There were some bugs that were causing the game to be much harder than intended plus a few minor balance changes.
EDIT: I've also switched from Unreals default Deferred Renderer to their Forward Renderer because in my tests it gives a massive performance increase.
BugFixes
- Bugfix: Administrator AI was getting 1 mana a turn too much (Rounding error).
- Bugfix: Red Slimes killed by a Cubes death explosion were harming the player with their resulting explosion and not awarding credit for any kills to the player.
- Bugfix: Followers were starting off at maximum speed when they first spawned (this has actually been around for 3 years)
- Bugfix: Datavaults should no longer spawn outside the arena.
It's amazing the havoc a simple rounding error can cause and how much difference 1 extra mana a turn can make to the Administrator. Small changes over time add up to huge imbalances.
Changes
- Changed: Some Ambush Tactics have been re-costed to better reflect how difficult they are.
- Changed: Shard speeds reduced slightly.
- Changed: Boids are now brighter.
- Changed: Losing your last shield no longer kills you. The next hit from any enemy while your shields are down will.
- Changed: Added "Shields Lost" voice line to announcers.
- Changed: Reduced intensity of near-death glitch effect.
- Changed: Moved and re-coloured the Energy and Adrenaline bars on the HUD to be more obvious.
- Changed: Made the Burst Ready effect to be easier to see.
Changed files in this update