:hp_bonus} - DAC_Synergy_Desc_Orc_2:
All Brawny units have their maximum HP increased by 500› All Brawny units have their maximum HP increased by {s:hp_bonus} - DAC_Synergy_Desc_Troll_1:
All Troll units gain +35 Attack Speed› All Troll units gain +{s:attack_speed_bonus_trolls} Attack Speed - DAC_Synergy_Desc_Troll_2:
All Troll units gain +65 Attack Speed and other Allies gain +30 Attack Speed› All Troll units gain +{s:attack_speed_bonus_trolls} Attack Speed and other Allies gain +{s:attack_speed_bonus_others} Attack Speed - DAC_Synergy_Desc_Undead_1:
All Enemies suffer -5 Armor› All Enemies suffer {s:armor_debuff} Armor - DAC_Synergy_Desc_Undead_2:
All Enemies suffer -10 Armor› All Enemies suffer {s:armor_debuff} Armor - DAC_Synergy_Desc_Undead_3:
All Enemies suffer -20 Armor› All Enemies suffer {s:armor_debuff} Armor - DAC_Synergy_Desc_Assassin_1:
All Assassins gain a 10% chance to Critical Hit for 300% Damage› All Assassins gain a {s:crit_chance}% chance to Critical Hit for {s:crit_bonus}% Damage - DAC_Synergy_Desc_Assassin_2:
All Assassins gain a 20% chance to Critical Hit for 400% Damage› All Assassins gain a {s:crit_chance}% chance to Critical Hit for {s:crit_bonus}% Damage - DAC_Synergy_Desc_Assassin_3:
All Assassins gain a 30% chance to Critical Hit for 500% Damage› All Assassins gain a {s:crit_chance}% chance to Critical Hit for {s:crit_bonus}% Damage - DAC_Synergy_Desc_DemonHunter_2:
Invalidate your opponent's Demon Alliance bonus. All Demon units gain +50% Pure Damage.› Invalidate your opponent's Demon Alliance bonus. All Demon units gain +{s:damage_bonus_pct}% Pure Damage. - DAC_Synergy_Desc_Druid_1:
The lowest star ally Druid is upgraded a level.› At the beginning of combat, the lowest star ally Druid is upgraded a level. - DAC_Synergy_Desc_Druid_2:
The 2 lowest star ally Druids are upgraded a level each.› At the beginning of combat, the 2 lowest star ally Druids are upgraded a level each. - DAC_Synergy_Desc_Hunter_1:
All Hunters have a 20% chance of quickly performing 2 attacks.› All Hunters have a {s:chance}% chance of quickly performing {s:num_attacks} attacks. - DAC_Synergy_Desc_Hunter_2:
All Hunters have a 35% chance of quickly performing 2 attacks.› All Hunters have a {s:chance}% chance of quickly performing {s:num_attacks} attacks. - DAC_Synergy_Desc_Knight_1:
Knight units take 15% less physical and magic damage and an additional 15% when standing 1 cell away from another Knight.› Knight units take {s:physical_reduction}% physical and magic damage and an additional {s:physical_reduction_extra}% when standing 1 cell away from another Knight. - DAC_Synergy_Desc_Knight_2:
Knight units take 20% less physical and magic damage and an additional 20% when standing 1 cell away from another Knight.› Knight units take {s:physical_reduction}% physical and magic damage and an additional {s:physical_reduction_extra}% when standing 1 cell away from another Knight. - DAC_Synergy_Desc_Knight_3:
Knight units take 30% less physical and magic damage and an additional 25% when standing 1 cell away from another Knight.› Knight units take {s:physical_reduction}% physical and magic damage and an additional {s:physical_reduction_extra}% when standing 1 cell away from another Knight. - DAC_Synergy_Desc_Mage_1:
Enemies suffer -40% Magic Resistance› Enemies suffer {s:magic_resist_debuff}% Magic Resistance - DAC_Synergy_Desc_Mage_2:
Enemies suffer -100% Magic Resistance› Enemies suffer {s:magic_resist_debuff}% Magic Resistance - DAC_Synergy_Desc_Mech_1:
All Inventors gain +15 HP Regeneration› All Inventors gain +{s:health_regen} HP Regeneration - DAC_Synergy_Desc_Mech_2:
All Inventors gain +40 HP Regeneration› All Inventors gain +{s:health_regen} HP Regeneration - and 129 more.
