Today we have another small update, while the major one is in progress.
Valve Index support:
For the SteamVR version of the game we added support for Valve Index, or namely its unique controllers. With Index you can grab and let go of items and levers in Derail Valley by physically squeezing or letting go of the controllers, which are attached to your hand by a clever strap system.
Apart from that, the behavior is mostly the same as with other kinds of VR controllers. We couldn't take advantage of finger tracking unfortunately, as this isn't supported by the third-party VR input system that Derail Valley is based on, yet.
We fixed some of the most pressing recent bugs, namely the locomotive remote being unusable in VR, and the cars appearing sunken through the rails.
Progress on the upcoming Hazmat update:
In case you missed it, we wrote a bit about the Hazmat update progress in our Build #78 news post. We're happy to say that we've solved some major obstacles since (got massive explosions working, made a notable performance improvement and got coupler & derailment overhaul working), and the update has been shaping up nicely, day by day.
- (SteamVR) Added support for Index controllers (legacy, no finger tracking)
- Fixed being able to get stuck moving in VR smooth locomotion, when no input was given
- Fixed locomotive remote joysticks being difficult to grab in VR
- Fixed some cars having bogies appearing off-tracks until touched with another car