This update increases the performance. And I polished it so much, it now has a Polish translation.... and Serbian. Because of the optimisation that we did, this update was in the making for a long time, much longer than expected!
Remember the Supraland 2 kickstarter campaign: https://www.kickstarter.com/projects/supragames/supraland-2
Here are the changes for this new version:
- Optimisation, lowered CPU use a lot, FPS might go up a lot with this update
- Added first draft of polish and serbian translation
- Added more characters to fonts filling in missing ones in some languages
- Changed control setting behaviour, it was weird
- Options menu now saves SHOW FPS, DEPTH OF FIELD, MAX FPS (previously it reset after every start of the game)
- Fixed save slot loading taking very long (only works for newly saved savegames, old ones still take long to load but will get fixed once they get saved again)
- Added menu option for force feedback
- Resolution scaling can now be increased beyond 100% up to 200%
- Fixed some ultrawide screen problems in the menu
- Fixed grave in desert 2 area being inside of wall
- Fixed being able to get stuck in a steel beam
- Fixed save slot showing 100% while you were actually only at 99,5; it rounds down now
- Added glass plane next to 3-steel-ball puzzle to prevent player from going over the fire
- Prevent multiple coin sounds from playing at the same time when you collect a lot
- Made sure the battery slot puzzle with the beam in blue ville works reliably (so the battery doesn't remove the beam).
- Forbid using menu during blue king cutscene (pls test!)
- Can now use the controller in the menu to move the cursor
- Preventing some out of bounds opportunities
- Fixed unlikely chance to get stuck at the blue ville gate
- Added kickstarter ad in the main menu
- Fixed quest box still showing when you're out of quests
- Lowered game size by a few hundred MB
- TONS of small improvements
First to comment is a loser!
Optimisation Update 1.7.2
Update notes via Steam Community
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