Abilities
- tiny_toss: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Physical
- slark_dark_pact: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- slark_pounce: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Physical
- dragon_knight_breathe_fire: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- dragon_knight_elder_dragon_form: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- morphling_waveform: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- viper_corrosive_skin: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- viper_viper_strike: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- phantom_assassin_coup_de_grace: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Physical
- batrider_sticky_napalm: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- gyrocopter_call_down: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- alchemist_acid_spray: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Physical
- keeper_of_the_light_illuminate: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- puck_illusory_orb: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- mirana_arrow: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- chaos_knight_chaos_bolt: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- sniper_assassinate: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- tinker_heat_seeking_missile: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- juggernaut_blade_fury: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- lich_chain_frost: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- witch_doctor_paralyzing_cask: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- bounty_hunter_shuriken_toss: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- sandking_burrowstrike: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- queenofpain_scream_of_pain: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- timbersaw_whirling_death: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Pure
- necrophos_death_pulse: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- clockwerk_battery_assault: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- enigma_midnight_pulse: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Pure
- treant_leech_seed: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- razor_plasma_field: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- shadow_fiend_requiem: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- luna_moon_glaive: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Physical
- tidehunter_ravage: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- tusk_walrus_punch: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Physical
- omniknight_purification: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Pure
- disruptor_static_storm: Added new attribute
miss_chance
with value of25
- disruptor_static_storm: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- windrunner_powershot: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- beastmaster_wild_axes: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Physical
- doom_bringer_doom: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Pure
- venomancer_plague_ward: Cast point reduced from
0.5
to0.13
(-0.37) - venomancer_plague_ward: Added new attribute
cooldown/1
with value of6
- venomancer_plague_ward: Added new attribute
cooldown/2
with value of7
- venomancer_plague_ward: Added new attribute
num_wards/0
with value of1
- venomancer_plague_ward: Added new attribute
num_wards/1
with value of2
- venomancer_plague_ward: Added new attribute
num_wards/2
with value of4
- venomancer_plague_ward: Added new attribute
ward_magic_resist
with value of50
- lina_laguna_blade: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- abaddon_aphotic_shield: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- kunkka_ghostship: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- techies_bomb: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Physical
- pudge_meathook: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Physical
- warlock_shadow_word: Cast point reduced from
0.5
to0.4
(-0.1) - warlock_shadow_word: Cooldown/0 reduced from
20
to6
(-14) - warlock_shadow_word: Cooldown/1 reduced from
