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Avorion update for 2 July 2019

Update 0.23.4 - Workshop Mods

Share · View all patches · Build 3973716 · Last edited 2 July 2019 – 13:00:06 UTC by Wendy

Patchnotes via Steam Community


After several weeks of testing, Avorion Workshop support for mods is now live on the default branch! This update introduces big changes in the game's bowels to make modding as easy as possible for both modders and mod users.

We believe that a sandbox game is only truly a sandbox when players have the ability to mod it. So we spared no expense and effort to bring you guys this update. We did our best to make it as easy as possible to use and create mods.

To download a mod, simply subscribe to the workshop item. In the main menu, there is now a new window in Settings -> Mods, where you can enable all downloaded mods to your heart's desire. Keep in mind that mods can corrupt saves!

Creating Mods

Creating mods can be a complex process, so we spent weeks and wrote a lot of guides for all you modders:

General Introduction:
Modding Guide:
Mod Examples:
Avorion Internals Guide:
Modding Pitfalls:
Best Practices:

Using Mods on Dedicated Servers

Dedicated servers download workshop mods configured in a new modconfig.lua file. Clients that connect to those servers will download mods automatically (without subscribing).
More about that:

Full Update Notes

If you want to know everything about modding and using mods, check out the following patchnotes:

64-bit Avorion Base Content Depot 445221
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Windows 64-bit Avorion Windows Content Depot 445222
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Linux 64-bit Avorion Linux Content Depot 445223
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macOS 64-bit Avorion MacOS Content Depot 445224
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