20
to6
(-14) - warlock_shadow_word: Cooldown/2 reduced from
20
to6
(-14) - warlock_shadow_word: Animationlength reduced from
1.17
to1.16
(-0.01) - warlock_shadow_word: Damage_tick/0 reduced from
100
to50
(-50) - warlock_shadow_word: Damage_tick/1 reduced from
150
to100
(-50) - warlock_shadow_word: Damage_tick/2 reduced from
200
to150
(-50) - warlock_shadow_word: Heal_tick/0 reduced from
75
to50
(-25) - warlock_shadow_word: Heal_tick/1 reduced from
150
to125
(-25) - warlock_shadow_word: Heal_tick/2 reduced from
200
to175
(-25) - warlock_shadow_word: Duration reduced from
6
to3
(-3) - warlock_shadow_word: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
- sandking_caustic_finale: Added new attribute
damage type
with value of#DAC_InGame_DamageType_Magical
Items
- blink_dagger: Cooldown reduced from
65
to15
(-50) - blink_dagger: Added new attribute
mana_gain
with value of50
- radiance: Removed attribute
allow_duplicates
with value of `` - radiance: Added new attribute
max_allowed
with value of1
- New item:
bloodbound_hat
- New item:
sheepstick
- New item:
force_staff
- better_units_in_shop: Removed attribute
allow_duplicates
with value of `` - better_units_in_shop: Added new attribute
max_allowed
with value of1
- cheaper_units: Removed attribute
allow_duplicates
with value of `` - cheaper_units: Added new attribute
max_allowed
with value of1
- free_first_reroll: Removed attribute
allow_duplicates
with value of `` - free_first_reroll: Added new attribute
max_allowed
with value of1
- humans_turn_undead: Removed attribute
allow_duplicates
with value of `` - humans_turn_undead: Added new attribute
max_allowed
with value of1
- extra_items: Removed attribute
allow_duplicates
with value of `` - extra_items: Added new attribute
max_allowed
with value of1
- better_items: Removed attribute
allow_duplicates
with value of `` - better_items: Added new attribute
max_allowed
with value of1
- trolls_have_aspd_aura: Removed attribute
global/trolls_aspd_aura/attack_speed_bonus
with value of25
- trolls_have_aspd_aura: Added new attribute
global/trolls_aspd_aura/attack_speed_buff
with value of25
- knight_absorption: Removed attribute
allow_duplicates
with value of `` - knight_absorption: Added new attribute
max_allowed
with value of1
- mages_ghost_when_low_health: Removed attribute
allow_duplicates
with value of `` - mages_ghost_when_low_health: Added new attribute
max_allowed
with value of1
- humans_debuff_resist: Added new attribute
max_allowed
with value of2
- shamans_hex_attackers: Global/shamans_hex_attackers/percent_chance increased from
5
to17
(+12)
Units
- beastmaster: Added new attribute
sound set
with value ofHero_Beastmaster
- disruptor: Changed keywords from
orc/shaman
toorc/shaman/warlock
- shadow_fiend: Changed sound set from
Hero_Nervermore
toHero_Nevermore
- techies: Changed sound set from
Hero_Technies
toHero_Techies
- venomancer: Health/0 increased from
500
to550
(+50) - venomancer: Health/1 increased from
1000
to1100
(+100) - venomancer: Health/2 increased from
2000
to2200
(+200) - venomancer_plague_ward: Removed attribute
damageMin/1
with value of100
- venomancer_plague_ward: Removed attribute
damageMin/2
with value of150
- venomancer_plague_ward: Removed attribute
damageMax/1
with value of150
- venomancer_plague_ward: Removed attribute
damageMax/2
with value of200
- venomancer_plague_ward: Removed attribute
health/1
with value of300
- venomancer_plague_ward: Removed attribute
health/2
with value of400
Alliances
- demonhunter: Changed levels/0/modifier_name from
demonhunter_immunity
todemonhunter_disable_demons
- shaman: Levels/0/unitcount increased from
2
to3
(+1) - shaman: Removed attribute
levels/0/affects_random_enemy
with value of1
- shaman: Added new attribute
levels/0/affects_all_enemy_units
with value of1
- shaman: Removed attribute
delay
with value of1
- shaman: Removed attribute
duration
with value of6
- shaman: Removed attribute
movespeed
with value of140
- shaman: Added new attribute
mana_dampen
with value of-200
- warlock: Removed attribute
levels/0/affects_all_allied_units
with value of1
- warlock: Added new attribute
levels/0/affects_all_allies_with_keyword
with value of1
- warlock: Removed attribute
levels/1/affects_all_allied_units
with value of1
- warlock: Added new attribute
levels/1/affects_all_allies_with_keyword
with value of1
- warlock: Removed attribute
levels/2/affects_all_allied_units
with value of1
- warlock: Added new attribute
levels/2/affects_all_allies_with_keyword
with value of1
- warlock: Lifesteal_pct/0 increased from
15
to50
(+35) - warlock: Lifesteal_pct/1 increased from
30
to100
(+70) - warlock: Lifesteal_pct/2 increased from
50
to150
(+100) - warlock: Added new attribute
precache/0
with value ofparticles/gameplay/synergy/warlock/warlock_link.vpcf
- warlock: Added new attribute
duration
with value of3
Modifiers
- modifier_terrorblade_metamorph: Added new attribute
modelName/1
with value ofmodels/heroes/terrorblade/demon.vmdl
- modifier_terrorblade_metamorph: Added new attribute
modelName/2
with value ofmodels/heroes/terrorblade/demon.vmdl
- New modifier:
modifier_sheepstick_debuff
Bot Definitions
- danielsolo: Changed names/0 from
Cavil
to#DAC_BotName_01
- danielsolo: Changed names/1 from
Athena
to#DAC_BotName_02
- danielsolo: Changed names/2 from
Simon
to#DAC_BotName_03
- danielsolo: Changed names/3 from
Gina
to#DAC_BotName_04
- danielsolo: Changed names/4 from
Saul
to#DAC_BotName_05
- danielsolo: Changed names/5 from
Anders
to#DAC_BotName_06
- danielsolo: Changed names/6 from
Ellen
to#DAC_BotName_07
- danielsolo: Changed names/7 from
Tyrol
to#DAC_BotName_08
- synergylesscap8: Changed names/0 from
Norton
to#DAC_BotName_09
- synergylesscap8: Changed names/1 from
Miguel
to#DAC_BotName_10
- synergylesscap8: Changed names/2 from
Amadou
to#DAC_BotName_11
- synergylesscap8: Changed names/3 from
Grace
to#DAC_BotName_12
- synergylesscap8: Changed names/4 from
Ahmed
to#DAC_BotName_13
- synergylesscap8: Changed names/5 from
Rebecca
to#DAC_BotName_14
- synergylesscap8: Changed names/6 from
Sylvie
to#DAC_BotName_15
- synergylesscap8: Changed names/7 from
Belinda
to#DAC_BotName_16
- synergless: Changed names/0 from
Norton
to#DAC_BotName_09
- synergless: Changed names/1 from
Miguel
to#DAC_BotName_10
- synergless: Changed names/2 from
Amadou
to#DAC_BotName_11
- synergless: Changed names/3 from
Grace
to#DAC_BotName_12
- synergless: Changed names/4 from
Ahmed
to#DAC_BotName_13
- synergless: Changed names/5 from
Rebecca
to#DAC_BotName_14
- synergless: Changed names/6 from
Sylvie
to#DAC_BotName_15
- synergless: Changed names/7 from
Belinda
to#DAC_BotName_16
- bot2cap8: Changed names/0 from
Martine
to#DAC_BotName_17
- bot2cap8: Changed names/1 from
Tristal
to#DAC_BotName_18
- bot2cap8: Changed names/2 from
Tristoph
to#DAC_BotName_19
- bot2cap8: Changed names/3 from
Helena
to#DAC_BotName_20
- bot2cap8: Changed names/4 from
Yoko
to#DAC_BotName_21
- bot2cap8: Changed names/5 from
Pierce
to#DAC_BotName_22
- bot2cap8: Changed names/6 from
Piotr
to#DAC_BotName_23
- bot2cap8: Changed names/7 from
Jia
to#DAC_BotName_24
- bot2: Changed names/0 from
Martine
to#DAC_BotName_17
- bot2: Changed names/1 from
Tristal
to#DAC_BotName_18
- bot2: Changed names/2 from
Tristoph
to#DAC_BotName_19
- bot2: Changed names/3 from
Helena
to#DAC_BotName_20
- bot2: Changed names/4 from
Yoko
to#DAC_BotName_21
- bot2: Changed names/5 from
Pierce
to#DAC_BotName_22
- bot2: Changed names/6 from
Piotr
to#DAC_BotName_23
- bot2: Changed names/7 from
Jia
to#DAC_BotName_24
- pbmedium: Personalities/0 increased from
4
to5
(+1) - pbmedium: Personalities/1 increased from
5
to8
(+3) - pbmedium: Personalities/2 increased from
8
to11
(+3) - pbmedium: Personalities/3 increased from
11
to14
(+3) - pbmedium: Personalities/4 increased from
14
to17
(+3) - pbmedium: Personalities/5 increased from
17
to18
(+1) - pbmedium: Removed attribute
personalities/6
with value of18
- pbhard: Personalities/0 increased from
2
to4
(+2) - pbhard: Personalities/1 reduced from
3
to2
(-1) - pbhard: Personalities/2 reduced from
10
to3
(-7) - pbhard: Personalities/3 reduced from
12
to10
(-2) - pbhard: Personalities/4 reduced from
13
to12
(-1) - pbhard: Personalities/5 reduced from
19
to13
(-6) - pbhard: Added new attribute
personalities/6
with value of19
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
- Loading history…
- Loading history…
- Loading history…
- Loading history…
Extra notes